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Please increase number of missions for corthosis substrate

STAR WARS: The Old Republic > English > Crew Skills
Please increase number of missions for corthosis substrate

JacksonMo's Avatar

11.01.2012 , 10:59 PM | #11
Not sure why this is an issue. They are only 400 each from the vendor. Just factor that into the price when you sell them on GTN.
I buy them by the stack. If you are that tight on funds, you need to be doing dailies.

uziforyou's Avatar

11.02.2012 , 12:07 PM | #12
Quote: Originally Posted by psandak View Post
Yes, but you are paying a little less than double if you buy off the vendor. The moderate mission costs 2150 and you are all but guaranteed 10 (Yes yes there is a chance of failure, but you are just as likely to crit and get double so it balances out). that's 215 each. If you have the time you are FAR better off sending a companion on the mission.

As for the GTN, all you are doing is paying someone else to run the mission for you, so you obviously are going to pay more.

In all MMOs, time and in-game money are interchangeable commodities: You can save credits by taking more time and you can save time by spending more credits.
Well said and I agree that the most economic way to get these is through crew missions.

Having said that, I buy them from the vendor unless I'm making pile of items. Why? because money is so easily had in this game. As you stated, credits and time are interchageable commodities. With money so easily had I'd rather spend that than the time to search the GTN or run muliple crew skill missions.
"When you're bleeding out in a ditch on some muckball planet it's not headquarters that comes to save you, it's the guy next to you."

Telanis's Avatar

11.02.2012 , 01:28 PM | #13
It's cheap as hell from the vendors even if it's even cheaper from missions. And if you run the one mission that's available nonstop you should quickly have much more than you can use.

Subzz's Avatar

11.02.2012 , 03:23 PM | #14
Agree with crafting missions being low for what you need, for the past few weeks Ive been working on two toons for armor n mod, so I need Grade 5 compounds, here's the annoying thing, I only get one Mod yeild for compunds, the rest are rich and abundent for flux, paste metal etc..
It is this way for all my crafters, at the grade 5 mission lvl, I run all crafting except Armormech and Artifice.
This is bothersome, even in the three days to make something Im still only getting one Mod yeild mission for compounds.
This is one toon at a time and just four of each mod for the main armor. Not trying to stock up to make like 8 armors and 8 mods at a shot just the 4.
Is this normal? Have any other crafters noticed this?
Its a bit unnerving to think the machine counts and keeps track of what Im trying to craft then automaticly limits the mats, but that is how it appears.

JacksonMo's Avatar

11.02.2012 , 08:43 PM | #15
If you transfer instances (say, from fleet to your ship) it resets the missions available in your crew skill menu.
I've used this trick plenty of times when it didn't give me any of the missions I needed.
You can't use it to get 5 Underworld Metals missions, for example, but you should be able to get the second one.
It works on scavenging missions too, as well as other skills.

Edit. Just experimented using the shuttles to hop back and forth between daily areas.
At first I only have one Underworld Metal mission available. So I took it and loaded up on Gift missions to make room.
Jump to Illum, Ah Hah! another UM mission! Drop one of the gift missions, take the UM, and repeat.
Bingo! a third UM mission!