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BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?

STAR WARS: The Old Republic > English > PvP
BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?
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yoomazir's Avatar


yoomazir
01.13.2013 , 10:59 AM | #731
I don't know if you guys saw this interview with Jeff Hickman ( http://torwars.com/2012/12/20/torwar...-jeff-hickman/ ) but basically :

"TW: What are your thoughts on the current character talent/skill progression and combat mechanics? Are there any changes your team is looking at?

"JH: I think we have a well-balanced, and interesting game from a talent/skill stand point. Nothing is ever perfect, but overall, we are pretty good. Having said that, we are always looking at balance, fun and interest (of the players) and will make changes as they are needed. You will definitely see some changes to the classes in the next four months."

Next four months? Maybe after four months when the Hutt dlc is released... that means 4 months of smashmonkeys at least, better roll one now and have a blast now.

ArchangelLBC's Avatar


ArchangelLBC
01.13.2013 , 12:11 PM | #732
Saw it.

LOL'd pretty hard.

My guess is more commando nerfs incoming.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

SpaniardInfinity's Avatar


SpaniardInfinity
01.13.2013 , 12:12 PM | #733
Quote: Originally Posted by yoomazir View Post
I don't know if you guys saw this interview with Jeff Hickman ( http://torwars.com/2012/12/20/torwar...-jeff-hickman/ ) but basically :

"TW: What are your thoughts on the current character talent/skill progression and combat mechanics? Are there any changes your team is looking at?

"JH: I think we have a well-balanced, and interesting game from a talent/skill stand point. Nothing is ever perfect, but overall, we are pretty good. Having said that, we are always looking at balance, fun and interest (of the players) and will make changes as they are needed. You will definitely see some changes to the classes in the next four months."

Next four months? Maybe after four months when the Hutt dlc is released... that means 4 months of smashmonkeys at least, better roll one now and have a blast now.
Yeah, from the sound of it, the expansion will probably be released a year to the day of Patch 1.2 (the last major class balancing; the same infamous update where they said they'd improve Commando and then proceeded to gut everything they didn't explicitly mention). The fact that they only do class balancing once a year is truly shameful and it's really my only problem with this game.

It would be great if they were less secretive about the changes, especially when some classes are considered useless in their current state. It's one thing to keep big story changes behind a curtain (that's my number one reason for playing the game -- story) but modifying classes and identifying problems should be a conversation. I know Allison and a few other of the mods/devs do a great job but I still wish there was a single dev dedicated to reporting on class balance.
Aux "Spaniard" Wargarde (Rank 2400+ Combat Medic) | Reighner the Relentless (Conqueror Bodyguard)
The Generalissimo Legacy
<Uncensored>

cashogy's Avatar


cashogy
01.13.2013 , 02:03 PM | #734
Quote: Originally Posted by SpaniardInfinity View Post
Yeah, from the sound of it, the expansion will probably be released a year to the day of Patch 1.2 (the last major class balancing; the same infamous update where they said they'd improve Commando and then proceeded to gut everything they didn't explicitly mention). The fact that they only do class balancing once a year is truly shameful and it's really my only problem with this game.

It would be great if they were less secretive about the changes, especially when some classes are considered useless in their current state. It's one thing to keep big story changes behind a curtain (that's my number one reason for playing the game -- story) but modifying classes and identifying problems should be a conversation. I know Allison and a few other of the mods/devs do a great job but I still wish there was a single dev dedicated to reporting on class balance.
bioware's MO is that they do not reveal any info whatsoever until a project is ready to release.

obviously they have absolutely no credibility now after the 1.2 RWZ debacle. multiple dev feature blogs about RWZ, and then yanked from the patch literally 11 hours before release.

they also fail to realize that while 100% secrecy may succeed in building massive amounts of hype for a game that hasnt launched yet, keeping absolutely everything hush-hush from the playerbase in an active game actually has a negative affect. you would think after having the population drop from 2.5mil to ~.5mil at the most, bioware would start trying to change the way they do things. unfortunately they do not see that how they do things does not work to create an interesting and fun environment for players.

we have no idea whats coming even tomorrow, which is why there is always outrage about the smallest class buff/nerf. we have no communication whatsoever with the dev team, or the public relations team which seems to be the go-between. we have no idea about anything regarding the future of this game. with that kind of business model you will certainly capture the "little kid w/ mommy's credit card" demographic, but you are not going to hold the attention of the crowd that can actually form thoughts more intelligent that "ZOMGZ I WANT THAT LEET LIGHTSABER NOW!!11!".

the smart people, who are less attached to the Star Wars IP, have already bailed. it was smart b/c they saw this game has no future, especially in PvP. if this game wasnt Star Wars, or if there was another Star Wars MMO, i would have been long gone a while ago. im sure a lot of other people are in the same boat.

/endrant. went off on a bit of a tangent there. fix merc plox

Macroeconomics's Avatar


Macroeconomics
01.13.2013 , 04:31 PM | #735
Quote: Originally Posted by cashogy View Post
bioware's MO is that they do not reveal any info whatsoever until a project is ready to release.
Well part of the problem is they seem to not have a good handle on the Hero Engine's limitations. Proceeding that far down the path for RWZ and then discovering only at the end that x-server wouldn't work illustrates this issue. Look at the Hickman interview where he specifically states, "One day, we could be discussing a huge feature that we want in the game and make several decisions based on that direction and the next, we could discover a huge road blocker that prevents us from going down that path".

I'm sympathetic to the difficulties that the devs may have, but the reality is that we've plunked down 200+ dollars on this product and they have not delivered to us a subclass that is viable in PvP. At a certain point as a customer you must become results oriented and judge the vendor on whether he can deliver results, not just good intentions.

cashogy's Avatar


cashogy
01.13.2013 , 05:24 PM | #736
Quote: Originally Posted by Macroeconomics View Post
Well part of the problem is they seem to not have a good handle on the Hero Engine's limitations. Proceeding that far down the path for RWZ and then discovering only at the end that x-server wouldn't work illustrates this issue. Look at the Hickman interview where he specifically states, "One day, we could be discussing a huge feature that we want in the game and make several decisions based on that direction and the next, we could discover a huge road blocker that prevents us from going down that path".

I'm sympathetic to the difficulties that the devs may have, but the reality is that we've plunked down 200+ dollars on this product and they have not delivered to us a subclass that is viable in PvP. At a certain point as a customer you must become results oriented and judge the vendor on whether he can deliver results, not just good intentions.
yeah, the entire RWZ situation is just a massive debacle. we are closing in on a full year of preseason, with not even a hint of fixes to the RWZ system.

i was more understanding of the dev's difficulties 6 months ago, but at a point enough is enough. the number of stupid little bugs/issues, some that have even been in since launch, that could be easily fixed is way to big for a game that has been live for a year+. the complete lack of communication combined with a complete lack of action is just bad.

T-Assassin's Avatar


T-Assassin
01.14.2013 , 12:14 AM | #737
Quote: Originally Posted by Macroeconomics View Post
I'm sympathetic to the difficulties that the devs may have, but the reality is that we've plunked down 200+ dollars on this product and they have not delivered to us a subclass that is viable in PvP. At a certain point as a customer you must become results oriented and judge the vendor on whether he can deliver results, not just good intentions.

Quote: Originally Posted by cashogy View Post
i was more understanding of the dev's difficulties 6 months ago, but at a point enough is enough. the number of stupid little bugs/issues, some that have even been in since launch, that could be easily fixed is way to big for a game that has been live for a year+. the complete lack of communication combined with a complete lack of action is just bad.
well said, the both of you.

like i've said before, i would give this game a SOLID year. in that year i have seen the game regress, not progress. the bugs, class imbalances, lack of content (specifically WZ's and FP's), and even worse the server performance. peak hours, PvP is unplayable. NEVER had this, or any FPS, lag, or latency issues pre-FTP / server merges.

i'm in for one more patch (only since i pre-ordered). if improvements are not made, it's just time to walk away. the communication, or lack thereof, is very frustrating.

like others have said, if this wasn't a Star Wars IP, i would have been gone after 1.2.
"Ib'tuur jatne tuur ash'ad kyr'amur."
"Today is a good day for someone else to die." -

Bluntron's Avatar


Bluntron
01.14.2013 , 04:08 AM | #738
Quote: Originally Posted by cashogy View Post
same. Rail Shot is typically 3.5-4k. ill get the occasional 4.5k hit against a sorc/sage. i *almost* broke 5k last night w/ Thermal Detonator, 4997. SO CLOSE

Its a sad day when my heals as pyro, are bigger then my hardest hitting ability

Lately I have been able to heal myself for 4 - 5k,

ArchangelLBC's Avatar


ArchangelLBC
01.14.2013 , 03:49 PM | #739
Frankly I'd have quit a long time ago if it weren't for my guild. I still wouldn't PVP at all anymore I don't think if I hadn't started playing my shadow in PVP. Just not worth it.

If my guild told me tomorrow they were up and moving I'd quit this game in an instant. BW just hasn't made the product itself compelling enough to stick around.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

cashogy's Avatar


cashogy
01.14.2013 , 04:20 PM | #740
Quote: Originally Posted by Bluntron View Post
Its a sad day when my heals as pyro, are bigger then my hardest hitting ability

Lately I have been able to heal myself for 4 - 5k,
ive only had a couple of >5k heals as a non-healing spec.

when i was spec'd heals tho, it was easy breaking 5k. wait for full resolve -> pop energy shield, throw kolto missile at my feet, pop supercharged gas, and spam rapid scans on myself. i broke 7k doing that once