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What is this Mercenary doing wrong?

STAR WARS: The Old Republic > English > PvP
What is this Mercenary doing wrong?

TheronFett's Avatar


TheronFett
11.14.2012 , 02:24 PM | #11
Merc Pyro vs Powertech Pyro:

Merc doesn't have Flame Burst, a spammable decent damage ability that also procs Rail Shot for PT
Merc has (talented) 16% proc chance on DoT+slow, PT has 100%
Merc has better Unload
Merc has a KB, stun, mezz. PT has a pull, stun. Both have the same defense CD (unless talented differently)
Range advantage: Merc. Burst advantage: PT

The single advantage the Merc has in this fight is being able to use the mezz to self-heal. Gear being equal, the Merc has to hope that the PT is a bad player. The only way the Merc wins this fight is to stay 10-14 meters away to avoid the onslaught of burst to the face, and avoid Grapple. That's a very narrow kiting range, because at 15+, he's going to get pulled back in.

Kalifus's Avatar


Kalifus
11.14.2012 , 03:09 PM | #12
I love how merc is billed as "If the best defense is a good offense, the Mercenary’s got the most intimidating defense in the galaxy." , and powertech is billed as "The best in shielding, defensive tactics and high-powered flamethrowers combine to make the Powertech an impenetrable one-man blockade, getting up close and personal to take down enemies of all sizes." After reading those descriptions I would expect the mercenary to be the better at dps, but both those statements describe powertech.

Asukaa's Avatar


Asukaa
11.14.2012 , 03:22 PM | #13
Basically what Cash said. PT has bigger burst and more tools. 2 instants that reset HiB and a stronger HiB to boot. It's no contest. If you ever played a Merc/Commando, you would already know this. The only chance a Pryo Merc has is to DPS from ranged and hope the PT doesn't see him until he's at 30% hp lol. Pyro merc and assault commando are built around their dots. They are up 99% of the time. There is no way you can insta-mez and heal to full. Your dots will break the mez immediately.

Edit: Whoever said a merc should beat a PT clearly has only read the descriptions posted by BW and has never actually played either class.
25 minute Assault Commando pvp video: http://youtu.be/7wM0QXWBwoE
Duck'bumps (Assault Commando) vs Silch (Focus Guardian) all 5 Rounds (Silch POV): http://youtu.be/R_S_DQKOvd8

cashogy's Avatar


cashogy
11.14.2012 , 03:23 PM | #14
Quote: Originally Posted by TheronFett View Post
Merc Pyro vs Powertech Pyro:

Merc doesn't have Flame Burst, a spammable decent damage ability that also procs Rail Shot for PT
Merc has (talented) 16% proc chance on DoT+slow, PT has 100%
Merc has better Unload
Merc has a KB, stun, mezz. PT has a pull, stun. Both have the same defense CD (unless talented differently)
Range advantage: Merc. Burst advantage: PT

The single advantage the Merc has in this fight is being able to use the mezz to self-heal. Gear being equal, the Merc has to hope that the PT is a bad player. The only way the Merc wins this fight is to stay 10-14 meters away to avoid the onslaught of burst to the face, and avoid Grapple. That's a very narrow kiting range, because at 15+, he's going to get pulled back in.
this

same applies for arsenal. you will only beat the powertech if they are bad and make a lot of mistakes

Macroecon's Avatar


Macroecon
11.14.2012 , 04:11 PM | #15
Quote: Originally Posted by Krozis View Post
According to Bioware, we're all within 5% of each other, right?
You have to understand what BW means by that statement. They do NOT mean that each player is within 5% (dps+protection+healing) of every other player. Rather they mean that the meta average of each subclass is within 5% of every other subclass. That is how BW manages class balance.

The problem is that those meta averages do not account for variances in player skill. And who plays Merc dps anymore? Virtually no one. Only the most skilled, most geared, most stubborn players. And so BW manages class (im)balance by nerfing those expert Merc players until their meta average productivity is equal (within 5%) of the meta average productivity of FotM subclasses that are filled with undergeared players still learning to play their class.

When you compare top players in different subclasses, in order to eliminate variance from player skill, the true order of subclass dominance is evident. Jugg/Guardian rage/focus are at the top with the ability to score up to 1.2 million damage. Mara/Sent rage/focus are close behind. Sorc dps can do the same if completely unmolested, but 1 million is a more realistic target. PT/Vanguard can manage 1 million damage, but are more reliable than Sorcs. Merc dps can manage about 800k, or about 50% less than the best dps classes. Now you begin to understand why Merc dps will always lose a 1v1 matchup between players of equivalent skill.

Put simply, managing game (im)balance using meta average productivity is a bad policy. But it is the BW policy.

DarthBloodloss's Avatar


DarthBloodloss
11.14.2012 , 04:42 PM | #16
I can't even tell what the Merc is doing besides standing and dieing.

He should have:

-Started farther away
-Not backpedal, but instead strafe away from the enemy
-Used Jet Boost sooner
-Healed a good amount after the KB off the ledge

I only watched it once and it was hard to see, but did the Merc even use a proper rotation? Or is he undergeared? The Merc's 1-time initial rotation should do close to 50% damage on the PT. Just that alone tells me its not a legit test.

Incendiary Missile -> Thermal -> Railshot -> Stun? -> Unload -> Railshot -> Power Surge + Thermal Override + Fusion Missile -> Running, Strafing Rapid Shots until someone is dead.

You can replace the Rapid Shots with Power Shot if there is no hope to kite.

Also, using Cleanse in this situation basically seals your own doom. What are you going to do, spam Cleanse on yourself and never attack?
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

Helig's Avatar


Helig
11.14.2012 , 05:50 PM | #17
Quote: Originally Posted by DarthBloodloss View Post
Also, using Cleanse in this situation basically seals your own doom. What are you going to do, spam Cleanse on yourself and never attack?
Proper timing of cleanse can give you a lot though. It can remove sabotage charges, sticky grenades etc before they go off. A significant advantage, if you ask me.

Currently practicing a lot with Assault Commando, and the only class I genuinely have trouble beating (provided the player is worth his salt) is a Marauder. Annihilation is least trouble (their DoTs and slows can be cleansed, they can be kited), Rage and Carnage are most - practically unbeatable if the player's on to me.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

cashogy's Avatar


cashogy
11.14.2012 , 05:54 PM | #18
Quote: Originally Posted by Helig View Post
Proper timing of cleanse can give you a lot though. It can remove sabotage charges, sticky grenades etc before they go off. A significant advantage, if you ask me.

Currently practicing a lot with Assault Commando, and the only class I genuinely have trouble beating (provided the player is worth his salt) is a Marauder. Annihilation is least trouble (their DoTs and slows can be cleansed, they can be kited), Rage and Carnage are most - practically unbeatable if the player's on to me.
yes, cleanse has some very good applications, but in a 1v1 with a powertech its not the greatest way to spend a GCD

SajPl's Avatar


SajPl
11.14.2012 , 06:09 PM | #19
Of the top of my head he broke the short stun = BIG mistake.
Of the top of my head 2 he knocks the PT down and instead of healing himself (HE HAS HEALS) he goes to the ledge and lets the PT grapple him. I'm sorry this merk was terrible and lost to a better player.
And finally he used the shield when he was down to 20% health - when its not going to help him anyway at such low hp. Im sorry this video just screams for getting some skill to the merk player.

fungihoujo's Avatar


fungihoujo
11.14.2012 , 08:56 PM | #20
I could tell what he was doing wrong the moment I read the title.

He rolled a mercenary.