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Force bubble way OP

STAR WARS: The Old Republic > English > PvP
Force bubble way OP
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AmazoX's Avatar


AmazoX
12.02.2012 , 09:35 AM | #571
I fixed the situation for you guys that are concerned about DISTANCE

This is what happens in a Sourc x Marauder:

Quote:
Sourc cast two madness abilities from 25m.
Marauder jumps on Sourc with Foce Charge and hits the bubble two times, DESTROYING IT.
Sourc could use Eletrocute, but then the Marauder would just break out of it.
Sourcerer tries to run to take distance with Force Speed (simple walk is just impossibly slow).
Marauder uses Saber Throw that deals like 1k-2k.
Sourcerer's Force Speed ends 30m away from Marauder (yes!).
Marauder jumps on Sourcerer again.
(****!)
Sourcerer start Force Lightning that deals 2,5k of damage if you're lucky, he has no more Force Speed.
Marauder while Force Lightning happens deals two 6k hit each.
Sourcerer is still finishing Force Lightining.
Marauder deals more 2k.
Sourcerer is dead.
There it is, you can try it with any Sourcerer and the result ill be the same, unless the marauder is VERY BAD.

Just some simple facts: Force Speed has a 20s cooldown, while Force Charge has 15s.
What means: Does not matter how far you run, the Force Charge will always be ready BEFORE your run abilitie.

dalin's Avatar


dalin
12.02.2012 , 09:51 AM | #572
Quote: Originally Posted by AmazoX View Post
I fixed the situation for you guys that are concerned about DISTANCE

This is what happens in a Sourc x Marauder:



There it is, you can try it with any Sourcerer and the result ill be the same, unless the marauder is VERY BAD.

Just some simple facts: Force Speed has a 20s cooldown, while Force Charge has 15s.
What means: Does not matter how far you run, the Force Charge will always be ready BEFORE your run abilitie.
Mara's are weak and in need of buffs. There's no reason to argue with melee. They are entitled to kill everyone while playing with themselves.

Sulfuren's Avatar


Sulfuren
12.02.2012 , 09:54 AM | #573
Quote:
Sourc cast two madness abilities from 25m.
1.Marauder jumps on Sourc and hits the bubble two times, DESTROYING IT.

A: If Hybrid speced, said mara would be sunned, Move to #3
B:If Full madness, use root, if he breaks out that, move to #2. If not, #3


2.Sourc could use Eletrocute, but then the Marauder would just break out of it.

A: From 1B, Mara will take the full stun and you can move to #3
B: Knockback. move to 3#.

3.Sourcerer tries to run to take distance with Force Speed (simple walk is just impossibly slow).

Charge is still on CD, you now have room to DPS him down until he get's back to you.

4.Marauder uses Saber Throw that deals like 1k-2k.

A:Lol
B: Insta heal.

5.Sourcerer's Force Speed ends.

You now have room to DPS said mara down at a distance has charge would -STILL- be on CD.

6.Marauder jumps on Sourcerer and continue doing heavy damage.

Bubble, root/whirlwind and run.

7.Sourcerer start Force Lightning that deals 2,5k of damage if you're lucky, cuz he have no more Force Speed to run.

Yet you'll have range from mara awhile speed would get back up at this point. Save until next charge. Did I forget force lightning permaslows?

8.Marauder while Force Lightning happens deals two 6k hit each.

Impossible. Insta heal damage if you wern't bad enough to use it during the OMG HUGE DAMAGE saber throw.. of wait. -MARA'S DON'T GET SABER THROW-

9.Sourcerer is still finishing Force Lightining.

And your CD's are back up.

10.Marauder deals more 2k.

Awhile he's almost dead.

11.Sourcerer is dead.

If he didn't actually look at his CD's then yes this would happen.

If not then mara would be dead.

Overall, you're terrible.

MusicRider's Avatar


MusicRider
12.02.2012 , 10:27 AM | #574
It's not totally amazox fault, of course he will listen to people like funk that say you can't kill a melee dps in melee range by spamming lightning? It's not your fault son they are overpowered. Amazo you need to adjust your tactics, hints have been given. Eg. You say electrocute but he will break out of it, which a good mara won't do cause he knows that a good sorc will follow with whirlwind and take him out of the game for 8 secs, just make sure you haven't dot him yet. You have 5 or 6 if you can double bubble cc, use them. Also you have little knowledge of the mara mechanics. Still there are unfortunate situations that your bubble is down, your cc and defensive abilities are on cool down and you have 70% hp, then unfortunately a Mara can potentially kill you in 4 hits of he has the 4 singularity stacks already and he is lucky with crits, this is charge or obliterate - smash 6k - force scream 4k crit - dispatch 4k crit.

Jammer's Avatar


Jammer
12.02.2012 , 11:44 AM | #575
If stun bubble doesn't change in 1.6 i'm gone for good.

Durasturan's Avatar


Durasturan
12.02.2012 , 12:28 PM | #576
Quote: Originally Posted by Jammer View Post
If stun bubble doesn't change in 1.6 i'm gone for good.
I'm sure we'll all be just torn up over that.

Statements like yours are like children that lose a game of soccer and threaten to take their ball home. Except you don't even have the ball in this case.

BoDiE's Avatar


BoDiE
12.02.2012 , 12:47 PM | #577
Nerf maras
epicfail
Nothing ever good comes from gaming forums.

WaywardOne's Avatar


WaywardOne
12.02.2012 , 04:01 PM | #578
<< First off- objectives in this game aren't built for kiters. >>

Yes they are, actually. A range character that can stay at range can keep a point from being capped by melee indefinitely. Of course, once it gets into 2v1 or 3v1 that ranged character is going to have problems -staying- at range indefinitely, but kiting works very well for those that don't have to channel or sit in some sort of cover stance. Learn to los around a pillbox or a wall or a column and some specs of sorcs are very very hard to kill and very good at defending a node from cappers.

fungihoujo's Avatar


fungihoujo
12.02.2012 , 04:10 PM | #579
Quote: Originally Posted by AmazoX View Post
I fixed the situation for you guys that are concerned about DISTANCE

This is what happens in a Sourc x Marauder:



There it is, you can try it with any Sourcerer and the result ill be the same, unless the marauder is VERY BAD.

Just some simple facts: Force Speed has a 20s cooldown, while Force Charge has 15s.
What means: Does not matter how far you run, the Force Charge will always be ready BEFORE your run abilitie.
All marauders will use force choke the moment they see force speed to waste the escape entirely- so that force speed won't get a sorc to 30m- inb4 marauders claiming force choke is useless because it's channeled.

Since we're talking madness spec- you can WW but that fills resolve almost fully, and only if you have no dots up which means you aren't doing any damage to the mara anyway. After that- you have 2 second roots, they still have low CD charge, stealth closer, predation- and potentially either have a 12 sec charge as anni, 2 bonus roots and 15% run speed all the time so you'll never get away, or a bonus gap closer as rage.

I've never let a sorc escape me as a mara, certainly not beat me. Then again- we have a lot of bad marauders in this thread who can't handle a sorc with its big bad bubble, who think dealing 12k damage in 3 seconds isn't any better than taking twice to thrice that time to deal the same, who think a class that cannot be interrupted is on par with a class that is easy to interrupt and very immobile while casting- and is still whining for nerfs on a class that's in contention with mercs and maybe DPS ops for worst damage class in the game.

Sounds like there's just a lot of marauders who need to get good here- course, it's so much easier to whine to BW, so marauders are doing it again- it worked for them in 1.2 after all, when they bawled their eyes out that they couldn't beat tracer missile spam.

Aww, unable to handle the game's easiest interruptable ability with a 6-8 second interrupt and another bonus interrupt on charge?

It's rather amazing how dumbed down they made the marauder- which was once one of the most rewarding classes to play because it was amazing yet you had to really know what you were doing to be so good at it. Now- it's a dumbed down, EZ mode lolsmash class with so much mobility and defensive CDs it's like someone thought of every situation that could happen- and gave a mara a counter for it.

Just waiting for their sniper whining to get them a talent that lets them leap to people in cover.

MusicRider's Avatar


MusicRider
12.02.2012 , 05:11 PM | #580
Quote:
Since we're talking madness spec- you can WW but that fills resolve almost fully, and only if you have no dots up which means you aren't doing any damage to the mara anyway. After that- you have 2 second roots, they still have low CD charge, stealth closer, predation- and potentially either have a 12 sec charge as anni, 2 bonus roots and 15% run speed all the time so you'll never get away, or a bonus gap closer as rage.
Lol. Bonus roots and permanent speed bonus is on the carnage tree and not on annih. Lolol. You sure you have played a marauder? Lol. Also force speed after a ( bubble) stun might help. Lolol. Please keep on posting, I find them most entertaining. Lol.