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BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?

STAR WARS: The Old Republic > English > PvP
BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?
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PerinnAybara's Avatar


PerinnAybara
05.19.2013 , 10:12 AM | #2331
Quote: Originally Posted by Macroeconomics View Post
I don't think this is terribly different from what many of us have commented on. Merc dps improved measurably in 2.0 from a pvp standpoint. At least from the view of the one useable subclass - the other subclass remains useless. But it still lags behind other dps subclasses. I'm agnostic about the method by which BW buffs Merc dps. It just needs to be significant. Will it happen? Unknown. That's the problem....
We should be more survivable then snipers, not less.

They should trade our knockouts.
Character: Mathrim Cauthon, 50 Mercenary on Prophecy of the Five

cashogy_reborn's Avatar


cashogy_reborn
05.19.2013 , 11:07 AM | #2332
Quote: Originally Posted by PerinnAybara View Post
We should be more survivable then snipers, not less.

They should trade our knockouts.
yeah, i just played my sniper for the first time since the patch. i was rusty and forgot some of my keybinds, but was able to do 90% of what i usually do on commando.
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

PerinnAybara's Avatar


PerinnAybara
05.20.2013 , 09:20 AM | #2333
Quote: Originally Posted by cashogy_reborn View Post
yeah, i just played my sniper for the first time since the patch. i was rusty and forgot some of my keybinds, but was able to do 90% of what i usually do on commando.
It sure doesn't hurt you don't have to worry about ranged interrupts, gap closers, or most stuns.

They nerf our 30 meter stun, but give us nothing to get snipers out of cover as a ranged DPS. They also give us a ranged interrupt which is useful, but useless against all damage dealers except other ranged dps.

We need a lot of work. We're better, but please developers, play rateds and just see how well you do under focus fire. I know we're viable if we have a team built around us, but that's not feasible for 99% of mercenaries. The rare 1% that are the top guild on the server, while being the guild leader may be the exception.

Please do something. I've invested so much time, money, energy and effort into this game. Make it worth something.
Character: Mathrim Cauthon, 50 Mercenary on Prophecy of the Five

cashogy_reborn's Avatar


cashogy_reborn
05.20.2013 , 09:39 AM | #2334
we really do need the 30m stun back. at least b/c it is something else to differentiate merc/mando from other DPS, and it does mean we are powerless against snipers.
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Owynyo's Avatar


Owynyo
05.20.2013 , 11:32 AM | #2335
Quote: Originally Posted by PerinnAybara View Post
We should be more survivable then snipers, not less.

They should trade our knockouts.
From my experience in ranked games since 2.0 hit, snipers are easier to kill than mercenaries.
Halvaar

texoc's Avatar


texoc
05.20.2013 , 11:48 AM | #2336
Quote: Originally Posted by Owynyo View Post
From my experience in ranked games since 2.0 hit, snipers are easier to kill than mercenaries.
^this.

His RbG Team is pretty damn successful with a mando in their lineup.
Previe

PerinnAybara's Avatar


PerinnAybara
05.20.2013 , 06:38 PM | #2337
Quote: Originally Posted by texoc View Post
^this.

His RbG Team is pretty damn successful with a mando in their lineup.
Did mention that with certain groups they have their roll. However when a mercenary is focused his damage output drops too dramatically in comparison to the damage output of say a sorc or sniper. Hell any other class can still keep outputting damage. Between every single stun in the game and interrupt, there are many classes that can effectively nullify our ability. The issue is that we're like a healer in this regard, while our dps counterparts have an easier time relocating. (Force sprint) and (16 meter roll + tech immunity) Not to mention high tail it.

Add to the fact snipers has so many defensive tools, (3 minute Aoe shield that guards an area) and cover. In addition to all the utility, ranged 30 meter aoe 8 second mez. The 20% armor debuff + a 8 second uncleansable healing debuff. Then they also have the damage. A ranged execute. There really is no comparison when it comes to how much a class brings. With how armor isn't as powerful anymore, the difference between medium and heavy really doesn't make up for our cd's.
Character: Mathrim Cauthon, 50 Mercenary on Prophecy of the Five

Macroeconomics's Avatar


Macroeconomics
05.21.2013 , 12:56 AM | #2338
Quote: Originally Posted by Owynyo View Post
From my experience in ranked games since 2.0 hit, snipers are easier to kill than mercenaries.
Only because they are stupider. I can't tell you how many snipers I have fought and they do nothing other than shoot at you. No repositioning. No trying to break LoS when they are obviously losing. And most glaringly, no use of their defensive shields. There are some good ones, but let's face it, the sniper/gunslinger classes are the refugee of the low skill, clicker, keyboard turning, no stim using player base.

texoc's Avatar


texoc
05.21.2013 , 03:30 AM | #2339
Quote: Originally Posted by PerinnAybara View Post
Did mention that with certain groups they have their roll. However when a mercenary is focused his damage output drops too dramatically in comparison to the damage output of say a sorc or sniper. Hell any other class can still keep outputting damage. Between every single stun in the game and interrupt, there are many classes that can effectively nullify our ability. The issue is that we're like a healer in this regard, while our dps counterparts have an easier time relocating. (Force sprint) and (16 meter roll + tech immunity) Not to mention high tail it.
errrm....wrong
Previe

cashogy_reborn's Avatar


cashogy_reborn
05.21.2013 , 09:03 AM | #2340
Quote: Originally Posted by texoc View Post
errrm....wrong
not really. sorcs are able to put out a nasty amount of damage
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads