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BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?

STAR WARS: The Old Republic > English > PvP
BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?
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cashogy_reborn's Avatar


cashogy_reborn
02.16.2013 , 10:39 AM | #1271
thats why im hoping that we see another dev post in here eventually. a lot of the info that was put into the OP wasnt there when that first dev post was made.
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

skotish's Avatar


skotish
02.16.2013 , 10:41 AM | #1272
Quote: Originally Posted by unbreak_able View Post
What is rubbish right now is the class, and BW's empty promises to fix it.
Hope you didn't think I was having a pop at you with my quote I am in total agreement with you on both counts Bw and balance has never went hand in hand don't know why I still play tbh
Quote: Originally Posted by Frankenseuss View Post
Palpetine: "... Not from a TOR dev."
TOFN Farquar'hoffe/Val'korsin

skotish's Avatar


skotish
02.16.2013 , 10:43 AM | #1273
Quote: Originally Posted by cashogy_reborn View Post
thats why im hoping that we see another dev post in here eventually. a lot of the info that was put into the OP wasnt there when that first dev post was made.
Hope is all we have they really should go back over the OP
Quote: Originally Posted by Frankenseuss View Post
Palpetine: "... Not from a TOR dev."
TOFN Farquar'hoffe/Val'korsin

BobaFaceroll's Avatar


BobaFaceroll
02.16.2013 , 11:12 AM | #1274
I have a Commando. I started PvP'ing with him back when Battlemaster gear was top of the heap. I ground out a full set on an Imp heavy server. It was fun since I like playing the underdog, and a PvP Commando on a heavily outgunned Rep team definitely fit that bill. The class has serious shortcomings, but I was enjoying it nonetheless. It wasn't because the class was terribly fun in PvP thouguh, that's for sure. Still, the Reps slowly but surely played better as a whole, I got the occasional BM piece to finish my set, and Bioware had promises of improving Commando/Merc game play to address the problems. I had faith that my underdog would see changes that would let him perform as well as other classes in PvP.

Then the changes hit the preview server...

Well, so much for faith. I've been waiting since then for meaningful change. Luckily I was forced to change character names during the first server merge. I gave my Commando a promotion, stuck him in a desk job, and put my Gunslinger on the front lines in his place.

Captain Crunch is no more. Major Disappointment waits impatiently on Fleet, shuffling paperwork, until the expansion. Try harder this time Bioware...I hate paperwork.

yoomazir's Avatar


yoomazir
02.16.2013 , 11:37 AM | #1275
Dear Bioware dev/mods, would you kindly post in this topic for some serious talk, because if you guys bother posting at an operative e-peen video and some "sdfsawer!" you can surely man up and post here, telling us what are you going to do for this class other than the datamined crap.

Or are you afraid?

T-Assassin's Avatar


T-Assassin
02.16.2013 , 12:30 PM | #1276
Quote: Originally Posted by yoomazir View Post
Dear Bioware dev/mods, would you kindly post in this topic for some serious talk, because if you guys bother posting at an operative e-peen video and some "sdfsawer!" you can surely man up and post here, telling us what are you going to do for this class other than the datamined crap.

Or are you afraid?

just like the Rob Hinkle post, i expect to hear little from an actual developer concerning Merc/'mando issues.

it much easier to pop in here and say, "hey guys. check out my funny post. i talk just like you guys!!" it's an easy tactic to avoid confrontation yet still remain popular and "credible"...and still claim they communicate with they players.

all the people "quote" the dev in their repost, hinging on every word almost like some sort of celebrity. yet, they have said or done minimal to actually communicate with the community concerning any real issues or containing any real information.

i'm not sure "afraid" would be the right word.

i'd use ignorant. as clearly any and all BW devs have no idea, other than what they see in their metrics, how the game and classes even play or perform. it takes mere minutes to prove how lackluster and underperforming Merc/'mando is, in it's current state. yet, there is no communication as to how to improve. (other than the blasphemy that is pillar humping)

so, from my experience, i expect to see minimal changes, or even the direct addressing, to the actual issues and more fluff and "check out me, i'm a funny guy" posts, instead of facing these issues head on.

but, it's been nearly 9 months now? do we really expect anything different at this point? they have already set their expectations, most just hang around here on hope.
"Ib'tuur jatne tuur ash'ad kyr'amur."
"Today is a good day for someone else to die." -

HuaRya's Avatar


HuaRya
02.16.2013 , 03:11 PM | #1277
Quote: Originally Posted by BobaFaceroll View Post
I have a Commando. I started PvP'ing with him back when Battlemaster gear was top of the heap. I ground out a full set on an Imp heavy server. It was fun since I like playing the underdog, and a PvP Commando on a heavily outgunned Rep team definitely fit that bill. The class has serious shortcomings, but I was enjoying it nonetheless. It wasn't because the class was terribly fun in PvP thouguh, that's for sure. Still, the Reps slowly but surely played better as a whole, I got the occasional BM piece to finish my set, and Bioware had promises of improving Commando/Merc game play to address the problems. I had faith that my underdog would see changes that would let him perform as well as other classes in PvP.

Then the changes hit the preview server...

Well, so much for faith. I've been waiting since then for meaningful change. Luckily I was forced to change character names during the first server merge. I gave my Commando a promotion, stuck him in a desk job, and put my Gunslinger on the front lines in his place.

Captain Crunch is no more. Major Disappointment waits impatiently on Fleet, shuffling paperwork, until the expansion. Try harder this time Bioware...I hate paperwork.
I have a similar vibe for my original Merc who acts as a mule and financial backer to my vanguard and sniper in their glorious exploits. The other day I was showing my merc to fellow guildie and I was thinking they would say 'hey have your maxed out merc join too". Not a chance despite my Mercs ability to out dps my sniper.

My Argument: If a sentinel/marauder can Smash-Slash-Flash and then go invisible why nerf a mercs tracer missle for godsake

Aewu's Avatar


Aewu
02.16.2013 , 03:38 PM | #1278
If you guys don't fix this I'm probably never going to use my merc again, it's already been 2 weeks since I played it.

DariusCalera's Avatar


DariusCalera
02.16.2013 , 04:04 PM | #1279
Quote: Originally Posted by HuaRya View Post
I have a similar vibe for my original Merc who acts as a mule and financial backer to my vanguard and sniper in their glorious exploits. The other day I was showing my merc to fellow guildie and I was thinking they would say 'hey have your maxed out merc join too". Not a chance despite my Mercs ability to out dps my sniper.

My Argument: If a sentinel/marauder can Smash-Slash-Flash and then go invisible why nerf a mercs tracer missle for godsake
Because the devs play force users and they don't like getting hit with tracer missiles/grav rounds and then eating a 5k+Demo Round. Hence, the nerfs.

klham's Avatar


klham
02.16.2013 , 05:08 PM | #1280
I can't speak to what the devs play, but the game is clearly meant to appeal to players that want to play as lightsaber wielding demigods. It's Star Wars. But you'd think there would be some acknowledgment that they messed up the design of this AC relative to the other classes. Of course they didn't *intend* to make PvPing with merc/mandos a miserable gameplay experience, so the lack of any progress on this front is puzzling (sorry, but it's going to take more than a net to fix this class for PvP). How many times can an Assassin cc a merc/mando during the TTK while he repeatedly shoves a saber up your backside? It's ludicrous and obscene. And during that time, how many actions is the merc/mando able to perform? You'll lose two-thirds of your health bar just trying to get your single-target mez off (since you already blew your single-use Power Surge with its absurdly miserly 2 minute cooldown - two minutes!). I know you don't want to give us toooo much of a head start, but throw us a bone. This class has been exiled in SWTOR Siberia long enough.

This class is BROKEN for competitive high-level PvP in all specs. B-R-O-K-E-N. In a PvP environment now dominated by flying smash monkeys, giggling pyro-pwrtechs and tanksins with a ridiculously ample bag of tricks, this class is simply unenjoyable. And never mind the occasional nasty tells in level 50 WZs to the effect that merc/mando players are sinking the team just by showing up, and that we effectively make the team one player short. Fix it, fix it, fix it. It's not the players, it's the class design relative to ALL the others. It's actually the biggest and most glaring design-related class balance issue in the whole game by a mile. Everything else is just tinkering with variables.