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Developer Update: Technical Changes in Game Update 1.5

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Technical Changes in Game Update 1.5
First BioWare Post First BioWare Post

Jinzouningen's Avatar

11.07.2012 , 05:56 PM | #181
Quote: Originally Posted by SlimsPicken View Post
cool. Now fix the lag spike/DCs and animation delays and were golden.
heh i read you. Its 50 / 50 that my Commandos full auto will actually fire. oh yeah its in CD but did it fire or did my guy just stand there in the stance like hes firing it? That is the question.

And yeah i'm one of the people spoiled on a game with precise reaction and activation times. Its amazingly noticeable. I'm in HM LI and the targets appear on the ground where the last boss is about to throw the plague which dots you.

And yeah I'm noticeably clear of the plague when it actually hits but thats not how the game works at all. Yeah youve been hit by it even though there was no animation that it dropped. Youre meters away when the animation hits the floor but..nah youre hit.
Sith lightning is just a rip off of Shaman lightning.

Kalolo's Avatar

11.07.2012 , 06:24 PM | #182
Quote: Originally Posted by SalvorHardin View Post
I find it amazing that every improvement that can be made to the game is still subject to whining and negative criticisms.

I mean, it's getting really hard to be positive, to make sense and not being (or appearing as) a fanboy.
Fix the game, fix population on APAC servers, then improve graphics. Its not negative criticism, its logic.
Before Swtor launched i was
Then i tried the game and i was
I waited for fixes and i was and , sometimes going
Now i understand why people call you BIOFAIL and i'm

Amwruth's Avatar

11.12.2012 , 04:42 AM | #183
Well I think it looks great. It is also good to know that improvements like this are made in the game so it will continue to look great without increasing system requirements. It shows that the devs are not only trying to fix short term problems, but also focusing on longer term goals.

Also I am not sure that doing something like this is taking time from fixing non-graphical bugs or server population issues etc. It seems like jobs for very different developers.