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BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?

STAR WARS: The Old Republic > English > PvP
BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?
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TUXs's Avatar


TUXs
04.26.2013 , 09:27 AM | #2111
Quote: Originally Posted by Marisblood View Post
This thread must be closed. Merc/PT/mandos/VG have strongest defensive CD in all game, 30% HP in few seconds is huge buff, they just have to learn to play it and stop spaming 1 button.
HAHAHAHAHAHHAHAHAHAAA!!! You mean the new "adrenalin rush"??? O M G lol! That is the WORST freaking change! By the time it "triggers", I'm dead. 30% of my health is around 8100 (again, this is BEFORE it triggers) - guess what hits for more than that? SMASH, or 2 "non-crit" attacks from most other classes.
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Osxoba's Avatar


Osxoba
04.26.2013 , 09:27 AM | #2112
Quote: Originally Posted by Marisblood View Post
This thread must be closed. Merc/PT/mandos/VG have strongest defensive CD in all game, 30% HP in few seconds is huge buff, they just have to learn to play it and stop spaming 1 button.
Seriously, not sure if you are this dumb. You must never have played a commando or merc for any reasonable amount of time, let alone PVP with one. I don't like to make assumptions, but I will this time. Are you by any chance a smash monkey who is butthurt because you can't just instakill us anymore?

Osxoba's Avatar


Osxoba
04.26.2013 , 09:28 AM | #2113
Quote: Originally Posted by TUXs View Post
GREAT reply to the "fake cast" idea!!!

Don't accept being inferior.
We totally, should have higher damage to account for the low defenses we have. At there very least, maybe a set piece bonus that reduces the cooldown of demo round or something by 3 seconds.

cashogy_reborn's Avatar


cashogy_reborn
04.26.2013 , 09:38 AM | #2114
our damage is fine. its the ability to consistently maintain that damage output that has been our problem. the changes in 2.0 helped in that regard; there are still a couple of things that i would like to see done to finish the class.

first and foremost being reducing the cooldowns of Tech Override and Reserve Powercell. both have baseline 2min cooldowns, but have a potential downtime of 1:58.5, and offer minimal benefit given the insane cooldown duration. and when you start comparing it to other class's short term "buff"-type abilities, TO and RP fall way behind the pack.

60s baseline cooldown for TO and RP. get it done devs.
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Tanshui's Avatar


Tanshui
04.26.2013 , 09:45 AM | #2115
Quote: Originally Posted by TUXs View Post
HAHAHAHAHAHHAHAHAHAAA!!! You mean the new "adrenalin rush"??? O M G lol! That is the WORST freaking change! By the time it "triggers", I'm dead. 30% of my health is around 8100 (again, this is BEFORE it triggers) - guess what hits for more than that? SMASH, or 2 "non-crit" attacks from most other classes.
I don't think any one single ability 'fixes' dps Merc but it's unfair to hate on Kolto Overload or whatever it's called now.

It's a strong cooldown, more than what most people give it credit for. In a typical 1v1 it literally is an extra life. Against people that can burst big in 1 GCD (2-3 attacks loaded together) or 2-3 people focusing together it's not good unless you pair it together with another defensive cooldown/maneuver (energy shield, wz adrenal, run for your life, etc). How this works is fairly logical - it's not an invulnerability button and it really works as advertised if you use it effectively (versus mindlessly pushing it and then back to dps routine).

I've certainly died with it on - happens plenty. But I've also lived with it on, and that's more than I can say pre 2.0.

FatEdd's Avatar


FatEdd
04.26.2013 , 09:46 AM | #2116
Quote: Originally Posted by T-Assassin View Post
I'll help keep this bumped while my sub is active (3 more weeks), even tho I have not played my Merc since 1.7.

It saddens me to see Merc be so futile in PvP (Ranked or vs. players of moderate to high skill).

I've given up attempting to speak reason, provide QoL suggestion, and holding on to any hope Merc will be "fixed" anytime soon.

I've been here since the beginning, early beta Merc/Firebug, and the decline has been steady, in terms of class viability and competitiveness in PvP.

2.0 has been an "improvement", but, since all other classes also received improvements, it's impact, the improvements that is(esp. in PvP), have been more or less a wash.

as a Merc/Pyro...well, I feel as though I've been betrayed. The subclass has been deemed virtually useless in comparison to other classes, based on their roles, in both PvP and PvE.

Healer...worst healer subclass
Pyro...worst DPS subclass
Arsenal...I don't care, I've played Arse for about 5 hours...I'm a FB/Pyro, 4 life.

-COMPETITIVE PvP'rs and rankeds have no use for a class that is 3rd best in healing.
-COMPETITIVE PvP'rs and rankeds have no use for a DPS class that can EASILY be shutdown and have minimal defenses.

Sure, highly skilled players do well, and can do well with quality team, strategy, and teamwork...

But, it's like driving a mini-van at the Indy 500...Sure, you COULD do it...But, aren't you trying to win?

I dunno, some commandos, 1 in specific who is I and most of us think, Zachariah is quite frankly just good at that class and could make any class that is underpowered look overpowered to be honest,lol. Out of all the Commando's that guy is one tough ombre to take out and is streets above the rest of us whether Merc or Commando, but it is good to fight against him always, sneaky player not to be triffled with. But there are some Merc's like that as well, maybe not quite as heavy on the damage, but equally as sneaky and just know the class.

So really, it is upto the individual isn't it?. Some were good before 2.0, so ya know, we all know Merc and Mando is the most difficult class to master in the game. That commands respect to keep playing them in my eyes. I enjoy my Merc, sure I take some savage hits sometimes, but I also can dish it if given space to do so.

All I know is, that I am convinced things are that little bit better. I can not help but say though, apart from Zachariah, most other Commando's are pretty squishy,lol :P.

evilmoka's Avatar


evilmoka
04.26.2013 , 10:18 AM | #2117
Whoa almost hit page 2, gotta keep posting and maybe bioware will see.

SkinzOCAU's Avatar


SkinzOCAU
04.26.2013 , 10:25 AM | #2118
Quote: Originally Posted by cashogy_reborn View Post
our damage is fine. its the ability to consistently maintain that damage output that has been our problem. the changes in 2.0 helped in that regard; there are still a couple of things that i would like to see done to finish the class.
*snip*
60s baseline cooldown for TO and RP. get it done devs.
Correct. We cannot sustain our damage if we are given attention by even just one player. Our mobility is improved, but we still need to cast to deal damage. It is not our fault the devs have tied all our abilities to one in either tree. And when we are trying to cast, pushback, stuns, mezzes, leaps, openers and interrupts can all stop us. This I could handle if our damage was so high that we just MUST be shut down. But even using tech override, two casts, a FA or UO, a HiB or RS and a DC etc, we aren't always guaranteed a kill. BW understands the need to interrupt casts when it comes to bosses. That is the whole point. The same must be applied to casting classes. Make us hit harder than a sniper or GS and then I could feel happy about our squishiness.

All our CDs are way too long. The scoundrel shield is on a 45s cooldown, compared to ours at 2minutes. KO or Adrenaline Rush is on a 3 minute cooldown. For what it does, it is in no way powerful enough to warrant such a long time.

FatEdd - Most Mercs and Commandos are sick and tired of having to play out of their skin in order to get results that other classes can obtain easily.

Choffware - I agree with you, arsenal and gunnery is better now. As for kiting and breaking up players, I can kite well. I pvp with three guilds and they respect what I can do with my Commando, however, we lack both the sustained and front end burst to make us effective enough at this role. Plus it is a very niche role, and it is incredibly unfair to pigeon hole us into this one tiny aspect of the game that is useless in most warzones.

Remember guys:

Quote: Originally Posted by TUXs View Post
Don't accept being inferior.
Something I have been working on is a spreadsheet that compares all our CDs to those of other classes. So far it greatly highlights how poorly we are equipped.

Osxoba's Avatar


Osxoba
04.26.2013 , 10:30 AM | #2119
Quote: Originally Posted by evilmoka View Post
Whoa almost hit page 2, gotta keep posting and maybe bioware will see.
Don't worry, I'll keep posting.

Other thoughts on some slight improvements. Most of our dps is because we are forced to be mobile in pvp. Now, I realize that BW may have tried to remedy this by giving us mortar salvo (don't know the one for mercs). However, it never really does that much damage, maybe 2-3 k per activation, and due to it's cost, it is not viable to spam it for any length of time.

Lowering the cooldown on TO could help, or maybe even a talent that could reduce the cooldown when attacked.

Osxoba's Avatar


Osxoba
04.26.2013 , 10:49 AM | #2120
We are the 4th thread for highest amount of posts in the PVP forum...