Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?

STAR WARS: The Old Republic > English > PvP
BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?
First BioWare Post First BioWare Post

Amebia's Avatar


Amebia
01.28.2013 , 10:54 PM | #891
For justice!

klham's Avatar


klham
01.29.2013 , 01:13 AM | #892
Quote: Originally Posted by ArchangelLBC View Post
Whats funny is how much a root on knockback would make a difference for us because we're just that bad.
So true. Hard to imagine how it could get any worse across all categories. Resource management, defensive & offe sive cool downs, mobility, utility...worst in game across virtually all categories. I'm not saying that as a QQ but as an observation after having leveled most of the other ACs or their mirrors. Even a minor buff in any one area will feel like a huge relief even though it merely raises us a little closer to the performance of other ACs (when played correctly).

PerinnAybara's Avatar


PerinnAybara
01.29.2013 , 07:42 AM | #893
Quote: Originally Posted by Bluntron View Post
Other then having to regrind all you gear again. Troopers needing both cannons and rifles, and Operatives needing rifles and snipers. Inquisitors and Counc. needind two types sabers

Doesnt exactly ruin the game, but I know A LOT of current subs would quit this game if AC respecs came into play. (I am one of them) So it would destroy the player population.

It would destroy the appeal of the game.

And it would only attract people like you who want everything handed to them.

I bet I can find you on a WoW forum asking why Blizzard wont allow class changes. Why you cant change you paladin to a warrior.

All I have to say is quit being lazy. You want an OP class? Go level one.
Lol, just lol. For all the people that would quit, I'm sure there would be quite a few mercenaries who wouldn't mind coming back to play a free Vanguard.

Not to mention you talk like Grinding is hard. It's not. Add to the fact I'm not talking about field class respecs, people wouldn't exactly need to grind two sets.

Hey, you can call me "And it would only attract people like you who want everything handed to them."

Lol. I've played a mercenary until I've gotten Elite Warlord. Hell I have full 63 min/maxed gear, and I've actually made myself 3 sets of it by now(Bodyguard, Arsenal, Pyrotech). I've had legacy level 50 since before you started your pwnsome vanguard. I dunno what's been handed to me except a big middle finger, and a root on my rocket punch. So... tell me, how in the world do I want everything handed to me?

I'm merely saying, if they want to get rid of Mercenaries, they can! They can completely continue to neglect the class. Just let us change to Vanguard. I'm sorry, I have no interest in getting every single darn datacron, or going through the Bounty Hunter Class quest for a third time. Yes I have two 50 mercenaries. I know stupid. But you know what? You're bloody brilliant. There's a reason why I'm pissed, and it's because I play a mercenary.
Character: Mathrim Cauthon, 50 Mercenary on Prophecy of the Five

ArchangelLBC's Avatar


ArchangelLBC
01.29.2013 , 08:05 AM | #894
Quote: Originally Posted by klham View Post
So true. Hard to imagine how it could get any worse across all categories. Resource management, defensive & offe sive cool downs, mobility, utility...worst in game across virtually all categories. I'm not saying that as a QQ but as an observation after having leveled most of the other ACs or their mirrors. Even a minor buff in any one area will feel like a huge relief even though it merely raises us a little closer to the performance of other ACs (when played correctly).
Yeah I never felt commando was so completely out of it's league till I played other classes, looked at the things they got, and realized that commando feels like it was developed with another game in mind. At least from a PVP perspective. The full list of changes I think we need to make us viable is so long that any outside who doesn't understand the class would look at it and think we really want to be super OP (and to be fair, many of the changes suggested WOULD make us OP).

And yet just a knockback on root would be a nice step up. On the otherhand last time we said we needed a root they attached it to an ability and then removed the knockback that went with it because BW doesn't understand.

Quote: Originally Posted by Bluntron View Post
Other then having to regrind all you gear again. Troopers needing both cannons and rifles, and Operatives needing rifles and snipers. Inquisitors and Counc. needind two types sabers

Doesnt exactly ruin the game, but I know A LOT of current subs would quit this game if AC respecs came into play. (I am one of them) So it would destroy the player population.

It would destroy the appeal of the game.

And it would only attract people like you who want everything handed to them.

I bet I can find you on a WoW forum asking why Blizzard wont allow class changes. Why you cant change you paladin to a warrior.

All I have to say is quit being lazy. You want an OP class? Go level one.
I've leveled two "OP" classes since my commando got to 50. Shadow and Sentinel. Given the chance I'd much rather play my commando though. BW needs to stop being lazy and actually fix the class.
Quote: Originally Posted by biowareftw View Post
The next EA/Bioware employee that ever thinks adding more CC to this game is a good idea? Fire them. Don't give them 2 weeks notice. Have security escort them to the door. Thank you in advance.

Jayshames's Avatar


Jayshames
01.29.2013 , 09:27 AM | #895
It's not only Commandos, all 3 of the healing classes have terrible DPS.

Sure Operative can burst, if you catch them off gaurd, but the damage is crap compared to what it used to be.
Sure Sorcerers can do incredible damage, but they can't actually kill anyone. All of their damage is seriously low, it just adds up over time.
And Mercenarys like sorcs, when interrupted become practically useless.
SCOTLAND

ArchangelLBC's Avatar


ArchangelLBC
01.29.2013 , 09:36 AM | #896
Quote: Originally Posted by Jayshames View Post
It's not only Commandos, all 3 of the healing classes have terrible DPS.

Sure Operative can burst, if you catch them off gaurd, but the damage is crap compared to what it used to be.
Sure Sorcerers can do incredible damage, but they can't actually kill anyone. All of their damage is seriously low, it just adds up over time.
And Mercenarys like sorcs, when interrupted become practically useless.
This is true. All 3 healing classes are in a bad place DPS wise in PVP compared to their cousins (which in 2/3 cases is a tank class). And at least sage and commando DPS are perfectly viable in PVE whereas operative DPS is pretty sad there too because of the inability to sustain it..

The difference is that Operatives are the best healers (though it sucks to be basically forced into playing that role and only that role in any kind of serious endgame), and bubble spec sages are considered pretty necessary for ranked. Whether or not that will change once they nerf the bubbles depends greatly on how that nerf manifests. Getting rid of the ability to click a bubble off for a stun, or fixing the resolve, probably wouldn't break them too much. Making it so it only stuns if the bubble was cast on the sage by the sage would probably send them back to basic uselessness in rateds unless BW somehow fixes them in other areas too.

In general it's just funny and sad that all three healing ACs are sucking hind teat for PVP DPS (and in the case of Scoundrels for DPS in any realm of endgame), while all three tank ACs have a heavy hitting burst DPS spec, as well as a spec which offers great utility.
Quote: Originally Posted by biowareftw View Post
The next EA/Bioware employee that ever thinks adding more CC to this game is a good idea? Fire them. Don't give them 2 weeks notice. Have security escort them to the door. Thank you in advance.

tekhiun's Avatar


tekhiun
01.29.2013 , 09:41 AM | #897
Quote: Originally Posted by Jayshames View Post
Mercenarys like sorcs, when interrupted become practically useless.
What about you stop playing arsenal and play pyro ?

If BW buffs arsenal the way most ppl want we gonna have a new FOTM for sure =). Arsenal is only good if you are being ignored deal with it, if you want that changed ie immunity to interrupts more roots etc, then there should be a damage nerf to account for the survivability increase. All that needs to be fixed is to add a on demand root on the pyro tree, maybe a root + gap maker like a jetpack burst that paralizes the target and sends you flying over him landing 20m over his back. But imo that should only be accessible on the pyro tree, not arsenal.
Star Wars: Attack of the Cartel.

VbNAsrikk's Avatar


VbNAsrikk
01.29.2013 , 09:42 AM | #898
i agree with this post mercs / commandoes are seriously underpowered on my veangance juggernaut i have no problem ****** them its as if they were cats and i was a mastif they are that easy so yeah rebuff commandoes... just to make fighting them in pvp a lil more interesting

Jayshames's Avatar


Jayshames
01.29.2013 , 09:44 AM | #899
Quote: Originally Posted by ArchangelLBC View Post
This is true. All 3 healing classes are in a bad place DPS wise in PVP compared to their cousins (which in 2/3 cases is a tank class). And at least sage and commando DPS are perfectly viable in PVE whereas operative DPS is pretty sad there too because of the inability to sustain it..

The difference is that Operatives are the best healers (though it sucks to be basically forced into playing that role and only that role in any kind of serious endgame), and bubble spec sages are considered pretty necessary for ranked. Whether or not that will change once they nerf the bubbles depends greatly on how that nerf manifests. Getting rid of the ability to click a bubble off for a stun, or fixing the resolve, probably wouldn't break them too much. Making it so it only stuns if the bubble was cast on the sage by the sage would probably send them back to basic uselessness in rateds unless BW somehow fixes them in other areas too.

In general it's just funny and sad that all three healing ACs are sucking hind teat for PVP DPS (and in the case of Scoundrels for DPS in any realm of endgame), while all three tank ACs have a heavy hitting burst DPS spec, as well as a spec which offers great utility.
I found a post by staff saying that they will indeed be implementing it so that bubble stun only effects caster, though they also said they need to find something else to add to balance it out.

I completely understand the classes with healing trees not doing as much damage as the likes of Marauder and Sniper, but by giving them each 2 DPS trees I expect them to be able to be of atleast some use, not absolute rubbish.

I get bored easily, so I always like to swap between 2 different styles, which is why I don't really play the likes of Marauder and Sniper, and I'm also not very good at tanking, meaning I'm always drawn to the heal/DPS classes.
As of right now though, I find myself healing all the time because they just aren't anywhere near viable DPS classes.

I don't understand why Marauders get like 4 defensive abilitys, get party wide buffs and have some of the hardest hitting abilitys in the game.

I'm just going to hold my breath at the moment, as each class' skill tree should be getting a rework. I noticed that juggernaut smashers are going to be able to go up vengeance tree and grab the immunity to interrupts after leap with the expansion, if that doesn't get fixed then I know what i'll be rolling.
SCOTLAND

klham's Avatar


klham
01.29.2013 , 09:55 AM | #900
Resource management for Op/Scoundrel AND merc/commando heals is too miserly to allow much dps'ing. It's a little bit more forgiving for sorc/sages in my opinion. Merc/commandos can't heal and dps meaningfully at the same time in a hard fight. You have to pick one or you'll be stuck spamming your auto-attack / auto-heal until you're cut down (this is also an issue for merc/commandos in PvE in longer fights - you can't dps with real rotations until you know your tank is home-free or else your heals will bottom out).

That's actually another frustration with the lack of any form of escape. The merc/commando healer in a WZ often has to switch to melee-range dps a good % of the time. All the hard-hitting attacks are casted and/or resource-intensive. So if you're a really good merc/commando and manage to outlast all the cc and kite like a demon while popping two or three self-heals and timing your cd's like a pro, you just might get that mdps' health bar down to the verge of death.....just in time to run out of ammo/heat while they pop their god-mode cd. You've got to spend your final several gcds spamming your auto-attack ineffectively while watching your health bar go down like a rock, and all your effort and skill is finally rewarded with a nice scenic trip back on the speeder bike. Even being *excellent* gets you defeated by the mediochre.