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/stuck in pvp do you consider it cheating?

STAR WARS: The Old Republic > English > PvP
/stuck in pvp do you consider it cheating?

Monoth's Avatar


Monoth
11.05.2012 , 02:12 PM | #81
Quote: Originally Posted by Jadescythe View Post
The real problems are Huttball, where people do it to stop scores and Voidstar where people do it because their team has been left behind while the other team is across the bridge. ACW can have some problems as well if you have both side turrets.

I'm just saying that the only reason you would need to do this is if your team is failing anyway and i don't think using it will completely turn the tide in most cases. I still agree that something needs to be done (5 second timer to respawn when used maybe?).
I see it used in huttball all the time,.... you got the ball heading for their end zone then all of a sudden you see all 8 enemy players coming out of their starting position and slaughtering you.... It needs to be removed from warzones..
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Glower's Avatar


Glower
11.11.2012 , 05:52 AM | #82
Bioware?
Pls, fix this 'feature''!
SWTOR goes F2P: http://i.imgur.com/1962X.jpg
A: "They’d love to do that at some point, but technically very challenging and unlikely to happen in the near future." (c)
PvP FAQ, A: "We have no plans at this time" (c)

Kegparty's Avatar


Kegparty
11.12.2012 , 10:54 AM | #83
maybe they will respond. Kind of seems important to fix.

LucasEighty's Avatar


LucasEighty
11.20.2012 , 07:29 AM | #84
I only just found out you could use /stuck in a WZ after we witnessed another team using it in civil war, ive never been stuck in a WZ & have been playing since release

Get rid of it BW people are using it to cheat.

Veniras's Avatar


Veniras
11.20.2012 , 07:31 AM | #85
File a bug report in-game

VassiliOFP's Avatar


VassiliOFP
11.20.2012 , 09:44 AM | #86
I don't understand your complain, when i try to /stuck in PVP, il puts me like 2 meters away from where i was before. It's as it should be anyway ! to unstuck you !

TUXs's Avatar


TUXs
11.20.2012 , 09:59 AM | #87
Actually...this would make a great CC break when you're chain stunned and death is imminent, I see no reason not to use it. It's not like it's some new bug...it's been this way since launch. Bioware has had a year to fix it and they haven't.
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Kegparty's Avatar


Kegparty
11.20.2012 , 10:25 AM | #88
Quote: Originally Posted by Veniras View Post
File a bug report in-game
I almost fell out of my chair laughing. I am sure you wanted to be sarcastic

Probably get a response:

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Veniras's Avatar


Veniras
11.20.2012 , 10:33 AM | #89
Quote: Originally Posted by Kegparty View Post
I almost fell out of my chair laughing. I am sure you wanted to be sarcastic
Not at all. I file a bug report on any "exploit" I meet. The more bug-reports on an issue, the more devs are aware.

Memo-'s Avatar


Memo-
11.20.2012 , 10:47 AM | #90
Removing /stuck is kinda out of the question as long as you can become desynchronized in a warzone. It doesn't happen too often, but when it does, it sucks. Invisible walls, not hitting target although you're standing next to him etc - I guess most of you know the symptoms. If you are not in combat when this hits, you can use /stuck and it solves the problem, you appear where you really should be. If you happen to be in combat, /stuck kills you, but it's still better than fighting a fight you cannot participate in.
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