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PVP problems that needs to be fixed ASAP

STAR WARS: The Old Republic > English > PvP
PVP problems that needs to be fixed ASAP

UncelSam's Avatar


UncelSam
10.31.2012 , 12:30 PM | #1
The current PvP problems are getting worse by the day. Today its almost impossbile to have any fun content in this game after you hit level 50. After you done all the cool quests and the cool flashpoints and all, theres just nothing to do. And you dont wanna grind a new toon since youve seen all the storylines of all the 8 diffrent characters. theres just no more suprises anymore. I gotta say you devs did all this amazingly well!

The game is pretty dull, since pvp is totally broken. If your not hanging with a premade team.
To have some fun you need to wait or coordinate that the whole premade team you hang on to comes online. (Most ppl from these premade team are rarly seen without thier posse, prolly since they dont dare pvp as pug).

If you wnat to go pug in pvp your doomed as it is today. The premade teams rule the pvp areas with thier constant uberheals, looping stuns, roots, snares, stuns, roots, snares, heals, heals, heals. Theres just no way a randomly put team can ever win these fights.


My suggestions are that :
- We get a open world pvp arena ASAP. The system with 8 vs 8 players is not working since we got premades ruleing the whole game right now. It could be balanced for a short term with a openworld pvp arena where you can call in more reinforcements to counter the alpha players.

- Option premades run against premades and pugs aginst pugs. Make an option how you want to pvp.

- You do something about the heals. The heals are just crazy in this game. It needs longer CDs or channeling. Or that the healers are easier to kill. Today we got healers that are guarded by some tank and its almost impossible to locate who is the guardian in the pvp mess. And its even harder to kill the healer since they heal insane amounts and the whole process of finding the guardian and kill him and then kill the healer is just boring and not challenging. You want to focus on the fight and not keeping hammering one guy that never dies or trying to kill a tank who gets insane heals all the time.

- Fix resolve too! Its just annoying to be interrupted/stunned 50% of all pvp time. Make all stuns to be broken of taking damage or increase resolve value of all CCs.

Thats my suggestions.

denpic's Avatar


denpic
10.31.2012 , 03:54 PM | #2
I solo queue and feel that everything you've listed
Is a non issue premades are not ruining pvp you are not doomed if you solo You can select in your options to have a class icon above players heads if your having trouble differentiating between tanks and healers cc is irrelevant because every class has some form of it and a cc breaker Pvp isn't hard

Xerain's Avatar


Xerain
10.31.2012 , 04:30 PM | #3
Whats broken about pvp?

Resolve works fine.
Get a premade of your own.
Learn 2 play?

Veniras's Avatar


Veniras
10.31.2012 , 04:36 PM | #4
Whether pugs suffer heavily under premades is very much a question of which server you are playing on. Certain servers are so faction-imbalanced (PVP-wise) that pugging can be a lesson in futility.

Arkerus's Avatar


Arkerus
10.31.2012 , 04:39 PM | #5
Just like in that other game...

They will eventually need to separate groups into their own queue. If a group of 4 or more queues, they get put into the premade queue.

That might kill wait times though so its a double edge sword.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Lesrach's Avatar


Lesrach
10.31.2012 , 04:46 PM | #6
Quote: Originally Posted by Xerain View Post
Whats broken about pvp?

Resolve works fine.
Get a premade of your own.
Learn 2 play?
Resolve doesn't work fine. Snares should fill up the bar as well, it is after all cc.

If healers can overheal equally geared dps there is something wrong with pvp balance right? Pvp game play should roll forward and if healing is too strong, in theory the game slows down, situations stalemate far too long.

And you should be able to choose between PUGs and Prems. when you Q. Also it would be nice to be able to join ranked solo or at least with smaller groups than 8.

From who did you hear this "Learn 2 play" thats original...

Veniras's Avatar


Veniras
10.31.2012 , 04:46 PM | #7
Quote: Originally Posted by Arkerus View Post
Just like in that other game...

They will eventually need to separate groups into their own queue. If a group of 4 or more queues, they get put into the premade queue.

That might kill wait times though so its a double edge sword.
Yeah. And now you have puggers, who stop queuing because getting stomped ain't fun. So that also makes the queues longer.

BW clearly needs to address the issue. Because come F2P, no curious newbie will stay for PVP if their first experience is getting stomped by a premade.

Arkerus's Avatar


Arkerus
10.31.2012 , 04:47 PM | #8
Quote: Originally Posted by Veniras View Post
Yeah. And now you have puggers, who stop queuing because getting stomped ain't fun. So that also makes the queues longer.

BW clearly needs to address the issue. Because come F2P, no curious newbie will stay for PVP if their first experience is getting stomped by a premade.
That's how I feel as well. Free to play folks will up and leave if they can't even win a single WZ.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

foxmob's Avatar


foxmob
10.31.2012 , 04:56 PM | #9
Quote: Originally Posted by Veniras View Post
Yeah. And now you have puggers, who stop queuing because getting stomped ain't fun. So that also makes the queues longer.

BW clearly needs to address the issue. Because come F2P, no curious newbie will stay for PVP if their first experience is getting stomped by a premade.
I don't care what side of the fence you fall on. I think we can all agree that this much is true. nobody who's just "testing the water" is going to stick around after getting rofl stomped by a bunch of wh's while he's in recruit...3 times a week. lol
A legacy of meh
Krackerjšck/Krackerjak (VG/PT) | Krackerjack/Deinon (Mando/Merc) | Dežnon (Jugg) | other stuffs
Quote: Originally Posted by Jadescythe View Post
TL;DR Bolster is meant to help entry level players, ranked PvP is not entry level PvP.

Xerain's Avatar


Xerain
10.31.2012 , 05:12 PM | #10
Quote: Originally Posted by Lesrach View Post
Resolve doesn't work fine. Snares should fill up the bar as well, it is after all cc.

Does it stop you from using your character at all? No. Then it doesn't need to be on resolve. It's fine

If healers can overheal equally geared dps there is something wrong with pvp balance right? Pvp game play should roll forward and if healing is too strong, in theory the game slows down, situations stalemate far too long.

Overhealing doesn't count towards stats. Just because you might happen to queue up against or with a group that has 4 healers on the team doesn't making healing op'ed at all. It happens. So please stop the qq.


And you should be able to choose between PUGs and Prems. when you Q. Also it would be nice to be able to join ranked solo or at least with smaller groups than 8.

It's regs. get some friends, get some premade going, learn to play as the game was meant.

From who did you hear this "Learn 2 play" thats original...
Learn to play!