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The sky isn't falling. A numbers based view.

STAR WARS: The Old Republic > English > General Discussion
The sky isn't falling. A numbers based view.

Thylbanus's Avatar


Thylbanus
10.29.2012 , 08:21 AM | #301
Quote: Originally Posted by Draekos View Post
Interesting side note. Turbine just laid off a bunch of staff and their forums arent filled with posts about it. Why is this game different?
Turbine laid off those employees because their work was done. Happens frequently when a developer releases a new expansion. All those people needed for coding and development are no longer needed. It's like seasonal help for developers. Why keep the lawn guys when it's winter?
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

Liquidacid's Avatar


Liquidacid
10.29.2012 , 08:29 AM | #302
Quote: Originally Posted by Thylbanus View Post
Why keep the lawn guys when it's winter?
cause someone needs to shovel the snow ?
"bibo ergo sum" ( I drink, therefore I am)

Teamwork is essential; it gives the enemy other people to shoot at.

SOULCASTER's Avatar


SOULCASTER
10.29.2012 , 08:43 AM | #303
Quote: Originally Posted by Imhotep View Post
NOOOOO but SWG was the greatest game evar!!! TOR needs to be turned into SWG2 NAO!!!!

/sarcasm off
It should, maybe SWTOR will be able to also make it 8+ years then.

The Soulcaster Legacy
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Graydon's Avatar


Graydon
10.29.2012 , 08:44 AM | #304
Quote: Originally Posted by Thylbanus View Post
Turbine laid off those employees because their work was done. Happens frequently when a developer releases a new expansion. All those people needed for coding and development are no longer needed. It's like seasonal help for developers. Why keep the lawn guys when it's winter?
Wasn't just the contract developers directly responsible for the RoR Expansion. They let go some longtime staff including some CM's that have been around for years.

Goretzu's Avatar


Goretzu
10.29.2012 , 09:12 AM | #305
Quote: Originally Posted by Xenirath View Post
Wherever you read that I wouldn't ever go again.

Bioware has already made its initial investment back with retail box sales, let alone 6-7 months of subscriptions according to their Initial investor report. Which by all means is the only accurate representation of the financial state of a company due to other sources not having access to CFO's files.

You have to remember EA and LucasArts also invested heavily into this game. Likely with their investments being in the Subscription revenue percentages returns. So Lucas Arts and EA may not have made their money back but Bioware did.

LucasArts could flush their initial Investment down the toilet and not be hurt for cash, and EA makes enough money from TheSims to buy a small country. So even if this game doesn't make exorbitant profit margins EA will likely still host servers since they are relatively low cost to maintain.

All in all Bioware the developer got their money back and that means development will not be hindered, just don't expect EA or Lucas to shell out more money. Which is fine since "Expansions" never cost as much to produce.
There's no such thing as "Bioware", only Bioware EA which is simply a sub-division of EA - or to put it sucinctly just "EA" with Bioware tagged on.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Bojangle's Avatar


Bojangle
10.29.2012 , 09:25 AM | #306
ToR is doing fine and doing a lot better than Tera. GW2 the hype died faster than I though it would and has already peaked. Just too bad we won't know how much of a drop it took. Rift in all honesty I don't know how it is doing. Sounds like it got a lot better but then I hear most of the servers are barren. I think their expansion will bring in some peeps and have people re-sub too. I won't but just saying.

Once ToR goes f2p, a lot will be coming back along with new subs.

I will keep my sub here anyways but truth be told I wanted to get back into raiding and went back to WoW for MoP and I will say it is actually a fun expansion and end game. Well it is better than Cata so far and I will admit I was missing WoW because Cata was horrible. I just wish ToR's end game was harder and longer. I love their storyline for it and actually reminded me a little bit of how WoW's end game used to be where you felt the theme and the bosses weren't there after 2 trash pulls. But they just made them with too few bosses.

Either way ToR isn't going to die next year and will be around for a while. They will keep pumping out content and will get more subs out of going f2p imho.
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simplius's Avatar


simplius
10.29.2012 , 10:28 AM | #307
Tera is tanking in west , because of bad partners here,,i think theyre doing fine back home

i cant believe that u still feed the poor noobs at BW the same lines

"SWtor is doing fine",,,really

"this game is for casuals",,,who dropped it like a hot potato

LOOK AT THE EFFING NUMBERS, BW,,,THAT SHOULD GIVE U A CLUE

CosmicKat's Avatar


CosmicKat
10.29.2012 , 11:22 AM | #308
Quote: Originally Posted by Soluss View Post
To answer the original question in my opinion:

At this point in LoTRo's life cycle... there are not really that many players left. There are not really that many players that use the forums. You can tell this when you goto page 2 of general section and the posts are 2 days old. Then goto page 3 and see that the posts are upwards of 4 days old. Page 5 here is still between yesterday and 2 days old for comparison.

IOW... Lotro is so old now that it has its niche players. Most of them dont use the forums. This game is still young and arent in their niche player life cycle yet.
Hate to break it to you but the post rate here is dropping pretty radically as well. Posts used to disappear off the first page in a couple of hours without constant replies, now... not so much.

This game is a year old now. It "failed" to live up to expectations and it hasn't been modified, tweaked, or changed in any significantly fundamental way. When F2P launches it will be the same game it was when it launched. That game did not knock anyone's socks off so why is there optimism of it being TOR's saviour?

It's no longer new. Yes, bug and feature-wise there have been improvements but this is the same game that failed to be a blockbuster a year ago. If the only thing that can salvage your product launch is to give it away for free, your product is not what people want.

Tim-ONeil's Avatar


Tim-ONeil
10.29.2012 , 11:53 AM | #309
Quote: Originally Posted by CosmicKat View Post
Hate to break it to you but the post rate here is dropping pretty radically as well. Posts used to disappear off the first page in a couple of hours without constant replies, now... not so much.

This game is a year old now. It "failed" to live up to expectations and it hasn't been modified, tweaked, or changed in any significantly fundamental way. When F2P launches it will be the same game it was when it launched. That game did not knock anyone's socks off so why is there optimism of it being TOR's saviour?

It's no longer new. Yes, bug and feature-wise there have been improvements but this is the same game that failed to be a blockbuster a year ago. If the only thing that can salvage your product launch is to give it away for free, your product is not what people want.
It's been estimated that wow has sold over 40+ million units and only has about ~10 million active accounts. This is why that retention number is significant. If you can offer your product to an even larger audience then you stand to gain back customers and grow.

Unless somehow you believe the retention potential for this game is 0% which would be a strange thing to claim.
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CosmicKat's Avatar


CosmicKat
10.29.2012 , 12:00 PM | #310
Quote: Originally Posted by Tim-ONeil View Post
It's been estimated that wow has sold over 40+ million units and only has about ~10 million active accounts. This is why that retention number is significant. If you can offer your product to an even larger audience then you stand to gain back customers and grow.

Unless somehow you believe the retention potential for this game is 0% which would be a strange thing to claim.
The retention potential has already been proven to be somewhere between 25-10%. If it jumps to 50% but most of them aren't paying, what use are they? They don't help the game and they don't help those of us who do pay.

F2P could be a saviour to a game that had a bad launch, such as DDO. F2P is a way to get people to try your game, if millions already tried it then it's not going to have the same affect.