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Developer Update: Technical Changes in Game Update 1.5

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Technical Changes in Game Update 1.5
First BioWare Post First BioWare Post

Polebreaker's Avatar

10.29.2012 , 06:29 PM | #61
Quote: Originally Posted by hillerbees View Post
I think you should only make this available for subscribers once F2P airs....the F2P players can use cartel coins to unlock it

God I can be so mean!!
Beat me to it 8)

hachibushu's Avatar

10.29.2012 , 06:54 PM | #62
Quote: Originally Posted by Andge View Post
Ressources, e.g. salaries, spent one place are still ressources that could have been spent somewhere else. Learn about that.
Actually, unless this is a new hire just to do this, he's more right than you are. You staff your team with people that are good in certain fields, and sometimes what some are doing are more essential to QOL fixes than others at that time. Does that mean that you get rid of someone who is good at their job and will be useful in the future? I should hope not if you're looking at the long term. They might get busy (or non-essential) work for now, but its a price you pay to have your team ready when something does come up that they need them for that's essential to what you're working on at that time.

vian's Avatar

10.29.2012 , 06:56 PM | #63
Quote: Originally Posted by Andge View Post
Ressources, e.g. salaries, spent one place are still ressources that could have been spent somewhere else. Learn about that.
Learn to spell 'resources'.

And they are spending plenty on other aspects of the game - name me another MMO which has had this much new content in the first 12 months - but changes like this are heartening because:
  • they look terrific (good job, guys!!)
  • they tell us that the devs are making longer-term investments in how the engine performs overall; they are thinking long-term, as well as fixing the short term problems.

You want to reduce things to a zero-sum game, but developing such a complex and varied bit of software, over so long a term, is actually a complicated and synergistic thing.
Two blasters; no waiting!

Gaff's Avatar

10.29.2012 , 07:09 PM | #64
Woops, created a thread before seeing this sticky. Loved the article and hope to see more of them. Very concerned about SWTOR's aesthetics (art style AND graphics).

Keep up the good work.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

EvilBieber's Avatar

10.29.2012 , 07:49 PM | #65
Are they mocking us now?

xorcist's Avatar

10.29.2012 , 07:50 PM | #66
Quote: Originally Posted by CourtneyWoods View Post
Hello everyone,

Please discuss this week's Developer Update: Technical Changes in Game Update 1.5 blog in this thread!
Ben Cloward,

Thank you for adding such things that some of us tend to overlook in the real world. They bring the virtual one closer to a finished product. I am pleased to hear there is more on the way. Hopefully, and I'm sure you do see it. That the rock faces in caves, cliffs and mountain range, on Tattooine etc. don't look exactly finished. Colors, textures, and tones look way too uniform and flat. There is definitely room for improvement there. Good work so far!
"There is no calamity greater than lavish desires....
And there is no greater disaster than greed

solo-nite's Avatar

10.29.2012 , 07:56 PM | #67
The new graphic updates look awesome, it is cool to see the effort you guys go into. Question: will there be any chance of day/night cycle like in star wars galaxies?

AshlaBoga's Avatar

10.29.2012 , 07:57 PM | #68
Quote: Originally Posted by Lord_Ravenhurst View Post
Shaders are about lighting effects.
What you want is more geometry, or at least bump maps. Id go for tesselation but that would require a DX11 client. SWTOR is DX9.
TSW for example has DX11, e.g. on a beach with rubble, the rubble is not flat, its all geometry and therefore has a 3D effect.
So how can we add more geometry to SWTOR? I'm fine with the lighting dev's (ty for for improvement though) but graphically speaking, it's the lack of geometry that gets to me.
The dark is generous, and it is patient, and it always wins.
It always wins because it is everywhere.
The brightest light casts the darkest shadow.
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Jaick's Avatar

10.29.2012 , 08:06 PM | #69
This better not bring back the stuttering and degrade my performance even further.

SkuzBukit's Avatar

10.29.2012 , 09:21 PM | #70
Looks very nice.

Now if we can get some "life" into the worlds, less static spawns, critters, insects etc I will be happier still.
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