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The sky isn't falling. A numbers based view.

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The sky isn't falling. A numbers based view.

Thylbanus's Avatar


Thylbanus
10.27.2012 , 01:33 AM | #181
Quote: Originally Posted by Tim-ONeil View Post
Thanks for all the responses. We are lapsing back into non useful speculation. Please stick to the topic.

The thread set out to answer TWO questions.

First, how does SWTOR compare today subscription wise to other most popular MMO's that have the same payment model using the most accurate numbers available without resorting to speculation. Since we can only give a range for SWTOR numbers the responses that pinpoint them can be ignored, they are useless.

Second, of the MMO's that are targeting the same audience with the same payment structures how have they fared in the marketplace since 2008 with a focus on first year subscription retention.
I do want to conted that 2008 is such an arbitrary number. The reliability of statistics is based on how large the sample population is. Since 2008, there have only been 12 games of this type that are western based. Of these one is already defunct, and only four have these numbers available. They are AoCU, WAR, STO, and SWTOR. The sample size is just too small to get any real comparison. Please, reconsider the parameters of your postulation.
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Tim-ONeil's Avatar


Tim-ONeil
10.27.2012 , 01:45 AM | #182
Quote: Originally Posted by Thylbanus View Post
I do want to conted that 2008 is such an arbitrary number. The reliability of statistics is based on how large the sample population is. Since 2008, there have only been 12 games of this type that are western based. Of these one is already defunct, and only four have these numbers available. The sample size is just too small to get any real comparison. Please, reconsider the parameters of your postulation.
You don't have to agree with it.

I can't change the parameters because that changes the question. The question is RECENT MMO's with these parameters. If the data was all over the place you'd have a point. It's showing the exact same things which in turn proves it is a fair question. It also allows us to debate on the WHY behind the data. That's what the debate is about.

We have to not only compare like to like, we also have to account for market saturation, economy, etc. I believe that based on these factors 2008 is a fine assessment point considering it is also the start of the collapse of the US economy.

It can conversely be argued that prior to 2008 MMO's had better retention rates on average as you have pointed out. Now the question is why?
Rhèy Phin
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Soluss's Avatar


Soluss
10.27.2012 , 02:00 AM | #183
Quote: Originally Posted by Thylbanus View Post
That doesn't invalidate my post.
FACT: sold 2.4 million copies
FACT: 1.7 million subs
Where did the missing 700,000 copies go?

Having worked in a retail electronics store, the home warehouse, or in our case regional warehouses, would buy and store multiple copies to be distributed to each outlet. This purchase in bulk is factored into sales of a product. In some cases we would store up to 3 years worth of a product, depending on how much room it occupied in the warehouse. All the ways I cited are valid, within the conversation. I did forget to include purchased by a consumer, but not used for one reason or another. The only supposition is what happened to each individual copy of the said 700k copies. As a whole, it is factual.


Fact: 2.4 million copies sold
Fact: 1.7 million converted to subscribers
Fact: You have no idea what happend with the other 700k copies

Could be some in store, could be all in store. Could be all purchased and never paid a subscription. Could be partial purchased but never opened and partial sitting in store. The only facts are the 3 I just listed. Therefor you have to go by the 2.4 million number because you have no idea what happened.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

LordArtemis's Avatar


LordArtemis
10.27.2012 , 02:07 AM | #184
Quote: Originally Posted by Tim-ONeil View Post
This is exactly what I am presenting. When you analyze something you give the data you are using to base your conclusions upon.

The data itself and the conclusions with the 1. and 2. numbers points are the absolute facts that I'm using as framework for discussion taken directly from the data shown.

Everything else that is typed is my interpretation of the data which is a standard model when presenting something like this.

From the data we can form a view of WHY the market has been experiencing a downward trend in each release since 2008 now that the trend has been established.

Specifically this can also be used a reference for talking about the health of the game compared to the market rather than guessing that the game will shut down next year based on feeling and conjecture.
Then I would say your analysis seems very plausable. I also find the contention that the market has shrunk, for lack of a better word interesting.

I expect that the next report will be a lower sub count than the last, if they even mention current numbers, but this doesn't concern me as much anymore because of the new income model.

Tim-ONeil's Avatar


Tim-ONeil
10.27.2012 , 02:42 AM | #185
Quote: Originally Posted by LordArtemis View Post
Then I would say your analysis seems very plausable. I also find the contention that the market has shrunk, for lack of a better word interesting.

I expect that the next report will be a lower sub count than the last, if they even mention current numbers, but this doesn't concern me as much anymore because of the new income model.
Based on the data from http://www.mmodata.net/ we can see the total number of MMO subscriptions and accounts across all of the games in which they have a subscription number formulated and the trend over time.

From the start of the MMO craze to 2009 the market was growing at a pretty substantial rate having nearly doubled from 2006 to 2009. In 2009 we reached a high water mark of about 22.1 million subs.

Then something unexpected happened. The number stagnated and by the last report was down to 20.5 million. Previously there had never been a full year where the industry lost players overall.

Something has changed in MMO's recently. The data supports this. We can debate what it was and why it's happening.
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spectreclees's Avatar


spectreclees
10.27.2012 , 02:47 AM | #186
Quote: Originally Posted by Tim-ONeil View Post
Keep in mind these numbers are western subscriber only. WoW has an even more lucrative China operation that beefs up the overall number of their subs.

If SWTOR can roll out a game to China we won't have to worry about revenue.
Very true, I forgot this was only western sub numbers. Still, a large number of those china subscriptions and I hate to put them in this spot but, many are gold farmer subscriptions. I calculate at least numbers in the thousands for those, this is pure speculation on my part.
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Soluss's Avatar


Soluss
10.27.2012 , 02:47 AM | #187
Quote: Originally Posted by Tim-ONeil View Post
Based on the data from http://www.mmodata.net/ we can see the total number of MMO subscriptions and accounts across all of the games in which they have a subscription number formulated and the trend over time.

From the start of the MMO craze to 2009 the market was growing at a pretty substantial rate having nearly doubled from 2006 to 2009. In 2009 we reached a high water mark of about 22.1 million subs.

Then something unexpected happened. The number stagnated and by the last report was down to 20.5 million. Previously there had never been a full year where the industry lost players overall.

Something has changed in MMO's recently. The data supports this. We can debate what it was and why it's happening.
Games across the board are reporting a loss. Even the console titles are. Its not limited to MMOs.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

Tim-ONeil's Avatar


Tim-ONeil
10.27.2012 , 02:56 AM | #188
Quote: Originally Posted by Soluss View Post
Games across the board are reporting a loss. Even the console titles are. Its not limited to MMOs.
Do you have data to prove that? I won't disagree with the statement but I'd like to see something that shows this.

I know they say that consumer spending on point of sale gaming purchases is down all the time, yet MMO's seemed unaffected by the trend for years.
Rhèy Phin
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Tim-ONeil's Avatar


Tim-ONeil
10.27.2012 , 02:57 AM | #189
Quote: Originally Posted by spectreclees View Post
Very true, I forgot this was only western sub numbers. Still, a large number of those china subscriptions and I hate to put them in this spot but, many are gold farmer subscriptions. I calculate at least numbers in the thousands for those, this is pure speculation on my part.
They play on their own servers with their own version of the client. If they are goldfarming then the currency can't get over to the NA game.

Goldfarmers buy the NA accounts because they need the mining and selling to be on the same server.
Rhèy Phin
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Soluss's Avatar


Soluss
10.27.2012 , 03:01 AM | #190
Quote: Originally Posted by Tim-ONeil View Post
Do you have data to prove that? I won't disagree with the statement but I'd like to see something that shows this.

I know they say that consumer spending on point of sale gaming purchases is down all the time, yet MMO's seemed unaffected by the trend for years.
Not atm but I can look tommorow. I just remember reading an article about game purchases being way down.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."