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The sky isn't falling. A numbers based view.

STAR WARS: The Old Republic > English > General Discussion
The sky isn't falling. A numbers based view.

Goretzu's Avatar


Goretzu
10.27.2012 , 03:04 AM | #191
Quote: Originally Posted by LordArtemis View Post
It's a fair statement I think, but I think you might be taking pause to my term of cherrypicking.

I can explain why I use that contention, and Ill attempt to make it brief, though I expect I will fail miserably.

Generally speaking you took different times in history over all MMOs listed and looked at them in the first year for those ONLY that are hybrid models.

There are two problems with doing this....First, a few games on your list were reported to have lost subs in that time frame (or a bit off depending on which game you are speaking of) based on factors other than market conditions, and in fact in some cases other games were gaining in subs. Market conditions were not, in all cases, what they are now and were favorable to some games, not so favorable to others.

The factor most cited during favorable conditions for difficulty in keeping subs was WoW more often than not. The negative trend for that particular game sometimes was also attributed to different factors than attrition by the company themselves, such as stating they lost subs because end game was not complete, or because a particular feature in the game was not implemented wisely in the game's framework and people voted with their feet.

Not every game, mind you. But quite a few on that list did not, according to the developers themselves, lose customers due to market conditions. They lost them due to poor decisions.

This skews the results a bit...its like looking at statistics for violent crime in two different states overall, basing an overall trend on that analysis, when the two states have different types of violent crime that occur for different reasons.

However...it does not invalidate the overall idea that attrition occurs. This is a well known fact for ALL games. It would be silly to say otherwise IMO.

The contention only really loses traction when used as an excuse for the losses here. Even the devs themselves have admitted that a large portion of the subscriber base seems to have left because they did not desire to pay a sub...the reasons unknown, but one could say market, another could say the product was not worth the price.

I contend both are logical. I also contend many MANY different conclusions can be drawn from the same exact data. I will not repost such arguments as they are lengthy and contested.

I will simply say this...if you contend that the only logical course of discussion is to discuss the game in the framework that it lost subs only due to market conditions and use this data for that contention I contend that there is no logic in this discussion at all as a result.

However...if you are providing this as a basis for ONE WAY of looking at the data so a logical discussion can be had on this ONE VIEWPOINT, not invalidating others, than it is bathed in logic IMO.

After all, that is the only true logical stance you can have.


Exactly, you can look at the numbers, and you can tell...... not a great deal really (apart from which is bigger), because there are simply so many variables there is nothing TO test, "logically" or otherwise.

It's no more "scientific" than comparing two sit-com viewing figures and trying to work out what makes sit-coms work or not.

The figures are simple the result of a myriad of causes.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Goretzu's Avatar


Goretzu
10.27.2012 , 03:06 AM | #192
Quote: Originally Posted by Arlon_Nabarlly View Post
My assumption is that this is based on the dev team saying that 500,000 is the minimum subscriber based to break even on the game, in the same post it was said they they are under 1 mil but well above 500,000. This seem to exactly match the OPs current estimate:

He said he used the most recent update available, you can't fault him for that especially when he says he will update it with better numbers when they are announced.


I'm saying that Andrea saying the 500,000 point is now lower is pure speculation (dressed up as fact), not that the 500,000 they repeatedly mentioned is pure speculation.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Digimanbyte_ID's Avatar


Digimanbyte_ID
10.27.2012 , 03:10 AM | #193
Quote: Originally Posted by UberDuberSoldat View Post
This is the only thing the Media will ever see regarding MMOs until WoW is dethroned.
WoW is failing regardless. When a bunch of next gen MMO's with highend graphics and new game mechanics go out for F2play and your still paying $15 a month on top of vanity item prices you buy for the heck of it and aren't getting an ounce of appreciation or benefit from it then you leave.

WoW had the market but was to greedy and arrogant to care about consumer relationships and thus their whole to big to fail idea is sinking them. When they go F2play people will leave outright from rage and those who left won't comeback unless enticed.

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Thylbanus
10.27.2012 , 03:12 AM | #194
Quote: Originally Posted by Tim-ONeil View Post
You don't have to agree with it.

I can't change the parameters because that changes the question. The question is RECENT MMO's with these parameters. If the data was all over the place you'd have a point. It's showing the exact same things which in turn proves it is a fair question. It also allows us to debate on the WHY behind the data. That's what the debate is about.

We have to not only compare like to like, we also have to account for market saturation, economy, etc. I believe that based on these factors 2008 is a fine assessment point considering it is also the start of the collapse of the US economy.

It can conversely be argued that prior to 2008 MMO's had better retention rates on average as you have pointed out. Now the question is why?
Because you cannot have a fruitful discussion without comparitive facts. It is an exercise in statistical analysis. To properly analyze you need a broad base, as broad as you can make it. With 4 games, that simply is not enough of a base in which to operate. What 4 colors do you want to chose to discuss a rainbow? Or it's like discussing the merits of a Lhasa Apso, Labrador Retriever, Greyhound, and a Basset Hound. Sure they are all dogs, but in no way encompass the range of dogs that are out there.

So a new formulation should be based large enough to include preferably 10 games. Eight minimum. You sell your arguement short when you leave so little to pull from. Hence the accusations that you are cherry picking. Just simply stating "...prior to 2008 MMO's had better retention rates on average as you have pointed out." begs to be pounced upon as cherry picking. In other words, you don't want to include those because they don't fit your arguement.

You also want to debate the "Why" behind the data. Well, that is supposition. Even if it is supposition based in fact. There is an inconsistancy in logic that we are not allowed to make suppositions on facts, but then turn around and want to discuss what these numbers MAY mean. You, in effect, have posited an arguement and then framed it so that you cannot be proven wrong. Then that makes this whole thread nothing more than a statement. An op-ed piece.

So then if the socio-economic situation in the world is your basis, then 2007 was the beginning of the current plight, not 2008. That would at least add in LotRO to your equation. Plus I would say that the way RECENT MMOs function was established back in 2003. You could see the turn in the trend with titles such as SWG, EVE, EQ2, CoH, and of course WoW. Looking back at their predecessors, AC2, DAC, AO, and EQ, it's like night and day. It is inescapable that WoW set the curve. So much so that games being made today STILL emulate it!

So my arguement is that RECENT is subjective in this discussion.
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

Goretzu's Avatar


Goretzu
10.27.2012 , 03:13 AM | #195
Quote: Originally Posted by Tim-ONeil View Post
Thylbanus:

SWG is compared to make a point about it's actual subscription numbers vs the amount of praise it receives on these forums. Additionally being a star wars game not having the numbers would seem incomplete. The rest of the compared games are not only of the same sub model but the ones that people in these forums bring up when they talk about other game play designs.

I've already discussed why Aion is not included. It is not a sub or a sub+FTP model. There is no sub at all. It is not an equal comparison in that regard. This is the same reason the GW2 will never be discussed here.

This is a discussion of SWTOR vs it's peers with the same subscription models. Not SWTOR vs all games that are MMO's though you are welcomed to start that analysis.

My goal was to look at recent launch comparisons from 2008 and newer with equal sub models for the reasons that I describe in my post which I believe accurately represent the MMO market as it exists today.

Trying to compare WoW at launch to SWTOR at launch is a useless endeavor and I hope you can understand the reasons why. Wow caught lightning in a bottle and much of this was due to the market factors existing when it was released- to say nothing of the game play itself which was certainly different at the time.

It is because things are NOT equal in this context that comparisons should be made where possible under as close to equal circumstances as you can obtain or the data has little meaning.


How on earth does SWG being refered to on this forum influence anything? It's an MMORPG from way berfore your supposed arbitary "timeline" a complete different MMORPG epoch in fact.


As is EvE Online for that matter, and both are/were completely different types of game to SWTOR other than that they has subscription models (as did many of the other MMORPGs you for some reason decided to leave out).

Again actually looking at this reveals (shockingly) yet more pseudo-science, because you can't meaningfully say anything simply by cherrypicking and ignoring vast swathes of the MMORPG landscape (nor changing your fairly arbitary date whenever it seem to suit).

It simply makes the whole thing meaningless.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Tim-ONeil's Avatar


Tim-ONeil
10.27.2012 , 03:14 AM | #196
Quote: Originally Posted by Goretzu View Post
Exactly, you can look at the numbers, and you can tell...... not a great deal really (apart from which is bigger), because there are simply so many variables there is nothing TO test, "logically" or otherwise.

It's no more "scientific" than comparing two sit-com viewing figures and trying to work out what makes sit-coms work or not.

The figures are simple the result of a myriad of causes.
Come on, you are going out of your way to show that you just don't believe what is presented here. And really I don't care about your opinion because you refuse to accept trends in data as scientific. You can pretty much remove yourself from the thread then.

Trends that can be tracked have statistical meaning.

The WHY behind what the numbers shows is subjective but a perfectly suitable jump point for logical debate once the factual basis of the debate has been established.
Rhèy Phin
Kýló Nemonica
The Ren Legacy Server: Ebon Hawk US/EAST

Thylbanus's Avatar


Thylbanus
10.27.2012 , 03:18 AM | #197
Quote: Originally Posted by Goretzu View Post
I'm saying that Andrea saying the 500,000 point is now lower is pure speculation (dressed up as fact), not that the 500,000 they repeatedly mentioned is pure speculation.
It is not pure speculation. Read what Frank Gibeau said in the EA Q1 FY13 Prepared Comments on July 31, 2012. He clearly states that 500k subs is a break even point for them.
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

Tim-ONeil's Avatar


Tim-ONeil
10.27.2012 , 03:21 AM | #198
Quote: Originally Posted by Thylbanus View Post
So my arguement is that RECENT is subjective in this discussion.
And I am defining recent in the term laid out because it's necessary for these purposes to have a tangible starting point. Logically you are claiming that if there isn't a consistent definition of recent then the debate is pointless. I've given you a starting point and the rational for this, take it or leave it or start your own analysis.
Rhèy Phin
Kýló Nemonica
The Ren Legacy Server: Ebon Hawk US/EAST

Tim-ONeil's Avatar


Tim-ONeil
10.27.2012 , 03:27 AM | #199
Quote: Originally Posted by Thylbanus View Post
It is not pure speculation. Read what Frank Gibeau said in the EA Q1 FY13 Prepared Comments on July 31, 2012. He clearly states that 500k subs is a break even point for them.
And you are proving again that you don't have the capacity for logical debate or the understanding of business. The statement was true at the time he said it. They will be evaluating and making changes to that always of course. I know of no business that has absolute costs when dealing with software and sales.

Expenses when tied to a product are controllable. There are going to be things out of their control like licensing fees. A company can control employee costs for example- and frequently does in the gaming industry. Layoffs around games aren't to be evil companies but to maintain a profit margin.

Disagreeing just to disagree isn't cool, it doesn't make you smarter than anyone, and you are only showing your own limitations in the ability to reason or your limited exposure to real world business environments.
Rhèy Phin
Kýló Nemonica
The Ren Legacy Server: Ebon Hawk US/EAST

Thylbanus's Avatar


Thylbanus
10.27.2012 , 03:28 AM | #200
Quote: Originally Posted by Soluss View Post
Fact: 2.4 million copies sold
Fact: 1.7 million converted to subscribers
Fact: You have no idea what happend with the other 700k copies

Could be some in store, could be all in store. Could be all purchased and never paid a subscription. Could be partial purchased but never opened and partial sitting in store. The only facts are the 3 I just listed. Therefor you have to go by the 2.4 million number because you have no idea what happened.
Ok, how about this? Since we are discussing subs not copies sold, this point is moot.
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson