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BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?

STAR WARS: The Old Republic > English > PvP
BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?
First BioWare Post First BioWare Post

PerinnAybara's Avatar


PerinnAybara
05.01.2013 , 06:03 AM | #2171
With the way operative roll is now, we could really really use a tech slow.
Character: Mathrim Cauthon, 50 Mercenary on Prophecy of the Five

Osxoba's Avatar


Osxoba
05.01.2013 , 06:44 PM | #2172
That and something done to make adrenaline rush actually useful.

cashogy_reborn's Avatar


cashogy_reborn
05.01.2013 , 07:12 PM | #2173
electronet is a tech slow. long cooldown, but it will lock down an operative.

my #1 wish list item is still 60s base cooldown for tech override.
#2 would probably have to be getting back our 6% talented crit. w/ the nerf that is a logical change.
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Jherad's Avatar


Jherad
05.01.2013 , 07:18 PM | #2174
Quote: Originally Posted by cashogy_reborn View Post
electronet is a tech slow. long cooldown, but it will lock down an operative.

my #1 wish list item is still 60s base cooldown for tech override.
#2 would probably have to be getting back our 6% talented crit. w/ the nerf that is a logical change.
Yep, those 2, and #3, a 2 pt talent to reduce eletronet cooldown by 15/30 secs.
Zacharďah - Commando / Chasso, Aargh - Merc
The Twinkletoes Legacy
Zachariah's Merc/Mando PvP Guides
2.4 is the PvP Patch! ... J/K, Removing RWZs trolololol

cashogy_reborn's Avatar


cashogy_reborn
05.01.2013 , 08:39 PM | #2175
Quote: Originally Posted by Jherad View Post
Yep, those 2, and #3, a 2 pt talent to reduce eletronet cooldown by 15/30 secs.
that would actually be great. that spec is in need of some lovin
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Kerensk's Avatar


Kerensk
05.01.2013 , 08:50 PM | #2176
Why is this thread still open?
The Harbinger, Piett Legacy
“It's an older quote but it checks out. I was about to clear it. ”

cashogy_reborn's Avatar


cashogy_reborn
05.01.2013 , 09:23 PM | #2177
Quote: Originally Posted by Kerensk View Post
Why is this thread still open?
b/c Merc still has some glaring holes in its mechanics.

and b/c the mods here dont really ever close threads.

plus this one is actually pretty constructive and devoid of "wah nerf that" stuff. if they were to start closing threads on this forum, this would not even be close to the top of the list
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

ArchangelLBC's Avatar


ArchangelLBC
05.02.2013 , 12:16 AM | #2178
Quote: Originally Posted by cashogy_reborn View Post
electronet is a tech slow. long cooldown, but it will lock down an operative.

my #1 wish list item is still 60s base cooldown for tech override.
#2 would probably have to be getting back our 6% talented crit. w/ the nerf that is a logical change.
Don't forget Reserve Powercell. That talent is important too =X

Quote: Originally Posted by Jherad View Post
Yep, those 2, and #3, a 2 pt talent to reduce eletronet cooldown by 15/30 secs.
God yes.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

PerinnAybara's Avatar


PerinnAybara
05.02.2013 , 10:04 AM | #2179
That's a tech ultimate.

I was referring to the fact that operatives can now get 36 meters of us, as long as they have evasion up.
Character: Mathrim Cauthon, 50 Mercenary on Prophecy of the Five

Bluntron's Avatar


Bluntron
05.02.2013 , 03:56 PM | #2180
Quote: Originally Posted by texoc View Post
On our server nearly every team has atleast 1 merc/mando.

And the good ones get between 1000-1400dps every rwz.
Hmmm everyone on my server Po5 must be doing something seriously wrong, cause i rarely see any class do 1000dps. But this is just regs.

Or are you talking pve numbers here?