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Another slight sentinel nerf...

STAR WARS: The Old Republic > English > PvP
Another slight sentinel nerf...

Smashbrother's Avatar

11.16.2012 , 01:33 PM | #61
Quote: Originally Posted by criminalheretic View Post
I had actually avoided Focus/Rage as a matter of personal pride, I found it boring/simple spec to play, and while more productive from a damage standpoint, I thought my heals cancelled it out. I.E. I was ok with doing 100k less damage, if I also was doing 100k heals on top of my damage.

But now? Focus here I come...

To anyone happy about this nerf, know that the number of lolsmashers in WZs is only going to go up.
There's still the middle tree.

criminalheretic's Avatar

11.16.2012 , 01:46 PM | #62
Quote: Originally Posted by UGLYMRJ View Post
Pretty much how I felt and annihilation was my favorite spec to play. Only in regular WZ's of course but with a nerf to healing which is going to make 100K heals near impossible to hit now... what's the point?
Exactly. Woot! 40k healing! Cause that will be super useful. Now the only thing I will miss from Watchman/Anni is the 0m Force Leap. But hey, now I will have 2 leaps that maximize the value of my Vindicator set bonus...
What we don't understand, we can make mean anything.
Hyperspace Cannon -> Drooga's -> The Harbinger

vimm's Avatar

11.16.2012 , 03:59 PM | #63
Quote: Originally Posted by Roastmouse View Post
Yes. REALLY. An annihilation marauder can heal himself upwards of 20-40% of his HP in a long, drawn out fight, not counting the 18% heal from berserk that can be popped every 20-30 seconds. Now these self heals have been cut by half.
Indeed, cutting self-heals in half is a big deal.

Annihilation was the weakest of the three for rated warzones - yet another PvE-inspired nerf.
Phantom of the Operative

NoTomorrow's Avatar

11.16.2012 , 04:13 PM | #64
I was asking for focus/rage nerf back since 1.2.. Yet all this time it gets buffs and buffs.. Good thing i am a sniper and i got the tools to deal with them.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Uggen's Avatar

11.16.2012 , 05:47 PM | #65
Quote: Originally Posted by HolyFrogx View Post
Full, Full War Hero with Elites and 600+ bonus damage, cannot hit for 8k.

Stop your BS.
Lol. There are tons of examples and pics where people have 8k crit. And even if U never have managed 8 k. I'm sure u have managed 5-7k? that is waay too much aswell
Tomb of Freedon Nadd.

JediMasterSLC's Avatar

11.16.2012 , 11:31 PM | #66
Quote: Originally Posted by PoliteAssasin View Post
Maybe now, but not before the nerf there pal.
Even before the nerf they were the least viable sentinel spec in competitive ranked games, ask anyone who plays ranked competitively. It doesn't fit into the meta of calling a target and bursting them down, and good healers cleanse dots. And it's obviously good 1v1 but it can't off-node guard without stealth and will lose to a good scoundrel or shadow when they get the stealth opener. It's great for 1v2ing bads which might be their justification for the nerf, but doesn't really have a place in competitive play right now. It's sad- it's probably my favorite and best spec. Now I'm always either focus or combat in rateds depending on what the team needs and on the warzone that pops.