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BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?

STAR WARS: The Old Republic > English > PvP
BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?
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TUXs's Avatar


TUXs
11.07.2012 , 01:41 PM | #241
Quote: Originally Posted by BobaStyx View Post
Oh god not another stun....
LOL! Yeah, kinda sounds that way doesn't it...
All warfare is based on deception. Attack him where he is unprepared, appear where you are not expected. If his forces are united, separate them. If you are far from the enemy, make him believe you are near. A leader leads by example not by force.

Dovahbrah's Avatar


Dovahbrah
11.07.2012 , 03:04 PM | #242
Quote: Originally Posted by AsiriusNazriel View Post
Didn't know you owned the thread? We gotta pay royalties to post here? You make a thread on a forum, expect people to respond, unless it's locked.

You mean the big boy who hasn't touched his Commando since January? Or who plays his sentinel and keeps on QQing about how OP they are, with no real evidence posted to back it up? Your knowledge is laughable because all you do is flame people who disagree with you instead of providing discourse and intelligent conversations.

What you want me to requote your big boy talk that discourages differing opinions? Must really take a big boy to tear down someone else's opinion. So big, so huge. I mean, humongous boy really. But alas, just a boy.
Says I fail to provide intelligent conversations, fails to read my OP. Yeah, I'm definitely under your skin, please continue.
Leaf - 50 Commando - The Fatman Notleaf - 50 Juggernaught - POT5
Leafe - 50 Shadow - The Fatman
Leafy - 50 Vanguard - The Fatman
Leafyy - 50 Sentinel - The Fatman

Muramxx's Avatar


Muramxx
11.07.2012 , 03:20 PM | #243
I found my only real job as a merc and it may be how he is set up but he can take a beating. He is a big punching bag. I can take people 1v1 decently just because I outlast them but soon as I get a 2nd or 3rd it's over. But being a meat shield I can run in first and usually disorganized the opposite team just long enough to tag healers right off and let me team gang up on people. So I guess he is a good distraction. That and he makes a nice speed bump when I am guarding a node I can usually hold 3 guys off long enough running around and using stims til I get reinforcements. In the end I would say i die 8/10 times, but so feel I did a food enough job slowing the other team down to give my team a good chance.

AsiriusNazriel's Avatar


AsiriusNazriel
11.07.2012 , 03:23 PM | #244
Quote: Originally Posted by Dovahbrah View Post
Admittedly, I haven't touched my Commando since late January, due to the fact that I could see the train wreck that was coming later on. Once people figured out how to play their classes well, especially melee, it was apparent that DPS mercs/commandos would be at the bottom of the food chain.
What made this so obvious? Why didn't you blow the whistle in December or early January, why now when it's so obvious that Commandos/Mercs have issues.

Hindsight is 20/20

Right under my skin. "Oh guys! I knew about this trainwreck 9 months ago, yeah yeah I did... yeah yeah I did!"

Sure you did buddy, sure you did.
Pax Imperius & Pax Dominus
Arash a.k.a. "Chuck Norris of PVP"

SOULCASTER's Avatar


SOULCASTER
11.07.2012 , 06:00 PM | #245
While some of this is shared views by others, this is my personal list of the fixes that Gunnery Commando & Arsenal Bounty Hunter NEED to make them more viable in PVP:
.
  • Have the Energy Shield (BH) and Reactive Shield (Commando) ability prevent interrupts while active.
    The left healing tree of BH and Commando already have this as Skill boxes...it needs to be innate to the class
.
  • Seperate the 'Charged Barrel' (Commando) and 'Tracer Lock' (BH) stacks in regards to comsuming the 5 stack with Advanced Medical Probe and the High Impact Bolt / Railshot.
    You shouldn't have to choose to heal instantly, or do more damage with your Railshot/HIB. The stacks needs to be separated so you can do both.
.
  • The skill boxes "Advanced Tech" and "Heavy Trooper" (Commando) & "Custom Enviro Suit" and "Integrated Systems" need a boost.
    I know they nerfed them a bit with the 1.4 update, but I feel they need to be boosted. They aren't worth the skill points atm.
.
  • "Charged Barrier" / "Power Barrier" which reduces incoming damage by 1% per stack of Grav RoundTracer Missle.....needs to be increased to 2% per stack.
    Making it a total of a 10% dmg reduction, up from its 5% max now.
.
  • The skill boxes named: "Power Overrides" (BH) & "Reserve Round" (Commando), need to INCLUDE reducing the timer of Thermal Sensor Overrides (BH) & Reserve Power Cell (Commando) .
    Many of us use both (for commando) Reserve Power Cell and Tech Override together at the same time. For as high as that skill box is on the Middle Tree, that ability needs to reduce the cool down of BOTH of those abilities I stated.
.
  • The Stock-Strike and Rocket Punch knockback skillbox that the devs changed/broke....FIX IT! ASAP.
    It needs to BOTH stun/root the opponent as well as knock them back (like it used to before the 1.4 update). We desperately need that knock-back, back.

DarthBloodloss's Avatar


DarthBloodloss
11.07.2012 , 06:03 PM | #246
Instant cast Power Shot / Tracer Missile

We are not Snipers and should not try to emulate that stationary style as we will never have the tools to do so.
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

SOULCASTER's Avatar


SOULCASTER
11.07.2012 , 06:05 PM | #247
Quote: Originally Posted by DarthBloodloss View Post
Instant cast Power Shot / Tracer Missile

We are not Snipers and should not try to emulate that stationary style as we will never have the tools to do so.
While that would be nice, I dont see that happening. I think the best we can hope for is a fix to our reserver power cell and tech override cooldowns, and use those for insta casting more.

.....that or maybe we can pray for casting bars while moving

yoomazir's Avatar


yoomazir
11.08.2012 , 11:26 AM | #248
I decided to roll a PT / Vanguard, this game is slowly going into maintenance mode (like Warhammer) so I'm not expecting any major merc/commando overhaul anytime soon.
Thing is, I don't know which one to pick for the cool factor, anyone can help me?

TUXs's Avatar


TUXs
11.08.2012 , 11:34 AM | #249
Quote: Originally Posted by SOULCASTER View Post
While that would be nice, I dont see that happening. I think the best we can hope for is a fix to our reserver power cell and tech override cooldowns, and use those for insta casting more.

.....that or maybe we can pray for casting bars while moving
Hmmm...kinda like a charging up of the weapon? That could work.
All warfare is based on deception. Attack him where he is unprepared, appear where you are not expected. If his forces are united, separate them. If you are far from the enemy, make him believe you are near. A leader leads by example not by force.

Pawlas's Avatar


Pawlas
11.08.2012 , 12:04 PM | #250
http://www.swtor.com/community/showthread.php?t=532476

This thread have some very decent ideas on how to improve Mercs/Commandos. While Arsenal/Gunnery dps is very good, its infrior to snipers/gunsli*****s. Arsenal/Gunnery is turret-like right? But Snipers/Guns are MUCH better turrets in every possible way. I think the whole concept of Mercs/Comms is wrong, BH got a damn jetpack on his back!!! It should be most mobile dps not the opposite. I play Jugg and Mercs/Comms are free frag to me, shame, i wanted to play BH but i dont like Powertech, the way it is now i dont see the point of rolling merc.