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Meet the Developers: Hall Hood

STAR WARS: The Old Republic > English > General Discussion
Meet the Developers: Hall Hood
First BioWare Post First BioWare Post

iamthehoyden's Avatar


iamthehoyden
11.01.2012 , 08:12 PM | #21
I like the companion system. I really think it adds a lot to the game. There are some clunky bits to it: forced recruitments, limited romantic choices, and remarkably unkillable individuals, however, over all, I like what it brings to the story. What I'm curious about is how it's structured, how is it meant to work going forward, and what kind of vision the developers have for it.

I'm guessing since we're getting HK-51, that new companions are in the works. Are new companions only going to be universal companions or will there be class specific ones? Are we meant to just keep adding or do the devs have in mind a way to eliminate some of our crew members? If the game has a long lifespan then our ships could get awfully crowded over time. How do the developers see the composition of our companion crew evolving over time?

Would new companions bring new romance options? Do the developers see the current companions as done in terms of romance options, or are we likely to see romance arcs opening up with current companions in the future both for same and opposite genders? To me, that would make sense, as there are companions who are preoccupied with other matters right up till the end of Act 3, but that's purely speculation.
aren't you a little short for a stormtrooper?
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Korusus's Avatar


Korusus
11.01.2012 , 08:24 PM | #22
Quote: Originally Posted by Projawa View Post
I would not be surprised if the class stories were combined in some way. It takes a lot of man hours to produce each of the cutscenes we see in the game and I doubt they have a big budget pool to swim around in though I hope f2p goes well. Even if they really streamline their processes and get super efficient with it all, it's still a costly undertaking. I'm not trying to make excuses for them because the way it sounds I probably wouldn't continue with the game if it turns out like this but at least it's understandable from a business reality pov.
That's fine, if they choose to go that route I'll know this isn't the game for me after all, I just want them to say it. For a player like me, BioWare style class stories are literally the only reason to play this game over another MMO, and after a year that content is starting to wear thin. I'm fine with focusing on a 6-week content release schedule for story-less warzones, flashpoints, and operations as long as I know there's more true story coming down the pipeline that isn't as watered-down and homogenized as Makeb sounds like it is going to be.

I just want to know if there's anything for players like me to look forward to.

Hudlar's Avatar


Hudlar
11.01.2012 , 08:48 PM | #23
Thanks so much for the post! The story is definitely the most important part of the game for me, and I'm always glad to hear more about it. (I loved the Jedi Knight story, by the way.)

One question: will all future story content be for level 50+, or are there any plans for new companion quests, planet stories, etc. in the 1-49 range?

Darth_Haderach's Avatar


Darth_Haderach
11.01.2012 , 08:51 PM | #24
Thank you for the interview and looking forward to seeing more questions from this thread answered.

My question had been a hot topic for a very long time:
Will future romance story arcs include same-gender romance similar to what BioWare became widely known for in games like Dragon Age and Mass Effect?

Revanchis's Avatar


Revanchis
11.01.2012 , 09:14 PM | #25
I echo the concern for the development of more story content, although at my current point in the game my main concern is when SGR's are coming in, and with who? I'm currently leveling my first character to 50, a female trooper. I would love to romance Elara, but at the same time I don't want to have to avoid her companion conversations. I've tried to do that, but just can't quite seem to do it, she's just too awesome. I want to know whether I should hold off, or if I don't have to worry about it, or if she's going to be an option at all.

Presbytier's Avatar


Presbytier
11.01.2012 , 09:40 PM | #26
Quote: Originally Posted by Korusus View Post
I just listened to that interview and that answer is frightening. I don't want all the classes to culminate into one Avenger's style storyline. I can't think of anything that would make me abandon this game faster. I love the fact that each class has its own storyline. I hate the idea that they would have spent so much time and resources encouraging players to roll so many alts to experience so many new storylines only to pull the rug out from under them. It's already almost impossible to play through the same side quests for the 2nd+ time for each faction just to experience the stories, can you imagine trying to take all 8 classes through the same storyline? BORING. That's why I hate the way Makeb sounds, I hate the implication of what Makeb means for the future of class quests, and I hate the fact that BioWare won't even use the word "class storylines" anymore and that a year has gone by without any mention of continuing the story whatsoever.

How about that question Mr. Lead Writer (who I do believe is talented and means well), will we get new class storylines or has BioWare abandoned them completely, and will you be honest about it and tell us?
Continuing to develop class specific stories I think would be impossible without taking two or more years to develop them into a proper expansion. That being said i have no issue with the group "Avengers" style of story quests. I think tying more of the stories together is a good idea and would save them on development costs. We should be careful not ask for the moon here; they are short on devs and i don't want to give EA anymore reason to shrink it further. No other MMORPG comes even close to the scope SWTOR went to to develop story, so i can forgive them if they feel it necessary to tighten it up a bit and combine the story; frankly this game need more group centered content.
"Being a Jedi will involve making such life and death choices. You'll have to face terrible ordeals. It is very easy to become trapped into a corner with nowhere to go."―Ulic Qel-Droma

Sydth's Avatar


Sydth
11.01.2012 , 10:33 PM | #27
The Smuggler is my favorite as well. Story, play-style, mechanics, all of it!
I've always been a fan of Sith and Jedi when reading comics and novels but I have now discovered an interests in the smuggler's world since swtor. After completing the smuggler's story on a pvp server I immediately started over on an RP server playing a female smuggler with a personality adapted from Niles Ferrier as seen in the Thrawn Trilogy.

Great fun!
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Harbinger

“You seem about as trustworthy as a used-speeder salesman"
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chuixupu's Avatar


chuixupu
11.02.2012 , 12:30 AM | #28
Quote: Originally Posted by Costello View Post
Isn't that basically what flash points and ops are? Where 2 emporers hands a few Agent 9 and a few Darths come together to do an avengers Assemble style story. Which ultimately has very very little story and far more generic content.
Yes, that is very generic, but what I'm thinking is actual class story overlap....think of all the NPCs you have come to know in your class stories. Some are more constant than others (The Watchers and Keeper in the Agent story, for instance). It's hard for me to imagine the stories not having those characters at all. I kind of like the idea of doing a quest where you literally require one of each class to complete and not as much based on combat roll. I suppose some people would not like that idea.
Wardens of Fate / Alea Iacta Est
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Palar's Avatar


Palar
11.02.2012 , 01:32 AM | #29
Quote: Originally Posted by chuixupu View Post
Yes, that is very generic, but what I'm thinking is actual class story overlap....think of all the NPCs you have come to know in your class stories. Some are more constant than others (The Watchers and Keeper in the Agent story, for instance). It's hard for me to imagine the stories not having those characters at all. I kind of like the idea of doing a quest where you literally require one of each class to complete and not as much based on combat roll. I suppose some people would not like that idea.
Or branch exposition cut-scenes into Legacy, and have characters meet. (Example: BH runs into the Agent, who's sent to handle the aftermath of a shoot-out the Hunter got drawn into.

Zandilar's Avatar


Zandilar
11.02.2012 , 02:23 AM | #30
I'm interested in knowing a little more detail on how you went about working for Bioware as a writer, Mr Hood. What kind of qualifications did you need, and what type of things should an interested person put in their portfolio? I ask from the point of view of a person who has no experience with quest and/or level design, but who does has a Diploma in professional writing and editing (and hopefully will be undertaking a Bachelors degree in the same).

I'm also interested in whatever tidbits you can give us on SGRAs in SWTOR. It has severely impacted my ability to play (especially since I now have two characters at level 50, and don't want to miss my chance with any future alts, if it turns out you need to speak to the companions at a particular point in their stories).
Zandilar, an Australian, IN SPAAAAAAAACCCCEEEEE!!
Too many characters, most of them Chiss.