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Flashpoints with companions


Lostpenguins's Avatar


Lostpenguins
11.06.2012 , 10:14 AM | #51
Quote: Originally Posted by GrandMike View Post
Dont worry, enough people have moved on so more than half of staff was fired and it goes F2P in less than a year, EA refuses to release sub numbers (yah, thos are THAT bad), game has gone from 220+ servers to 20, and we still have people like you preaching others to move on (yah i was here long time before release and people like you preached the same thing, you got what you wanted and we all can see how THAT turned out)
Do you insist on SWTOR shutting down?

Just hope that new dev team has more sense than the old one.
Hopefully the devs that left will make KOTOR 3 so the people who wanted KOTOR 3 will move there. I don't care for BW to waste money on this game turning it into a whole different genre of game.

I know, let's have the development team spend the next 90% of the budget and time making a really great tie fighter game! Yeah, cuz that's what this game should be. It should be a flight simulator!

...

GrandMike's Avatar


GrandMike
11.06.2012 , 12:12 PM | #52
Quote: Originally Posted by Lostpenguins View Post
Hopefully the devs that left will make KOTOR 3 so the people who wanted KOTOR 3 will move there. I don't care for BW to waste money on this game turning it into a whole different genre of game.

I know, let's have the development team spend the next 90% of the budget and time making a really great tie fighter game! Yeah, cuz that's what this game should be. It should be a flight simulator!

...
Yeah, is better that it just shuts down and just forget about it...i can see your point there. But EA cant really forget 300-500m $ hole in their pocket lol

Oh, and did you miss when BW claimed SWTOR was to be KOTOR 3-11? Well, they screwed it up. Badly. And so we have stellar results rofl.

Unfortunately, (later) devs had same attitude as yours and they got fired. Theres only so many people you can fire and so many servers you can shut down. Its not process that can be infinite lol

Lostpenguins's Avatar


Lostpenguins
11.06.2012 , 12:42 PM | #53
Quote: Originally Posted by GrandMike View Post
Yeah, is better that it just shuts down and just forget about it...i can see your point there. But EA cant really forget 300-500m $ whole in their pocket lol

Oh, and did you miss when BW claimed SWTOR was to be KOTOR 3-11? Well, they screwed it up. Badly. And so we have stellar results rolf.

Unfortunately, (later) devs had same attitude as yours and they got fired. Theres only so many people you can fire and so many servers you can shut down. Its not process that can be infinite lol
First, I would love to see a quote that this game is KOTOR 3-11.

Secondly, you missed my point. If they're going to spend more time and effort to retain the people whose sole focus is to play single-player, then that will take resources away from the people who play mmo's for the mmo experience. It's already bad enough that operations are on farm content the first week they come out... so yeah, let's just take away more development from those aspects so that some guy who I will never interact with (cuz he's too busy playing this game like a single player game) can solo FP's more easily.

Wasn't there a big rant by some dev who said that it's the tester's fault that "we" wanted this game more like KOTOR? So the only thing I can see is that in making this game more single player is the reason why this game failed. Here's the link: http://blogs.bettor.com/Anonymous-Bi...Update-a173317

Specifically the quote:
"“EA blames us and to some extent they’re right to. But it was fan feedback from the day we opened the forums that encouraged us to design it for the fans the way it is and that included making it more like Kotor then an MMO like Wow,” he stated mentioning that gamers actually wanted SWTOR to be more like Knights of the Old Republic (KOTOR), a single player role playing game by Bioware before it was acquired by EA, rather than World of Warcraft (WoW)."

So if that article is true and that person is legit, it's the people crying to make this game more solo-friendly that's killing this game.

Please provide me with Developer comments or articles to say it was the MMO in this game that killed it.

GrandMike's Avatar


GrandMike
11.06.2012 , 05:32 PM | #54
Quote: Originally Posted by Lostpenguins View Post
First, I would love to see a quote that this game is KOTOR 3-11.

Secondly, you missed my point. If they're going to spend more time and effort to retain the people whose sole focus is to play single-player, then that will take resources away from the people who play mmo's for the mmo experience. It's already bad enough that operations are on farm content the first week they come out... so yeah, let's just take away more development from those aspects so that some guy who I will never interact with (cuz he's too busy playing this game like a single player game) can solo FP's more easily.

Wasn't there a big rant by some dev who said that it's the tester's fault that "we" wanted this game more like KOTOR? So the only thing I can see is that in making this game more single player is the reason why this game failed. Here's the link: http://blogs.bettor.com/Anonymous-Bi...Update-a173317

Specifically the quote:
"“EA blames us and to some extent they’re right to. But it was fan feedback from the day we opened the forums that encouraged us to design it for the fans the way it is and that included making it more like Kotor then an MMO like Wow,” he stated mentioning that gamers actually wanted SWTOR to be more like Knights of the Old Republic (KOTOR), a single player role playing game by Bioware before it was acquired by EA, rather than World of Warcraft (WoW)."

So if that article is true and that person is legit, it's the people crying to make this game more solo-friendly that's killing this game.

Please provide me with Developer comments or articles to say it was the MMO in this game that killed it.
You have nooooooooo idea.

Watch some of the oldest interviewes by Daniel Erickson, doctors and the rest.

Then watch some new ones.

Game has shifted from "KOTOR" experience to "MMO" experience and soooooooo many concessions were made because of MMO crowd that there is NO KOTOR experience left in SWTOR, everything is dumbed down so average WoW player can play it to his leisure, while fans of BW and KOTOR were left hanging in disbelief of SWTOR. Just look at excuse of the endgame, grind raids for gear. KOTOR?
SWTOR is pure WoW clone. To the last bit.
You must be very fresh in whole SWTOR affair, game was in development from 2005, forums opened very early and we tried to tell BW that what they are doing is a failure, of course, people like you convinced them that its "the right way".

They tried your way. It was spectacular failure, SWTOR is a candidade for biggest failure in computer games history.

Now, if they are smart, they will finally stop listening people like you, stop making game exclusively for people like you, and start making the game majority actually wants to play (and pay for), theres vry little time left, otherwise SWTOR will shut down next year. If you want to play WoW play WoW.

Now we dont need to speculate any more what will happen if they make the game for people like you, we have witnessed what happens when they make the game for people like you, experienced it first hand.

Maybe DIsney will have some savvy to put the matter (EA) in the right place.

FINNT's Avatar


FINNT
11.06.2012 , 06:43 PM | #55
It seems to me that flashpoint companions+ would be easy way to factor a little more stable player base. Some see this a purely "single player" enchament and bad, waste of time.

Well if it factors to keep the game alive, isn't it only positive? Of course I'm not sure its quick and easy. Maybe it could even make people participate less to groups (FP example), but in that case they didn't propably enjoy it much anyways.
:laser:

Lostpenguins's Avatar


Lostpenguins
11.06.2012 , 07:37 PM | #56
Quote: Originally Posted by GrandMike View Post
You have nooooooooo idea.

Watch some of the oldest interviewes by Daniel Erickson, doctors and the rest.

Then watch some new ones.

Game has shifted from "KOTOR" experience to "MMO" experience and soooooooo many concessions were made because of MMO crowd that there is NO KOTOR experience left in SWTOR, everything is dumbed down so average WoW player can play it to his leisure, while fans of BW and KOTOR were left hanging in disbelief of SWTOR. Just look at excuse of the endgame, grind raids for gear. KOTOR?
SWTOR is pure WoW clone. To the last bit.
You must be very fresh in whole SWTOR affair, game was in development from 2005, forums opened very early and we tried to tell BW that what they are doing is a failure, of course, people like you convinced them that its "the right way".

They tried your way. It was spectacular failure, SWTOR is a candidade for biggest failure in computer games history.

Now, if they are smart, they will finally stop listening people like you, stop making game exclusively for people like you, and start making the game majority actually wants to play (and pay for), theres vry little time left, otherwise SWTOR will shut down next year. If you want to play WoW play WoW.

Now we dont need to speculate any more what will happen if they make the game for people like you, we have witnessed what happens when they make the game for people like you, experienced it first hand.

Maybe DIsney will have some savvy to put the matter (EA) in the right place.
Apparently I don't, but I guess you can't understand:
Quote: Originally Posted by Lostpenguins View Post
Please provide me with Developer comments or articles to say it was the MMO in this game that killed it.
You told me just to look it up. Why don't you give me one of these links. I gave you a link that may or may not be true. It's arguable, I'll accept that, but right now you're providing information with no references... so try again.

pan_sObak's Avatar


pan_sObak
11.07.2012 , 02:39 AM | #57
Quote: Originally Posted by GrandMike View Post
You have nooooooooo idea.
Game has shifted from "KOTOR" experience to "MMO" experience and soooooooo many concessions were made because of MMO crowd that there is NO KOTOR experience left in SWTOR, everything is dumbed down so average WoW player can play it to his leisure, while fans of BW and KOTOR were left hanging in disbelief of SWTOR.
Agreed.
Story line while levelling - is the best and the brilliant part of SWTOR. It's what makes the game popular and wanted.
It's the strength of the game.

MMO part?
Craft is killed. post 50 gaming - just dull grinding. nothing new and nothing interesting.
Flashes and operations can have interesting story and plot behind - but people just run through it to get commendations or gear never looking around.

IMO - BW should let and make people live in flashes and operations, not just run through.
And i think, that is right when people can run flashs or even operations solo with companions - but just in easy/story mode. In order to learn the story and to train skills and rotations, to work on tactics and bosses' mechanics.
Give them a small reward, give just daily commendations for that - but it's better, than boring dailies.
Make a chain of flashs and operations - so it looks not like separate quests but like a whole story with united plot step by step, give to the people a post 50s storyline.

Best way to make people to cooperate - crafting system, not the group grinding.
Make gear from operations empty - without armorings, mods and enhancements, but with different set's bonus.
Make mods only craftable. Make crystals or barrels/hilts consumable and are to replace. Make high tier receipts and crafting materials available only through Flashs and Operations - and not only from bosses but from mob trash also. Make people think about choice in dialogues - make rewards depend on your replic choice.
Tomb of Freedon Nadd, Pansobak Legacy
Merc 60, Jugg 60, Sorc 60, Sin 60, Op 60, Sage 60, Comm 60, Guns 55, Vang 60, Sent 60

Craft: Bio 500, Cyber 500, Art 500, Arm 500, Armor 500, Syth 500

GrandMike's Avatar


GrandMike
11.07.2012 , 03:21 AM | #58
Quote: Originally Posted by Lostpenguins View Post
Apparently I don't, but I guess you can't understand:
You dont.

Quote: Originally Posted by Lostpenguins View Post
You told me just to look it up. Why don't you give me one of these links. I gave you a link that may or may not be true. It's arguable, I'll accept that, but right now you're providing information with no references... so try again.
If you want to educate yourself on the matter do so, if not nobody cares. SWTOR devs know they screwed it up badly by cloning WoW and not make game for THEIR audience. They are all fired now. They listened to the wrong crowd: people like you.

Quote: Originally Posted by pan_sObak View Post
Agreed.
Story line while levelling - is the best and the brilliant part of SWTOR. It's what makes the game popular and wanted.
It's the strength of the game.

MMO part?
Craft is killed. post 50 gaming - just dull grinding. nothing new and nothing interesting.
Flashes and operations can have interesting story and plot behind - but people just run through it to get commendations or gear never looking around.

IMO - BW should let and make people live in flashes and operations, not just run through.
And i think, that is right when people can run flashs or even operations solo with companions - but just in easy/story mode. In order to learn the story and to train skills and rotations, to work on tactics and bosses' mechanics.
Give them a small reward, give just daily commendations for that - but it's better, than boring dailies.
Make a chain of flashs and operations - so it looks not like separate quests but like a whole story with united plot step by step, give to the people a post 50s storyline.

Best way to make people to cooperate - crafting system, not the group grinding.
Make gear from operations empty - without armorings, mods and enhancements, but with different set's bonus.
Make mods only craftable. Make crystals or barrels/hilts consumable and are to replace. Make high tier receipts and crafting materials available only through Flashs and Operations - and not only from bosses but from mob trash also. Make people think about choice in dialogues - make rewards depend on your replic choice.
It would take a long time to make things right, but even small steps in right direction would bring back lot of people, but not with the attitude of previous poster "make more raids and gear grinds".

There has to be solo endgame, and not just crappy dailies, rewards should be spread around and not just in latest flashpoints and operations, crafting needs to be reworked from the ground....many more things to do like true space, pazaak, swoop racing...all the stuff that people want to see in SW game. Ditch all "new tier of gear" approach.

New raid/warzone and tier of gear every 6 months will make game shut down very quickly (or in maintenance mode like Vanguard which is even worse).

Of course, first step for them is to get out of EQ/WoW mentality, stop listening to people with such mentality and start making game people want to play (and pay for).

But all of this was said long before release and they just wouldnt listen. I wonder if they will start listening now, after this debacle.

Helig's Avatar


Helig
11.07.2012 , 03:58 AM | #59
Quote: Originally Posted by Xenirath View Post
Yes, because MMOs are meant to be played Solo...

Socialize, meet people with the random group finder, join a guild. You will likely meet 20 ******s for every 1 decent person but thats the same for real life.
You do realize that MMOs are about so much more than just grouping. I blame WoW for this.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

JMCH's Avatar


JMCH
11.07.2012 , 06:46 AM | #60
I AM a solo player, I like solo challenge, but what you ask here is just stupid. Don't you want Ops to be solo-able too, while we're at it?

Even if some flashpoints don't require much skill, the only viable companion is a dps one, and even then it's not optimal since you often need to control him in addition to your own char, which almost has to be a tank, which lacks for the group finder to work.

I think there should be a solo lvl 50 option, though, with statistically lowered reward, so that we always have the option to do something else than doing the boring dailies... though that would become boring too after some time.

I remember the times when I went to Darkness Falls with my Warrior/Shaman duo during early hours, killing linked high-red and purples for gathering purposes... What has SWTOR to offer when there's not much people on the server?