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The Cartel Market is now on the Public Test Server!

STAR WARS: The Old Republic > English > General Discussion
The Cartel Market is now on the Public Test Server!
First BioWare Post First BioWare Post

Gorlen's Avatar


Gorlen
10.23.2012 , 08:11 PM | #31
Its kinda funny but the Cratel Box's have been used on a multitude of F2P games for YEARS. They've been doing stuff like this since like the mid 2000's with F2P. Games that have done it and are still going on.

Silkroad Online, Atlantica Online, Sword of the New World, 12Sky 1 & 2, etc etc.

Ya this is nothing new for the gaming community in a whole that have played a lot of F2P MMO's. But I really do like all of these items that they have posted. What I would really like to see is Companion Specific Item Sets. Like there first armor set that they ever had would be awesome.

Keep up the good work Bioware ^_^

SithInitiate's Avatar


SithInitiate
10.23.2012 , 08:56 PM | #32
a couple of problems i have with the shop:

1. if you are f2p, you have to buy a license to where purple gear. IMO, ALL gear should be wearable by everyone.. regardless if they are F2P or not. i dont have an issue with F2P players having to take a bit longer to get purple gear. think tribes ascend.. in that game, yes i can unlock certain items with cash.. but i can also unlock them with experience that i earn in game.. it just takes a while. in TOR, if i want to even wear an item that i found or bought via pvp badges or whatnot, im going to have to pay to do that. that sounds like pay to win to me. again, having it take more time to get the gear if f2p is perfectly fine by me. but if i earned the badges in game to buy the gear, i should be able to wear it, regardless if i am f2p or not.

2. you have to buy an unlock to hide your helm.. REALLY? and thats going to bring back players how? people are going to see this as money grubbing.. because well, it is.

these two issues alone are going to alienate your already small player base, and is going to do nothing but discourage past players from coming back.
McSidious: Gotta go with uno pistola for myself. Remember that Han Solo saved Lando, killed Boba Fett and escaped the sarlaac with only one pistol... and he was BLIND. Give a smuggler two pistols and eyesight and I'm fairly certain they would solo the Death Star while hitting on your sister and balancing the federal budget.. CE VIP

Evgen's Avatar


Evgen
10.23.2012 , 08:58 PM | #33
Quote: Originally Posted by Gorlen View Post
Ya this is nothing new for the gaming community in a whole that have played a lot of F2P MMO's. But I really do like all of these items that they have posted. What I would really like to see is Companion Specific Item Sets. Like there first armor set that they ever had would be awesome.

Keep up the good work Bioware ^_^
No kidding! Especially for characters like Kaliyo, who starts off in totally different gear. All of the new stuff is pretty neutral coloured except for force some force user stuff

I'd have to say they are only doing a poor to average job myself, being from an APAC server.
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Commomp's Avatar


Commomp
10.23.2012 , 09:05 PM | #34
Wow! I don't see anything that I will so far buy in the cash shop, but I love how they have given us 2 more slots for all our abilities and such as well as they improved the sounds for the "friends of SWTOR" speeder. Thanks Bio-ware.
CE For SWTOR and lovin it!
There is nothing in life that can't be explained after having smoked a little bantha poodu.

Ohnoto's Avatar


Ohnoto
10.23.2012 , 09:47 PM | #35
Quote: Originally Posted by SithInitiate View Post
a couple of problems i have with the shop:

1. if you are f2p, you have to buy a license to where purple gear. IMO, ALL gear should be wearable by everyone.. regardless if they are F2P or not. i dont have an issue with F2P players having to take a bit longer to get purple gear. think tribes ascend.. in that game, yes i can unlock certain items with cash.. but i can also unlock them with experience that i earn in game.. it just takes a while. in TOR, if i want to even wear an item that i found or bought via pvp badges or whatnot, im going to have to pay to do that. that sounds like pay to win to me. again, having it take more time to get the gear if f2p is perfectly fine by me. but if i earned the badges in game to buy the gear, i should be able to wear it, regardless if i am f2p or not.

2. you have to buy an unlock to hide your helm.. REALLY? and thats going to bring back players how? people are going to see this as money grubbing.. because well, it is.

these two issues alone are going to alienate your already small player base, and is going to do nothing but discourage past players from coming back.
I completely agree with you, with the inclusion of unify armor colors.

Customers don't like to feel like they are being nickle and dimed, and when you have to pay to hide your head slot and unify armor color it feels like you are doing just that to customers.

MMO players get attached to their characters. They want their characters to look and feel awesome. It is what keeps them playing. The more they play, the more likely they will buy more things. Unifying armor helps players characters look better and not silly or stupid with non-matching gear, it is one of the great things about Star Wars in regards to character customization.

MMO customers understand and expect to pay for content, for goodies like mounts and pets, for consumables, but not for things like hiding a head slot, or unifying armor. When you have to pay for something that is standard, even in other Free to Play games like hiding a head piece, customers will not like that.

You, as Bioware, need to understand your customer base more. You guys are new at the MMO business and I don't want to see things go wrong, and having to buy these simple things is going the wrong way.

BadOrb's Avatar


BadOrb
10.23.2012 , 10:13 PM | #36
Quote: Originally Posted by Ohnoto View Post
I completely agree with you, with the inclusion of unify armor colors.

Customers don't like to feel like they are being nickle and dimed, and when you have to pay to hide your head slot and unify armor color it feels like you are doing just that to customers.

MMO players get attached to their characters. They want their characters to look and feel awesome. It is what keeps them playing. The more they play, the more likely they will buy more things. Unifying armor helps players characters look better and not silly or stupid with non-matching gear, it is one of the great things about Star Wars in regards to character customization.

MMO customers understand and expect to pay for content, for goodies like mounts and pets, for consumables, but not for things like hiding a head slot, or unifying armor. When you have to pay for something that is standard, even in other Free to Play games like hiding a head piece, customers will not like that.

You, as Bioware, need to understand your customer base more. You guys are new at the MMO business and I don't want to see things go wrong, and having to buy these simple things is going the wrong way.
To be fair , we didn't have unify colors or hide head slot for months and i have only ever used unify colors twice maybe on 13 characters. So i believe you need to calm down , they aren't needed at all , don't worry yourself.

Cheers ,

BadOrb.
'Ah you think micro transactions are your ally ? The DLC betrays you because it belongs to me , when your home world is monetized , you have my permission to buy'.
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Deewe's Avatar


Deewe
10.23.2012 , 10:13 PM | #37
Subscribers: Access to all 6 quick Bars

I mean seriously? You are going to make people pay to unlock quick slot bars?

Fleet pass: $90
=> way too expansive, drop it to 9-10

Armor sets: $1200 (Two months and half subs)
=> too expansive, lower it to one month ($500) max, especially if you want to encourage players to use alts. At worst allow players to buy piece separately

Carbonite Chamber: $1440
=> Looks nice but the price even at 50% off is a rip off. Even as someone who really enjoys fluffy items I would never spend 1.5 to 3 times worth points rewards on it.

Packs: $360-$180
=> While I despite the concept (speak to people who wasted hundreds of $ in SWG...) It would not be that bad if all items available here would also be available as separate purchases AND the possibility to toggle a do not get a duplicate of an already owned item.

Customization control: hide head slot: #350
=> Really? Making people pay to hide head slot when in other games we can also hide: back, gloves, boots, shoulder pads for free? This looks like lame.

Customization control: Unify colors $350
=> We don't even have gear dyes and you want people to pay for a dumbed down version? What were you thinking? Look at GW2 win which e have 2 to 3 dyeable area on each piece of gear with a free starer color palette available one click away.

Gamorrean Axe $350
/facepalm
Are you going to add Goblins along the already existing Blood Elves (Sith) and the Orcs (Mirialan)?

Medical Probes: $500
Once again way too expansive, drop *** to $25, $50 at worst each

Weekly Pass Warzones $240
Not sure this ia such a good idea.
PvP in TOR is broken, so you need to encourage players to do it or the regular will leave.


Weekly Pass: Sapce Missions
I don't know... honestly you should be rewarding people to play this piece of junk not otherwise.

Quick travel: $90
Too expansive, drop it to $9



All in all the shop looks like a bit too much as a way to milk players.
In others F2P or sub based + F2P games the model is more subtle and less mandatory.
Even more in the other games you can earn in game currency while playing
Finally at this time the shop looks like quite empty and the gear more like reusing exiting assets than else.

You can do better than that for sure.

DPCummerbund's Avatar


DPCummerbund
10.23.2012 , 10:57 PM | #38
I don't see anything in those lists (unless I missed them) about access to existing missions and quests. Am I to understand that F2P players really can have access to basically the whole leveling experience to 50, as it is right now (aside from restrictions on quickbars, hold space, quick travel, etc.)?
"Have you seen what the Sith are wearing? It's like every fashion designer in the galaxy went over to the Dark Side." - Kira Carsen
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Sydth's Avatar


Sydth
10.23.2012 , 11:08 PM | #39
This looks more like an expanded free-trial version of the game rather than a F2P model.

Also, these limits and micro-transactions don't benefit our community in anyway except having more people to level with. Our economy will still be broke since the F2P members wont be able to wear anything good (which will make them useless in some heroics and flashpoints) unless they buy an authorization, which many players probably can't do. And it will still take longer to find groups if we don't get a megaton of new f2p memberships because of the limits put on that.
Khajjo'panåkaShahi'palåk Aloo'palak
The Shadowlands

“You seem about as trustworthy as a used-speeder salesman"
"Really? Most people find me harmless and kind of charming. Never mind."

Sydth's Avatar


Sydth
10.23.2012 , 11:16 PM | #40
Quote: Originally Posted by Gorlen View Post
Its kinda funny but the Cratel Box's have been used on a multitude of F2P games for YEARS. They've been doing stuff like this since like the mid 2000's with F2P. Games that have done it and are still going on.

Silkroad Online, Atlantica Online, Sword of the New World, 12Sky 1 & 2, etc etc.
Hell, just look at GPotato. All cash shop f2p mode. from playing a few of their games for about a year it appeared to me they made a lot of dough. This Cartel Market just doesn't seem right to me. Almost looks as if it's really operated by a bunch of Hutts. Dang.. it all makes sense now "Cartel" Market
Khajjo'panåkaShahi'palåk Aloo'palak
The Shadowlands

“You seem about as trustworthy as a used-speeder salesman"
"Really? Most people find me harmless and kind of charming. Never mind."