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Couple ideas for vanguard/tanks in general

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Couple ideas for vanguard/tanks in general

Danapa's Avatar

11.14.2012 , 02:12 AM | #1
First of all english isnt my 1st language so feel free to correct me and 2nd the hability names and description were invented on the march lol.Also i only pvp and the same ideas could be applied for other tanks aswell.

Portable shield Device: Uses your Reactive shield on your current guarded target,it shares cooldown with your reactive shield hability (so you have to choose,many times in pvp im not taking a lot of damage but my poor guarded healer its getting such a hard punishment and i can survive without need the shield) guardians/juggs could use something like that with saber ward etc....

Overload Shield:You overload your shield for 30 seconds allowing it to be effective against force/tech attacks but after that your shield will need to recharge and will be unavaliable for 15 seconds (3 minute cooldown hability) before someone claims that this will be overpowered you need to know that CRITICAL HITS CANNOT BE SHIELDED.Again juggs/guardians can use something similar assasins already have a lol im inmune buton

af_raptura's Avatar

11.14.2012 , 05:27 PM | #2
I'm sure the healers would love you if you could put your shield on them. The problem with that is its on such a long cooldown and the only way to lower the cooldown is in the assault tree. Not only that, but we are a bit short on defensive cooldowns.

I wish there were more ways to mitigate damage on friendlies. The effects from the static field talent just don't seem like they're enough. I mean, 5% damage mitigation, who's really going to notice that?
PvE theorycrafting has really loosened their standards.
Quote: Originally Posted by karlwaite View Post
As for the skill changes to benefit pvp likes of the fly by damage reduction they suffered and reducing focused defence by 200% is a joke they are affecting pve to benefit pvp.