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BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?

STAR WARS: The Old Republic > English > PvP
BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?
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cashogy's Avatar


cashogy
11.22.2012 , 12:06 AM | #351
Merc DPS output is fine, under the right circumstances. The problems come up when good players get smart and realize you cant do squat if they spend 15-30s to kill you, and there is not much you can do to stop them.

http://www.swtor.com/community/showthread.php?t=559457

^ link to our thread in the PTS forum, keep it bumped so devs are forced to see it!

DkSharktooth's Avatar


DkSharktooth
11.22.2012 , 12:48 AM | #352
Quote: Originally Posted by AllisonBerryman View Post
Hi everyone! I talked to Austin Peckenpaugh (Senior Designer) about Commandos and Mercenaries and their situation in PvP right now, and he had this to say:

I think it's fair to say that Mercenaries and Commandos have escape issues. Admittedly, they can be very hard to catch when used correctly to hug corners, but a lot of that "escapability" falls aside when attacked by multiple melee enemies, at which point they just aren't quite tough enough to sustain without further escapes. We have plans for the future that should give Mercenaries and Commandos better escapes in PvP.
Please explore the possibility of adding more utility/group utility to the merc and reverting 3/3 Hired Muscle back to 6% crit, and adding 3% accuracy in addition to 30% arpen for unload/railshot in the talent Advanced Targeting. The reason being that all other classes have high crit chance or auto crits or something else to compensate and have the ability to get high accuracy easy and almost auto crit so they can stack more power.

cashogy's Avatar


cashogy
11.22.2012 , 09:12 AM | #353
Quote: Originally Posted by DkSharktooth View Post
Please explore the possibility of adding more utility/group utility to the merc and reverting 3/3 Hired Muscle back to 6% crit, and adding 3% accuracy in addition to 30% arpen for unload/railshot in the talent Advanced Targeting. The reason being that all other classes have high crit chance or auto crits or something else to compensate and have the ability to get high accuracy easy and almost auto crit so they can stack more power.
by all other classes you mean Mara/Jugg...........

LeonHawkeye's Avatar


LeonHawkeye
11.22.2012 , 11:04 AM | #354
Quote: Originally Posted by cashogy View Post
Merc DPS output is fine, under the right circumstances. The problems come up when good players get smart and realize you cant do squat if they spend 15-30s to kill you, and there is not much you can do to stop them.

http://www.swtor.com/community/showthread.php?t=559457

^ link to our thread in the PTS forum, keep it bumped so devs are forced to see it!
Done. Every Mando/Merc that has not yet dropped the game entirely would do well to bump the thread.

Macroeconomics's Avatar


Macroeconomics
11.22.2012 , 11:17 AM | #355
Quote: Originally Posted by cashogy View Post
by all other classes you mean Mara/Jugg...........
W.r.t. higher accuracy, the only other subclass in the game that is handicapped into using dual wielding has a talent that increases their accuracy by 30%. Yes, 30%. And yes, that subclass also has additional abilities to help them deal with adjacent melee dps. In contrast Merc dps' low accuracy off hand useage gives adjacent enemy melee dps what amounts to a free Retaliation/Riposte every time it is off CD. This functionally means that when attacked by an enemy melee, the Merc dps is actually harming himself by firing back at the melee. How is it good game balance to have Merc dps' best option when attacked by melee dps to do nothing?

An increase to accuracy tied to a low tier talent that is accessible by both Merc Pyro and Arsenal is badly needed.

ArchangelLBC's Avatar


ArchangelLBC
11.22.2012 , 11:39 AM | #356
Quote: Originally Posted by Macroeconomics View Post
W.r.t. higher accuracy, the only other subclass in the game that is handicapped into using dual wielding has a talent that increases their accuracy by 30%. Yes, 30%. And yes, that subclass also has additional abilities to help them deal with adjacent melee dps. In contrast Merc dps' low accuracy off hand useage gives adjacent enemy melee dps what amounts to a free Retaliation/Riposte every time it is off CD. This functionally means that when attacked by an enemy melee, the Merc dps is actually harming himself by firing back at the melee. How is it good game balance to have Merc dps' best option when attacked by melee dps to do nothing?

An increase to accuracy tied to a low tier talent that is accessible by both Merc Pyro and Arsenal is badly needed.

You're referring to Mara/Sent. I don't think gunslinger has quite that amount of passive accuracy (though the sharpshooter tree does have several talents which have accuracy attached to cooldowns). We used to have that kind of thing but they gave us armor pen instead. Also wouldn't really help commandos.

Anyway, accuracy is the least of our worries imo >.>
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Macroeconomics's Avatar


Macroeconomics
11.22.2012 , 12:39 PM | #357
Quote: Originally Posted by ArchangelLBC View Post
You're referring to Mara/Sent. I don't think gunslinger has quite that amount of passive accuracy (though the sharpshooter tree does have several talents which have accuracy attached to cooldowns). We used to have that kind of thing but they gave us armor pen instead. Also wouldn't really help commandos.

Anyway, accuracy is the least of our worries imo >.>
No, the person I was responding to claimed that only Mara/Sent had auto crit bonuses or accuracy bonuses. His statement was factually incorrect.

Accuracy is a problem. It is a problem particularly for Mercs because the low accuracy of thir off hand weapon is giving attacking melee an automatic Retaliation/Riposte practically everytime it is off CD. Commandos in contrast do not have to stack large amounts of Accuracy in their equipment and can instead utilize more Power. BW either needs to increase accuracy via low tier talents or allow Mercs to use a more powerful mainhand weapon combined with a generator. The off hand weapon is a HUGE handicap.

dejavy's Avatar


dejavy
11.22.2012 , 08:15 PM | #358
I wonder, are there people in BW who directly communicate with real players, not through forums but DIRECTLY? I don't know by skype perhaps, emails, online conferences, face to face? TOR is probably the only project where community feels incredible isolation from the devs and game design process in general. I participated in some projects and each of them gave the opportunity to actually communicate with those who are responsible for balance, mechanics etc. Do they feel shame after such awful game start and now just avoid looking in our eyes or what?

dejavy's Avatar


dejavy
11.22.2012 , 08:16 PM | #359
Ooops doubled.

ArchangelLBC's Avatar


ArchangelLBC
11.22.2012 , 08:22 PM | #360
Quote: Originally Posted by Macroeconomics View Post
No, the person I was responding to claimed that only Mara/Sent had auto crit bonuses or accuracy bonuses. His statement was factually incorrect.

Accuracy is a problem. It is a problem particularly for Mercs because the low accuracy of thir off hand weapon is giving attacking melee an automatic Retaliation/Riposte practically everytime it is off CD. Commandos in contrast do not have to stack large amounts of Accuracy in their equipment and can instead utilize more Power. BW either needs to increase accuracy via low tier talents or allow Mercs to use a more powerful mainhand weapon combined with a generator. The off hand weapon is a HUGE handicap.

Accuracy doesn't compete with power. It competes with surge, and it is possible to get to around DR levels on both.

And again, not the least of our problems if I'm honest.
In update 2.9 the game will simply uninstall itself for you.

-Wnd