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BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?

STAR WARS: The Old Republic > English > PvP
BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?
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ArchangelLBC's Avatar


ArchangelLBC
02.22.2013 , 10:56 AM | #1361
Quote: Originally Posted by Jenzali View Post
Tested Electro Net quite extensively in duels on the PTS. The cooldown is 1 minute 30 seconds. If the target moved for the duration of the Net, the damage output was quite significant (almost half their life bar). The opponents were using the same gear as on live servers (Mostly EWH with some WH, min/maxed). My gear was mostly min/maxed WH/EWH Combat Medic gear but using the 2-piece PvE set bonus for 15% crit on Tracer Missile

- Can not be dispelled by Force or Tech cleanse
- If the target uses their CC breaker, the net will remain on them and continue to do its damage however they will be able to use escapes such as leaps, Force Speed, and vanish and the snare component will be removed
- If used on a target with Hydraulic Overrides or Force Shroud active, the net is wasted and goes on cooldown with no effect
- If used on a target at the exact instant that they vanish, the net will pull them out of stealth and work as described
- The target of your net can not activate Force Shroud or Hydraulic Overrides
- A Jugg can activate Saber Reflect while the net is on them but the net's damage will not be reflected
- Casting Electro Net on a Jugg with Saber Reflect active will not reflect the net or its damage back to you
- Rage Juggernauts can still use Obliterate even if the net is on them
- Assassin was not able to use their teleport if affected by the net if I remember correctly
- Electro Net seems to "win" versus Force Leap, i.e. if both players spam both abilities at the start of a duel, or while closing distance towards each other down to 30m the Electro Net will apply first and prevent them from leaping though this may be lag dependant

DISCLAIMER: Yes, I tested duels. I know that they are not representative of real warzone situations but they are a good way to get a feel for the new mechanics.

Despite these drawbacks listed above, the utility is still amazing. If Electro Net was available, I was able to win a lot of 1v1 matchups that were previously almost impossible for Mercs to win on current servers. The cooldown is still far too long for my tastes though.

Overall I am very happy with Merc mobility and eventually I found Arsenal to actually be better than Pyrotech. Power Surge now allows 2 abilities to be instant cast - meaning you'll get two free Tracers and have an almost guaranteed way to set up your Heatseeker and Rail Shot burst, plus 3 Missile Blasts every 6 seconds have made the Merc into a true run-n-gun class. Hydraulic Overrides is available every 30 seconds which is very nice however I feel we are too dependent on the net and if the net is wasted accidentally (for example using it just as an Assassin uses their Shroud) then we were pretty much screwed. Also I think Power Surge should have a short cooldown along the lines of 30 seconds.

Wow thanks for that. I think that answered a lot of the major questions I had. Preventing use of resilience/hold the line is pretty important. You mentioned Rage Warriors could still use obliterate, would that increase the damage of the DoT since they were moving?

I agree that the 90s (specced) CD on Tech Override is kind of lame, but the gunnery changes overall look pretty good, for PVE at least. Glad to hear you're doing well in 1v1s in duels though, that brings a lot of hope for me actually.

I still feel like we're behind a little on the curve, but first impressions (purely theory at this point given I can't get a character copy and with bolster being borked atm) lead me to believe we aren't as far behind the curve as we once were.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Jenzali's Avatar


Jenzali
02.22.2013 , 12:47 PM | #1362
I think that since CC breaker removes the important portion of the net that our net should have a cooldown along the lines of 30 to 45 seconds. The current cooldown would only make sense if the CC breaker could not remove it. That would be balanced in warzones imo since without this we will still have trouble maintaining distance (let alone keep away multiple melee opponents).

NOTE: Could still use someone to test if it prevents vanish after the CC breaker is used considering the net stays on them, and whether or not the Assassin is able to use Shroud or an Operative can use Dodge.
Dashto Vant - Arsenal Mercenary - The most dashing bounty hunter in the galaxy.

Jherad's Avatar


Jherad
02.22.2013 , 12:52 PM | #1363
Anyone have any thoughts on the energy/force absorb on diversion/chaff?

I've really been unable to make it work effectively for me in a fight thus far and I'm wondering if the 2 points would be better spent elsewhere.
Zacharïah - Commando / Chasso, Aargh - Merc
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2.4 is the PvP Patch! ... J/K, Removing RWZs trolololol

Jenzali's Avatar


Jenzali
02.22.2013 , 01:31 PM | #1364
Quote: Originally Posted by Jherad View Post
Anyone have any thoughts on the energy/force absorb on diversion/chaff?

I've really been unable to make it work effectively for me in a fight thus far and I'm wondering if the 2 points would be better spent elsewhere.
It seemed useful in some duels for example vs. Carnage Force Scream, Assassin's Shock, or another Merc but honestly in a warzone dogpile I think it will be too hard to anticipate. Unfortunately it doesn't seem to work against the scariest and most predictable abilities like Sniper's Ambush or Assassin's Harnessed Darkness.
Dashto Vant - Arsenal Mercenary - The most dashing bounty hunter in the galaxy.

Jenzali's Avatar


Jenzali
02.22.2013 , 04:19 PM | #1365
Correction to my above post, Assassins CAN use Force Shroud while net is on them but it doesn't remove the net and they still can't vanish or Force speed unless they use a CC breaker. AFAIK they'll still be broken out of stealth though if the net remains on them.
Dashto Vant - Arsenal Mercenary - The most dashing bounty hunter in the galaxy.

ArchangelLBC's Avatar


ArchangelLBC
02.22.2013 , 05:13 PM | #1366
The point about it being basically on the same CD as most people's CC breaker, and that the CC breaker removes the part that prevents people from escaping is one worth noting. Really sounds like we need a lower CD =/

As long as resilience doesn't cleanse the part that lets them escape, that part is just fine.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Citinetty's Avatar


Citinetty
02.22.2013 , 05:17 PM | #1367
if the CC-Breaker removes the slow and allows the target to use sprint/leap or whatever, the skill turn into useliss.
Idiian Tavoun | Combat Medic | VR 90 | R.I.P. Jenjidai
Ardiian Tavoun | Combat Sentinel

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Helig's Avatar


Helig
02.22.2013 , 05:19 PM | #1368
Quote: Originally Posted by Citinetty View Post
if the CC-Breaker removes the slow and allows the target to use sprint/leap or whatever, the skill turn into useliss.
Are you even serious? It's the CC break. That the enemy spends on what essentially is a snare. It's amazing. My Gunnery Mando is going to own so many faces with this.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Citinetty's Avatar


Citinetty
02.22.2013 , 05:23 PM | #1369
Quote: Originally Posted by Helig View Post
Are you even serious? It's the CC break. That the enemy spends on what essentially is a snare. It's amazing. My Gunnery Mando is going to own so many faces with this.
sure bro^^
Idiian Tavoun | Combat Medic | VR 90 | R.I.P. Jenjidai
Ardiian Tavoun | Combat Sentinel

|- Kekse für alle -|

ArchangelLBC's Avatar


ArchangelLBC
02.22.2013 , 05:34 PM | #1370
Quote: Originally Posted by Helig View Post
Are you even serious? It's the CC break. That the enemy spends on what essentially is a snare. It's amazing. My Gunnery Mando is going to own so many faces with this.
If my shadow needs to stealth out of combat I'll absolutely use it on a snare because it's not just a snare, it's preventing me from stealthing out.
In update 2.9 the game will simply uninstall itself for you.

-Wnd