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What's with the blaster pistol in cut scenes?

STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative
What's with the blaster pistol in cut scenes?

FontusSW's Avatar

11.01.2012 , 08:46 AM | #1
I have been playing an Operative for a while now, and its starting to really bother me that in nearly every cut scene when i draw a gun, instead of my Rifle, i pull out this mysterious blaster pistol.

Sure it could be my "side arm" but if i remove my chest piece, its no where to be found.

My toon must be one sneaky operative i guess.

Gronkaarr's Avatar

11.01.2012 , 09:02 AM | #2
I rolled a trooper alt and he also uses a blaster pistol during cut scenes. i guess it's more dramatic to wave a pistol in someone's face!

chuixupu's Avatar

11.01.2012 , 01:16 PM | #3
I think it'd be better if I pulled out my vibroknife and stabbed 'em. :P
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

Gronkaarr's Avatar

11.01.2012 , 02:43 PM | #4
i wish there were some combat ability animations with two knives, just cuz the legacy animation with double knives is so awesome

Ellipsys's Avatar

11.10.2012 , 04:05 AM | #5
Since pre-release I've been asking for this to be changed to the Knife-slot item. To be honest, I think that Agents need to be able to "wield" their Vibroknife; make it a real, functional, game-world present item with discrete graphics. Allow it to be holstered where the pistol would be on other classes, and this would be fixed. Allow the player to press "X" and holster/brandish their knife just the same as their gun, so you can show off its visible graphic . Ensure that the proper graphic for the equipped knife would be used in knife-attack animations, instead of the canned "The same at level 1 as it is at level 50" attack animations!

From the very beginning of my time in SWTOR it just seemed like such a huge cut-corner to not provide graphics, visibility, and animation-use for Knife-slot items - or for that matter, all of the other offhand/secondary weapons and items used by classes that don't dual wield that have a slot in in your character sheet, but no game-world representation! It isn't fair that some classes get to have 2 "wieldables" with discrete graphics, visible holstered and in action, used in attack animations etc... and others don't! After all this time, especially the well known negative population effects, the development team should know that players don't like when corners are cut !

With Free-to-Play just about here, I really hope this is something that can be added in an update. Afterall this time I've lost quite a bit of faith, but still it would really convince me to spend more time in SWTOR and especially, with my Agent!

jasestu's Avatar

11.11.2012 , 03:00 AM | #6
I would love my concealment operative to wield his knife instead of a blaster rifle - you run round all day with the rifle out, but 90% of your attacks are from the knife... Looks kinda backward.

Wrthlessnoob's Avatar

11.14.2012 , 05:57 PM | #7
Hmm this goes back to at least Dragon age Origins, another Bioware game. For cut scenes your character would pull out a knife that you don't even actually have equipped if I remember correctly.
Jedi Covenant
Bedin, Auf, Csillian, Genericjeditwat, Ex-imperial
Exacerbated, Genericsithtwat, Mandomerc, Erg, Sub-rosa

PariahMessiah's Avatar

11.16.2012 , 05:42 PM | #8
The reason for Agents (and Troopers) is because each of those classes has an advanced class that wields a 'bigger' weapon that needs to be held differently than its counterpart AC with the smaller weapon. And since the animations for cinematics are based on your base class and no AC they gave them pistols as a workaround.

BlazingShadow's Avatar

11.16.2012 , 05:45 PM | #9
that would be true if Troopers always used rifles and not blaster pistols in cutscenes. They use blaster pistols in cutscenes. Same with agents.

PariahMessiah's Avatar

11.16.2012 , 08:01 PM | #10
And you completely miss the point.