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Star Wars: The Old Republic State of the Game

STAR WARS: The Old Republic > English > General Discussion
Star Wars: The Old Republic State of the Game
First BioWare Post First BioWare Post

Dracosdan's Avatar


Dracosdan
11.06.2012 , 04:57 PM | #31
Thanks for the update.

THIS:

Quote:
1. Our game is awesome. People love it and want to play it.

veyl's Avatar


veyl
11.06.2012 , 04:59 PM | #32
1. Our game is awesome. People love it and want to play it.
PVE: Until you hit 50 and zoom-zoom clear everything because of an exploited bug that wasn't fixed with crafting. (Though you continued to let this slide even though it destroyed the replayability of raiding because everyone was minmaxed within the first few weeks).
--Dailies: still boring and tedious.
--Returning to old worlds? Completely pointless an irrelevant. Without world dynamic events that randomly occur there is no reason to ever leave fleet... except to do dailies.
--Stale re-grind of an Alt: Lets face it... The class story is the only reason to re-level and most people do not have the patience to spacebar all of the world quests after the 4th or 5th time.
--Legacy: You've thrown this under the bus and has no meaning past 25.
-- Content: You've already discussed this which is nice to see

And on the PVP side of things:
--You get steamrolled by people in full WH gear running with FoTM specs and OP classes whom you seem to believe have "fine" burst. (hybrid sins/shadows -- marauders/sentinels. Sins/shadows can -still- outdps people in tank spec while having plenty of escapes // personal CDs at their disposal. Marauders/sentinels still have the best burst, team buffs and survivability in the game.
--RWZ:... still meaningless.
--WORLD PVP:... Still non existant.


I should mention that I like the game. Love it? No. I Love Star Wars in general and if this wasn't a Star Wars game, I would've left in 1.2 with my guild and PVP buddies.

2. The subscription requirement was driving away huge numbers of people who do not want to commit to paying monthly.
You really need to start reading your forums more often of those that have left because the Subscription price being that one button that a lot of people clicked on their way out is NOT the reason they left. If you read everything above you'll find the reasons but I'll break out again. (((((( For the record: Those exit surveys are never taken seriously by most that leave a game ))))))

-When this game was released, content was too easy and gearing up was a joke. This left raiders with no proverbial carrot on the stick to chase. There were no reputation grinds to fill in the holes aside from the few dailies that were around before 1.2 Raiders were bored... and left. Sure some re-rolled the other side of the fence but the EASINESS of the end game (not to mention the serious amount of bugs **SOA** that were never fixed...over and over again)) and the fact that you were BiS within a MONTH, killed your PVE "end game".
-- World pvp has been a consistent joke. Ilum was a horror story right from its inception (specially with the failed version of it coming from Beta) and there was little hope that you guys would do something to fix it... Now here's where the double PVP whammy comes in.
1) Delayed Ranked Warzones with 1.2: This drove away a -ton- of players. The pulling of this system the DAY BEFORE it was expected basically told PVPers to shove off. The competency level was erased when this happened (even if you did it because it "wasnt ready"... even though it was for a TRAINING SEASON)
2) The Guild Summit admittance of Ilum being a complete failure and SCRAPPING it all together... WHILE LAUGHING AT IT. Again... Zero competency. No pvper wanted to hear that you thought your own design was laughable and threw another "Soon" in their face as to when they could expect some fun World PVP.



3. The frequency of our Game Updates was way too slow. People were leaving because we were not releasing new content fast enough to keep up with the pace at which it was being consumed.

This is true but it was your own design flaws that did it. *See above*


In all honesty, the current state of the game is not a good one. A lot has to change. Your team has to start thinking outside of the "wow" box. Start putting more sandbox hybrid model into the game to liven up the old worlds and make it more exciting to go explore instead of sitting around on Fleet. Playing it safe is just not going to cut it. If you actually listened to what people have been saying, you'd know how stagnant the current design is...

Time to liven it up.

Iggster's Avatar


Iggster
11.06.2012 , 04:59 PM | #33
Quote: Originally Posted by Lord_Karsk View Post
A honest post by someone in charge is always a good thing.Players can go a long way
when beeing told the truth.Refreshing approach from BioBare/EA.

Well i think CS should handle tickets faster, but i guess that wont happen now that EA use SWTOR support for all EA games, me myself have a soon 2 weeks old ticket with no answear.Maybe hire a few more people to work at Galway.

Simpel improvments to SWTOR that will go a long way.

1* Minigames we can play and bet on.
2* Fix class balance and resolve, you are killing the PvP community.
3* Little things like hood toggle,speach bubbles,animal mounts,and actual iconic jedi outfits etc.
4* Start taking feedback from PTS and get a easy way for players to copy chars to PTS.
5*Plis remove fleet, most players hate it, boxed in, players should be on alive open planet at endgame.

Other then that keeep up the good work.
Yep. Totally agree on ticket times. I had a ticket open for about fifteen days. That's just absolutely disgraceful in my opinion. Their response time targets must be pretty low.

DarthMij's Avatar


DarthMij
11.06.2012 , 05:01 PM | #34
Thank you for the post.

Before I say anything else I would like to state the Fact that I have kept my subscription active since day 1.

I do not believe population has declined due to a $15 monthly fee. It is my belief that the major problem this game faces is in it's restrictive zones. I have played many MMO's for years and was extremely upset about going to a planet and the actual "planet" was a maze of hall ways or very small (Nar Shadda, Quesh). Some zones are nice Tattoine, Hoth, Belsavis.
I love the full dialog, space missions are a nice change, but where are the mini games (Pazak) there are full casinos that basically are a waste of space.
After leveling 8 50's and doing endgame operations, the thought of leveling another character and repeating the same missions over and over gives me a headache. There needed to be other areas to level at 20,30, and 40 not just the same thing over and over.

I love this game (other than the flaws I mentioned), I love Star Wars, and I still have hope that you can turn it around before it reaches it's demise.

Maestrodomus's Avatar


Maestrodomus
11.06.2012 , 05:01 PM | #35
Quote: Originally Posted by Mevan View Post
End game is craptacular, everyone knows that's the reason. If they added minigames like Pazaak and Swoop Racing and other things to keep people busy, people would pay. I refuse to believe the financial issues the world currently faces are so bad that people can't pay a tiny subscription each month for something they enjoy.
Yeah, lol, there's no end game comment I'm sure people would pay 15 a month for swoop racing and Pazaak.
Dark Fury [Canderous Ordo]

Rensaal's Avatar


Rensaal
11.06.2012 , 05:02 PM | #36
Is there any update on improving the buff/debuff bars? Currently, debuffs are difficult to see in the ops frame and it's hard to differentiate between the same DoTs/debuffs applied by different players. Many months ago, there was a dev post stating that these issues were being worked on, but I haven't seen anything since.

MidichIorian's Avatar


MidichIorian
11.06.2012 , 05:03 PM | #37
Quote: Originally Posted by Mevan View Post
End game is craptacular, everyone knows that's the reason. If they added minigames like Pazaak and Swoop Racing and other things to keep people busy, people would pay. I refuse to believe the financial issues the world currently faces are so bad that people can't pay a tiny subscription each month for something they enjoy.
Yeah, I don't know what the survey looks/looked like but it seems like people just filled in the first "good" option they saw in the same fashion as I always do when I quit something (game/site/etc) and have no real intentions of coming back. The last option people will pick is the one where they have to type and give a real explanation.

I quit facebook because I got fed up with all the notification, notifications I'm sure I could turn off but didnt have the interest to be bothered with. When I quit I was given a couple of options on why I quit. I can't remember what all of them were but some were really stupid so I just picked a random "good" one. I did intentionally avoid a few though because picking those would make me look stupid, silly as that is considering that no one I know would ever see what I picked. The ones I avoided were basically "I'm too stupid for a site like this " and " I don't feel comfortable using this site". I don't want to admit to being paranoid or an idiot so I will pick something els and I wouldnt be surprised if a lot of people picked the subscription option in the swtor survey just because it was the most neutral. It's basic psychology.

And yes, mini games and pod racing would have been great time killers. We foremost need stuff to do while LFG'ing.

Eyth's Avatar


Eyth
11.06.2012 , 05:03 PM | #38
My biggest thing is Server Transfers! I want to consolidate all of my characters to one server! But I can't because I started out on a PVP server then moved to a RP server.

Tell me that there is going to be a timeline on getting this implemented!

Kalthalos's Avatar


Kalthalos
11.06.2012 , 05:05 PM | #39
"hundreds of QA professionals"

I don't really believe that. These bugs are too glaring and too obvious, but whatever.
I've got a bad feeling about this...

Muwarr's Avatar


Muwarr
11.06.2012 , 05:05 PM | #40
Quote: Originally Posted by Eyth View Post
My biggest thing is Server Transfers! I want to consolidate all of my characters to one server! But I can't because I started out on a PVP server then moved to a RP server.

Tell me that there is going to be a timeline on getting this implemented!
The section on the Oceanic servers makes it sound very unlikely that player controlled server transfers will be allowed any time soon, if ever.