Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

F2P Restrictions


papragu's Avatar


papragu
11.15.2012 , 08:26 PM | #1
Hello dear Devs,

i came back to SW:TOR because i was very excited that the game goes F2P but some of the restriction are taking the fun out of the game way too much.

F2P restrictions:

Dear BW or EA i am sure the community understands that you want to milk the cow and have to pay your employees but you guys really didnt do your homework here. If i look at the restrictions i have the feeling you checked all the big F2P titles out there atm and put all their restriction into your game.

Limited character/bank/inventory slots.
(is all fine, everybody is used it from other games.)

Limited Exp. gain smells alot like WOT.
(not good, reduces the gameplay to more grinding to level up, this way you scare off casual players.)

Limited cash in your inventory, reminds me at DCUO
(This is bad, this even inflicts the gameplay for your paying customers, they craft items and want to sell them on the market but cant cuz the other players only can have a max of 200 - 350K, this is bad and has to be changed)

Limited Email function and marketplace, Aion
(can live with it, it can be changed by spending 5 bucks altho pref status should be able to send items aswell)

Limiting the gear you can use,
(thats new to me and hilarious. This needs to go. This again messes up paying ppl who craft and want to sell items.)

Limiting Space missions.
(Well lol i dont give a ..., they are boring and in their current state not worth the time playing them)

Limited Warzones/Flashpoints
(With barely non existing end game content, you really shouldnt limit this too much. It should have a daylie limit but not a weekly)

Limiting the GUI.
(Thats another new one to me, and is really annoying, give the pref. status players atleast 3 quick bars)

F2P should ppl give the feeling that they want to spend some cash on the game, out of their own will because they get some more out of it. Atm we have a state that ppl are forced to pay to get basic game elements and that is the wrong way.

And now that you spent so much time giving us F2P and HK-51, how about fixing some good old bugs. Companions lightsaber still active while its holstered?? Disappearing taxi while traveling and such other funny things.

AnHero's Avatar


AnHero
11.15.2012 , 10:39 PM | #2
very nicely formatted list. Correctly addresses many issues with the current F2P system

CapWinterz's Avatar


CapWinterz
11.15.2012 , 11:17 PM | #3
I can understand all the restrictions except the action bars, that i think is the most idiotic decision i have ever seen in any MMO to date.
There is no such thing as beauty, there is only ones perception of it.

A pretty face don't make a pretty heart.

gregordunbar's Avatar


gregordunbar
11.15.2012 , 11:26 PM | #4
Then the suggestion would be to actually go F2P and not pay trap.

This current model is a pay trap model, the least successful model in the F2P line.

A true F2P game has the entire game FREE, with a store front selling buffs and vanity items via MICRO-transactions. Note the MICRO part of that. The F2P games making the most money all use the micro transaction model and they sell TONS and I mean TONS of costumes, armor, buff items, mounts, weapons...hell even hats, flowers, mirrors, fireworks...

The idea that you are going to get a lot of people to pay a good deal of money to play a game that didnt work with a subscription model is insane to say the least...it wasnt good enough to pay for the FULL game...make the game free, sell small items to ENHANCE the average game you have.

Skodan's Avatar


Skodan
11.16.2012 , 01:45 AM | #5
you cant have the whole game with no restrictions for FREE, otherwise what would be the point for anyone to pay a sub?

if you want restrictions taken away then either pay the sub or use cartel coins to buy unlocks
The Goa'uld Legacy Level 50 on Jedi Covenant (previously Canderous Ordo)
Imperial Entanglements
Less Imperial Entanglements
Check out LIE and IE: Galaxy Wide Casual Social Guilds

Jorgoman's Avatar


Jorgoman
11.16.2012 , 05:03 AM | #6
Quote: Originally Posted by Skodan View Post
you cant have the whole game with no restrictions for FREE, otherwise what would be the point for anyone to pay a sub?

if you want restrictions taken away then either pay the sub or use cartel coins to buy unlocks
This.
I do however, agree with the fact that the FTP module needs a little bit of work. Like the restrictions on two chars could be expanded, or at least that you could buy more slots. And one more quickbar would make it a lot better for the FTP members. Other than that, I like it.

Edit: Also, purple items should be worn by FTP members as well. The game shouldn't be broken, and it shouldn't really be Pay To Win.

Gryphandor's Avatar


Gryphandor
11.16.2012 , 06:51 AM | #7
Quote: Originally Posted by papragu View Post
Hello dear Devs,

i came back to SW:TOR because i was very excited that the game goes F2P but some of the restriction are taking the fun out of the game way too much.

F2P restrictions:

Dear BW or EA i am sure the community understands that you want to milk the cow and have to pay your employees but you guys really didnt do your homework here. If i look at the restrictions i have the feeling you checked all the big F2P titles out there atm and put all their restriction into your game.

Limited character/bank/inventory slots.
(is all fine, everybody is used it from other games.)

Limited Exp. gain smells alot like WOT.
(not good, reduces the gameplay to more grinding to level up, this way you scare off casual players.)

Limited cash in your inventory, reminds me at DCUO
(This is bad, this even inflicts the gameplay for your paying customers, they craft items and want to sell them on the market but cant cuz the other players only can have a max of 200 - 350K, this is bad and has to be changed)

Limited Email function and marketplace, Aion
(can live with it, it can be changed by spending 5 bucks altho pref status should be able to send items aswell)

Limiting the gear you can use,
(thats new to me and hilarious. This needs to go. This again messes up paying ppl who craft and want to sell items.)

Limiting Space missions.
(Well lol i dont give a ..., they are boring and in their current state not worth the time playing them)

Limited Warzones/Flashpoints
(With barely non existing end game content, you really shouldnt limit this too much. It should have a daylie limit but not a weekly)

Limiting the GUI.
(Thats another new one to me, and is really annoying, give the pref. status players atleast 3 quick bars)

F2P should ppl give the feeling that they want to spend some cash on the game, out of their own will because they get some more out of it. Atm we have a state that ppl are forced to pay to get basic game elements and that is the wrong way.

And now that you spent so much time giving us F2P and HK-51, how about fixing some good old bugs. Companions lightsaber still active while its holstered?? Disappearing taxi while traveling and such other funny things.
Just pay the sub and watch all the limits vanish. See you need heavy restrictions or you would also allow for current subs to drop to F2P. You can't have it both ways.
Gryphandor Legacy
Maldarius Juggernaut, Daríous Mercenary, Godríc Marauder

Soldaric Commando, Leoríc Smuggler, Lexiann Shadow

SeanNewBoy's Avatar


SeanNewBoy
11.16.2012 , 07:06 AM | #8
You missed one.

F2p characters can not use/access subscriber made custom chat channels. These are frequently used by guilds to help players get invites so you dont need to have officers on the starter planets or make new characters wait until level 7 to get to the fleet.
Kane Lives in Death!
Member of Knights of Stonewall
http://www.knightsofstonewall.com/

ariiane's Avatar


ariiane
11.16.2012 , 07:22 AM | #9
I was excited to return to SWtor I payed subs for many months before however 2 skill bars ? how am I expected to play with only half my skills. As a previous poster said this is the most idiotic restriction of any game. Me, my family and my ex guild mates all left again as soon as we saw this

LordKyrone's Avatar


LordKyrone
11.16.2012 , 07:31 AM | #10
Pro Tip: Restrict exp gain, market trades and number of warzones/operations. With other hinderences such as slower unlock of mounts and sprint (even if you do level 15 sprint with 25 first mount like it was to start) do not restrict core aspects of the game making an MMO and solo RPG for f2p as they will never get into end game content as they have not learned how to play the damn game