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Developer Update: Technical Changes in Game Update 1.5

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Technical Changes in Game Update 1.5
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Omophorus's Avatar


Omophorus
10.31.2012 , 07:39 AM | #131
Looks neat, but one concern does continue to crop up.

"No drop in performance".

That's what was said about the shadow update in 1.4.

(Edit - The developer blog entry said this: "Players with high-end AMD CrossFire or Nvidia SLI machines should notice a large improvement when running the game with the new shadow system.")

That update broke CrossFire completely, and all the testing was done on 8-revision-out-of-date graphics drivers.

I would devoutly hope that the new shader looks good, and can actually live up to its billing.

I would hate to see a repeat of 1.4 where we were promised a significant increase in performance in multi-GPU setups, and an increase in image quality, and got neither as the former breaking renders the latter unusable.

JarekCyphus's Avatar


JarekCyphus
10.31.2012 , 09:24 AM | #132
Quote: Originally Posted by LWSugden View Post
^^ I agree. At the very least this patch did fix a couple of issues that I was aware of. But why did those issues move to the top of the fix list? Drunkard's Vote Cantina on Coruscant still doesn't work when you need to speak to a companion (this has been reported after every single patch since launch). Our taxis still flicker like mad ever since you broke it a couple patches ago. The scenery in game is beautiful, but because of lag, latency and other issues I can't ever set my settings above extremely low, low or off. So making pretty grass that I won't see due is at the bottom of my priority list. Why not make the game FUNCTIONAL so we can use some of the higher graphics settings.

For all you haters that will point to all the various posts and articles about tweaks to make my game run faster, I have read them all and have implemented all of them that apply to my machine and OS. It works great if I don't need to see pretty grass. My machine is not the problem I am talking about. My rant here is about all of the bugs that have gone unresolved since launch, and all of the bugs that have been introduced because BW decided it is more important to bring in new content versus fixing the old. FIX IT FIRST, then give us pretty shiny new content.
You do realize that technical artists aren't bug bashers, right? I think maybe the only thing Ben could fix there is the taxi flicker. That's about it. If those bugs aren't getting fixed, it's because the programmers aren't fixing them, or are researching ways how. It has nothing to do with a technical art update, and the scheduling of such has absolutely ZERO impact on development scheduling. It's merely an inclusion to a much bigger package.
_____HAGALAZ KAHN_____________________________
MANDALORIAN COMMANDO
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JarekCyphus's Avatar


JarekCyphus
10.31.2012 , 09:25 AM | #133
Quote: Originally Posted by Dovahbrah View Post
Lol, are you willfully ignorant? What about Rift? The amount of content that game received in the first 12 months blows this game out of the water.
Then go play Rift. No one's forcing you to be here.
_____HAGALAZ KAHN_____________________________
MANDALORIAN COMMANDO
___________________________STAR WARS_________

JarekCyphus's Avatar


JarekCyphus
10.31.2012 , 09:29 AM | #134
Quote: Originally Posted by Omophorus View Post
Looks neat, but one concern does continue to crop up.

"No drop in performance".

**SNIP**

I would hate to see a repeat of 1.4 where we were promised a significant increase in performance in multi-GPU setups, and an increase in image quality, and got neither as the former breaking renders the latter unusable.
Ok, except that's not what was promised. My only concern is a "drop in performance." I was hit like everyone else in 1.4. While I get faster framerates, the camera hitches and stutters all over the place, despite my FRAPS benchmarking a 60 +/- 5 fps rate. The hitching makes it feel like it stutters +/- 20 fps. If 1.5's shader update breaks it further, I'm afraid this game could be headed for quite a tumultuous F2P launch.
_____HAGALAZ KAHN_____________________________
MANDALORIAN COMMANDO
___________________________STAR WARS_________

Aiman's Avatar


Aiman
10.31.2012 , 10:11 AM | #135
All this stuff being added and the bar for terrain distance can't be moved higher than 20 meters in front of you.

brunojerkovic's Avatar


brunojerkovic
10.31.2012 , 01:25 PM | #136
this is great and all, but a big problem with TOR is that thay never reveal the date, DOES ANYONE KNOW WHEN IS THIS UPDATE COMING AND WILL A NEW FREE TO PLAY OPTION COME WITH IT?

Tulac's Avatar


Tulac
10.31.2012 , 01:39 PM | #137
I am really happy with how SWTOR Developers are constantly improving in so many aspects of this game. This is just another one of those awesome things.

joshselvidge's Avatar


joshselvidge
10.31.2012 , 02:30 PM | #138
I really hope this doesn't impact performance more.
I'm really not sure what's up with the graphics in this game but some places (Voss and tython in particular) have terrible framerates because of the shaders.
There's no reason for it, I run games like Skyrim, Half-Life 2, and other very intense graphics games without much framerate loss ever.

I mean this game looks good but it's not THAT intense. I do love the upgrades but I just hope that some of the issues can be roped in soon
If you're playing like a subscriber, you should be paying like a subscriber.

charanth's Avatar


charanth
10.31.2012 , 03:42 PM | #139
Quote:
And we have some even better improvements in the pipe for future updates
Like optimizing the craptastic engine you use?

Valethar's Avatar


Valethar
10.31.2012 , 03:46 PM | #140
Quote: Originally Posted by charanth View Post
Like optimizing the craptastic engine you use?
That would be a good start, but don't hold your breath. Those chose to license a crappy engine, knowing it was incomplete, and filled in the gaps themselves. It probably can't be optimized, much less actually upgraded/updated, without breaking things.
"Due to the massive loss of subscribers in our flagship title, we decided to cancel Blizzcon this year, because frankly, we don't think there's anyone left who would show up."