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(Sniper) Does it get better?

STAR WARS: The Old Republic > English > PvP
(Sniper) Does it get better?

Zunayson's Avatar


Zunayson
11.12.2012 , 04:16 PM | #11
Quote: Originally Posted by Sideblaze View Post
For a recruit sniper, Would you recommend lethality or Marksman? I like them both, I just leveled as marksman, so i feel more comfort with that, But i can adjust if lethal is needed as a recruit.
Nah I hear lethality is gear-based moreso than MM. Also MM is more bursty

Not like damage matters that much; Eng has the most survivability
Quote: Originally Posted by cycao
Next time you hear about someone getting raped ask them if it was like PvP in an MMO.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

AMKSED's Avatar


AMKSED
11.12.2012 , 04:22 PM | #12
When I play nearly any of my classes Sniper/Gunslinger is the one I want to avoid the most like it's the plague. They hurt and you don't want to stand there for more than 10 seconds against one.

Belly's Avatar


Belly
11.12.2012 , 04:28 PM | #13
Quote: Originally Posted by FourTwent View Post
But you mustn't touuuccchhhhh!
Larcen 50(ish) Scoundrel Scrapper/Sawbones "They see me rollin...they hatin. They whining and sayin that I need some nerfin"
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PoliteAssasin's Avatar


PoliteAssasin
11.12.2012 , 04:46 PM | #14
Quote: Originally Posted by smellmop View Post
it gets better....but you should be getting better than 2.5 on aim shot / ambush with recruit gear on vs. most of your enemies.
Try hunting those sages/inquistors and sent/maras.
Also try a different spec ....engineer/sab is a great pvp class. You get some nice burst, slows, and an extra stun....also switches up much of your kinetic damage for elemental which is useful vs players. Granted it is not a spec to duel folks with, but know your role slow, stun and aoe the masses around the objective points and you can be very effective.
Or go hybrid sab/df (engineer/lethality) you can get some amazing burst with that. http://www.torhead.com/skill-calc#40...bRoZG0rkrMhd.2

Lol do you want him to die? Hunt a Mara or sent, you better hope he's a fotm reroller.
D E M A V E N D O B E R Y N

Invictusthetaru's Avatar


Invictusthetaru
11.12.2012 , 04:49 PM | #15
Yeah I would definitely start with engineering. Tank sins can kill snipers easily if they are decent, and you are under geared.

You should focus on rooting melee, tossing AOEs and focusing down healers. Only so much a sniper can do against a tank sin especially if they are smart about when they resilience.
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Sideblaze's Avatar


Sideblaze
11.12.2012 , 07:18 PM | #16
Right, So i went lethality and now i can -hurt- people, But not really kill if they even look at me. Blah. How many pieces do i need of BM gear? Currently have BM enforcer Sniper rifle and FT boots.

Zunayson's Avatar


Zunayson
11.12.2012 , 09:27 PM | #17
Just live through it, man. If you want to get best in slot gear then I implore you to:

Ignore BM belt/bracer
Ignore BM implants/earpieces
Ignore BM relics
Ignore BM mainhand/offhand

The belt and bracers will be orange slots that have PvE grade 63 (or 61 if you're cheap like I am ) and PvP mods w/ expertise. This way, you get max mainstat at the expense of very little power. I recommend that once you get your WH mainhand that you strip the mod out of the BM sniper rifle and put it in an orange belt/bracer then use moneh to buy some pve armorings. .
Quote: Originally Posted by cycao
Next time you hear about someone getting raped ask them if it was like PvP in an MMO.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

Groncho's Avatar


Groncho
11.12.2012 , 09:28 PM | #18
Quote: Originally Posted by Sideblaze View Post
Right, So i went lethality and now i can -hurt- people, But not really kill if they even look at me. Blah. How many pieces do i need of BM gear? Currently have BM enforcer Sniper rifle and FT boots.
stick with lethality and try to improve ur targeting swap
u are not going to kill them 1v1 with ur gear but u are gonna hurt them enough so ur team can finish them
ur stuns, and knockback are pretty strong. use them all
sniper gets better and better when u are over 850 TECH damage(u get this from ur weapoms, cunning and power) or so buffed
full BM augmented is pretty solid
once u start scaling with ur gear u will notice the diference
each spec has different roles so try them all untill u find the one that suits u
good luck
Chė
LATIN LOVER

smellmop's Avatar


smellmop
11.13.2012 , 02:48 PM | #19
Quote: Originally Posted by PoliteAssasin View Post
Lol do you want him to die? Hunt a Mara or sent, you better hope he's a fotm reroller.
There are plenty of those fotm sents/maras out there to hunt...and gs/sniper has plenty of roots, slows and stuns to deal with them.
I prefer to hunt out the other dps'rs that can destroy me...kinda offense is the best defense. I would much rather get in some big hits on those sents/maras and force them to use their defensive cool downs so I can root/stun them. Much better to be the first punch in a fight imho.....if you wait for one of those classes to get on top of you before you switch to them...you are already dead.

That hybrid build I posted...is a pretty nasty opening rotation that can kill all but the beastliest pvp'rs out there if you can hit them with ...shock charge, vital, shrap, sab charge, wounding shots...that will typically take them to <30% hp and you can then hit them with your Quickdraw/Takedown?(not sure what the finisher is called for sniper)....then switch targets because your bleeds will finish off whatever hp they have left.

Sounds like a long rotation, but all but wounding shots is instant cast so it really happens in a few seconds.
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SgtBranham's Avatar


SgtBranham
11.13.2012 , 03:10 PM | #20
Quote: Originally Posted by Sideblaze View Post
Hey, This isn't some post whining about how "X is overpowered than Y, Nerf Z." or "These people are being too tactical, nerf grouping"

I'm just curious. My sniper hit 50 yesterday, go and is my favorite one yet, However he's also my only toon i really PVP with Grabbed the recruit gear, and i notice that even the tanks seem to hit me for 5000k(+) easily, while i can't even pray to get a 2500.

I'm pretty sure i'm playing my class "Right" Maybe not the optimal rotation. But i know i'm probably not doing anything -wrong-

Example: I see an assassin coming for me, I cover pulse him, hit him with crit snipe >Ambush> FT and he doesn't even lose a quarter of his health. Now all my heavy hitters are on cooldown, He's fine, and then proceeds to hit me for 10k in a 5-second interval. Shield does nothing, Die instantly.

I know recruit gear sucks, But once i get Battlemaster will i finally be able to dish out the hurt? Or will i still get stomped, Just -less- stomped? I can handle getting focused, but when i have the range advantage, I'd like to think the sniper could handle 1v1 very easily.

If the battlemaster gear will -really- help me out, What would be the best upgrade path to take? Field tech or medic? The only BM gear i have is the Enforcer's Sniper Rifle, Everything else is recruit (For pvp)

Edit: Guess i should -probably- post my spec, I run pure marksman with energy tanks and the crit talent from lethality.

Assuming each one is played correctly, are lethality and marksman on equal ground for PVP? Other topics with that argument really seem to lack any data.
It does get better but it is going to be painful. Snipers are fairly weak in recruit gear (which is a pretty huge shock, coming from the lowbie bracket where snipers can rip though the competition).

Stealth classes are the sniper's hard counter and assassins in particular have great defensive cooldowns to negate what snipers are trying to do.

My suggestion is going a 10/31/0 http://www.torhead.com/skill-calc#400rkrZrIMbRRbors.2 with points in marksmen for knockback on ambush, balastic dampeners for improved damage reduction and armor pen on ambush. This makes you more "tanky" and able to take some hits. the slows you have will allow you to move yourself into better position while avoiding most melees.

If you are only going to get battlemaster, you will still probably need to augment it. The extra health and main stats make a huge difference but it can be a bit costly (prob around 1.3-1.5m credits for all your items)

Play objectively. Engineers are probably the best node denial/utility advance class in the game with all their AoEs and help focus down other teammates targets and you will be fine. once you get out of recruit you will realize its alot better. Just try to avoid those smash jugs/maras. Even fully geared they hit majorly hard.