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25% HP Requirement for Undying Rage

STAR WARS: The Old Republic > English > Classes > Sentinel / Marauder
25% HP Requirement for Undying Rage

Royox's Avatar


Royox
10.24.2012 , 03:56 AM | #11
Quote: Originally Posted by AsiriusNazriel View Post
So you blow a stun when someone uses saberward? What you don't have a 12sec 25% dmg reduction shield yourself? Oh you do! And you are a ranged so you should be kiting, especially when we get low on health. Look I know it's hard and I'm not being sarcastic about it. But you have the tools to nulify us. And between me and you, I don't use Ravage unless it's another melee. The reason is that when I use Ravage you can eat the 1st portion of the damage and take that time to break distance, keeping me out of the 4m range, perfect for kiting. I avoid using ravage for that specific reason. Granted I'm not the typical Anni Marauder either, but that's a different story.

You gotta work with what you have and unless you get rooted by a Carnage Marauder, don't blow your cc on Ravage, just run away. Then kite. As a Vanguard you should be destroying all Carnage and Rage Maras, they are retardedly easy to 1v1. Annihilation is trickier but with good kiting you stand a very very very good chance, you just have to use your abilities appropriately. GL!

Dude....vanguard is MELEE. And I swear every time a marauder starts his "ravage" THERE'S NO WAY you can run. The last hit always strikes you if you are in 10m range.


Your saber ward is 100 times better than my Shield. Mine only gives 25% damage absortion....saber ward gives that 25% and +50% defense so all that I can see when we both are using it is "deflect deflect deflect, parry, deflect"

AsiriusNazriel's Avatar


AsiriusNazriel
10.24.2012 , 08:32 AM | #12
Quote: Originally Posted by Royox View Post
Dude....vanguard is MELEE. And I swear every time a marauder starts his "ravage" THERE'S NO WAY you can run. The last hit always strikes you if you are in 10m range.


Your saber ward is 100 times better than my Shield. Mine only gives 25% damage absortion....saber ward gives that 25% and +50% defense so all that I can see when we both are using it is "deflect deflect deflect, parry, deflect"
It depends on the Vanguard tree. Vanguards are not melee if they spec Assault specialist you are capable of 10m kiting. Maybe you spec Tactics, in which case you need to kite and only engage the melee when they get back into the 4m range. I know plenty about Vanguards and Powertechs and the majority of the good ones put up very high numbers.

My Saberward gives me 50% defense and 25% force/tech reduction. It does not give me 25% overall damage reduction like your shield does, meaning while I do have 50% more chance to dodge a melee attack, if it hits me then I'll eat the full brunt of it.

Lastly, instead of arguing with me about how unfair it is to fight Maras, go to the Vanguard forum section and ask for some tips for engaging Maras/Sents. I gave you some good ones, and I said get out of range unless it is a Carnage Marauder. Hell use your knockback. But don't say stuff like "well you can't get away from that last hit" because that is simply not true and good players break distance as soon as a Marauder is on them.

I don't know, maybe you need to remove backpeddling, maybe start using strafing instead of keyboard turning, which is what you should be doing anyways. Trying to help you here, but you just seem to lay blame when I know that the good PTs on my server eat Maras/Sents for breakfast (except me, but again that is a different story). Gotta start kiting.
Pax Imperius & Pax Dominus
Arash a.k.a. "Chuck Norris of PVP"

MondaySunday's Avatar


MondaySunday
10.24.2012 , 09:48 AM | #13
Quote: Originally Posted by AsiriusNazriel View Post
It depends on the Vanguard tree. Vanguards are not melee if they spec Assault specialist you are capable of 10m kiting. Maybe you spec Tactics, in which case you need to kite and only engage the melee when they get back into the 4m range. I know plenty about Vanguards and Powertechs and the majority of the good ones put up very high numbers.

My Saberward gives me 50% defense and 25% force/tech reduction. It does not give me 25% overall damage reduction like your shield does, meaning while I do have 50% more chance to dodge a melee attack, if it hits me then I'll eat the full brunt of it.

Lastly, instead of arguing with me about how unfair it is to fight Maras, go to the Vanguard forum section and ask for some tips for engaging Maras/Sents. I gave you some good ones, and I said get out of range unless it is a Carnage Marauder. Hell use your knockback. But don't say stuff like "well you can't get away from that last hit" because that is simply not true and good players break distance as soon as a Marauder is on them.

I don't know, maybe you need to remove backpeddling, maybe start using strafing instead of keyboard turning, which is what you should be doing anyways. Trying to help you here, but you just seem to lay blame when I know that the good PTs on my server eat Maras/Sents for breakfast (except me, but again that is a different story). Gotta start kiting.
I know plenty about Vanguards and Powertechs and the majority of the good ones put up very high numbers.
I know plenty about Vanguards and Powertechs
Hell use your knockback
knockback

http://img809.imageshack.us/img809/5...adingthere.jpg
Orron Lv 50 Powertech @ The Bastion

Gyronamics's Avatar


Gyronamics
10.24.2012 , 10:49 AM | #14
Sounds like a claim that the lesser spotted Merc/mando with the 360* knockback and the 4s stun can fight marauders?

And now with an even worse chance to slow (30% for 2s) than ever before.

Meanwhile you mustn't hit the Maurauder while he has Cloak of Pain up (6s but can be up to 30s if you hit him)
Can't do anything while he has Undying Rage up (4s)
Lose target, damage and distance if he uses Force Camouflage
Lose distance and get interrupted by Force Charge
Get your damage completely trashed for 6s if he uses Obfuscate (Power Shot/Railshot/Unload and Rapid Shots now miss)
And there's the bog standard Sabre Ward which is the basic shield thing which sponges damage somewhat like the merc/mando shield.
Plus the amusing thingy that a marauder can self heal for a lot more than a merc/mando while fighting.

Reminds me, about the hilariously weak, short, slow the merc/mando has.

50% for 12 seconds solid just takes the cake


One of the main reasons for fixing things so that stuns are less able to overload a resolve bar was that a marauder with a full resolve bar was basically unstoppable.

AsiriusNazriel's Avatar


AsiriusNazriel
10.24.2012 , 12:16 PM | #15
Quote: Originally Posted by Gyronamics View Post
Sounds like a claim that the lesser spotted Merc/mando with the 360* knockback and the 4s stun can fight marauders?

And now with an even worse chance to slow (30% for 2s) than ever before.

Meanwhile you mustn't hit the Maurauder while he has Cloak of Pain up (6s but can be up to 30s if you hit him)
Can't do anything while he has Undying Rage up (4s)
Lose target, damage and distance if he uses Force Camouflage
Lose distance and get interrupted by Force Charge
Get your damage completely trashed for 6s if he uses Obfuscate (Power Shot/Railshot/Unload and Rapid Shots now miss)
And there's the bog standard Sabre Ward which is the basic shield thing which sponges damage somewhat like the merc/mando shield.
Plus the amusing thingy that a marauder can self heal for a lot more than a merc/mando while fighting.

Reminds me, about the hilariously weak, short, slow the merc/mando has.

50% for 12 seconds solid just takes the cake


One of the main reasons for fixing things so that stuns are less able to overload a resolve bar was that a marauder with a full resolve bar was basically unstoppable.
What is a mando? That's not even a class. Lesser spotted Merc/Mando? *** is that, some species? The lesser spotted mando?

The cloak works within 4m range, you shouldn't be in melee range with a Marauder in the first place. Force Cameo is one ability, Merc's have a root for creating distance. Merc's play a supporting role, not a melee front line tank role.

What does anything you're saying ANYTHING at all with the 25% HP Requirement for Undying Rage? I feel like I just got trolled.
Pax Imperius & Pax Dominus
Arash a.k.a. "Chuck Norris of PVP"

Gyronamics's Avatar


Gyronamics
10.24.2012 , 12:48 PM | #16
Quote: Originally Posted by AsiriusNazriel View Post
What is a mando? That's not even a class. Lesser spotted Merc/Mando? *** is that, some species? The lesser spotted mando?

The cloak works within 4m range, you shouldn't be in melee range with a Marauder in the first place. Force Cameo is one ability, Merc's have a root for creating distance. Merc's play a supporting role, not a melee front line tank role.

What does anything you're saying ANYTHING at all with the 25% HP Requirement for Undying Rage? I feel like I just got trolled.
Mercenary / Commando, lesser spotted in warzones. Flew past you there.

Shouldn't be in melee range, interesting since thats exactly what melee tries to do. Have a root on a 4m ability which breaks on damage on the worst pvp branch?

You know those classes well then and I turned up because of your understanding that a vanguard has a knockback.

AsiriusNazriel's Avatar


AsiriusNazriel
10.24.2012 , 01:07 PM | #17
Quote: Originally Posted by Gyronamics View Post
Mercenary / Commando, lesser spotted in warzones. Flew past you there.

Shouldn't be in melee range, interesting since thats exactly what melee tries to do. Have a root on a 4m ability which breaks on damage on the worst pvp branch?

You know those classes well then and I turned up because of your understanding that a vanguard has a knockback.
Yeah that mando thing flew over my head.

Vanguard has an extra stun instead of a knockback. The Merc root is there to root and kite, not to root and unload. It allows the Merc to try to run away. Mercs are not designed as a 1v1 class, they provide devastating support DPS and heals. So if you're a Merc and you think you can 1v1 a Mara, umm no you should kite and run away.
Pax Imperius & Pax Dominus
Arash a.k.a. "Chuck Norris of PVP"

Royox's Avatar


Royox
10.24.2012 , 04:28 PM | #18
Quote: Originally Posted by MondaySunday View Post
I know plenty about Vanguards and Powertechs and the majority of the good ones put up very high numbers.
I know plenty about Vanguards and Powertechs
Hell use your knockback
knockback

http://img809.imageshack.us/img809/5...adingthere.jpg
I was thinking the same xDD


VANGUARD DON'T HAVE KNOCKBACK

And 10m range IS NOT RANGED! It's melee. A mara can jump me in 10m range.
There's no way a PT/Assault Vanguard kite a marauder. The only one think you can do is try to kill him praying for him to have all his defensive skills on CD.



pd: On Vanguard forums the "conclussion" about "how to kite a marauder Rage as an Assault Vanguard" was "U cannot kite a marauder being Assault vanguard".

AsiriusNazriel's Avatar


AsiriusNazriel
10.24.2012 , 04:34 PM | #19
Quote: Originally Posted by Royox View Post
I was thinking the same xDD


VANGUARD DON'T HAVE KNOCKBACK

And 10m range IS NOT RANGED! It's melee. A mara can jump me in 10m range.
There's no way a PT/Assault Vanguard kite a marauder. The only one think you can do is try to kill him praying for him to have all his defensive skills on CD.



pd: On Vanguard forums the "conclussion" about "how to kite a marauder Rage as an Assault Vanguard" was "U cannot kite a marauder being Assault vanguard".
That's not true, you are certainly doing it wrong. Again, I know at least 4 PTs off top of my head that can kite any Mara/Sent (minus myself).

10m is a mid-range, it isn't melee. Melee is 4m. 10m is a kitable range.
Pax Imperius & Pax Dominus
Arash a.k.a. "Chuck Norris of PVP"

Royox's Avatar


Royox
10.24.2012 , 05:52 PM | #20
Quote: Originally Posted by AsiriusNazriel View Post
That's not true, you are certainly doing it wrong. Again, I know at least 4 PTs off top of my head that can kite any Mara/Sent (minus myself).

10m is a mid-range, it isn't melee. Melee is 4m. 10m is a kitable range.

Kitable range vs your 2 Leaps and crush and another slow mo skill and your +30% speed buff when u are invisibru......yeeeeeeeeah, kitable.

Those "PT" u know surelly are using the "Tactics" (republic side) tree witch has 1 skill that allows the Vanguard/PT to run more and cannot be slowed. I'm not using that tree and I can't use it now cause my WH gear is focused on Assault.