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Sorcerer Skill Tree Update

STAR WARS: The Old Republic > English > Classes
Sorcerer Skill Tree Update

ShupFace's Avatar


ShupFace
10.20.2012 , 08:08 PM | #1
I really like the idea of the Sith Sorcerer and I think there are some cool ideas in the skill tree, but I also think it could have been done better. Functionally the Sorcerer performs fine in PvE (though it's DPS is a bit behind), but in PvP it lacks burst and survivability. I have some ideas for how I would change the sorc class:

Madness:
The theme of this skill tree should be mental force powers. Less reliance on force lightning and more focus on dots and control to make it more of a support/kiting class. I would probably also pull death field as it seems more physical than mental.

Lightning:
The theme of this skill tree would be "unlimited power" (burst and aoe). Force lightning and lightning strike are your bread and butter with force storm and chain lightning as your aoe's. You could give up some dps for survability in the form of buffs to lightning shield.

Corruption:
The theme of this skill tree would be life stealing. I feel that the current sorc heals is pretty boring and standard, so it would be fun to add a different mechanism. For the sage mirror you could call it something else like, inspiration, but have the same mechanics.

Afterthought: It would also be nice if our melee attacks worked off willpower...

Indignatron's Avatar


Indignatron
10.20.2012 , 08:37 PM | #2
I haven't yet played a Sorc or Sage, but I do like the idea of more life-leeching abilities for the Sorc class as opposed to just traditional healing. However, since it is a mirror of the Sage it's hard to do that without changing that since there is nothing similar for the Sage side really. As an aside, what exactly do you mean melee attacks working off of willpower? If you're talking about the basic striking skill and such, they do use Willpower just like they do for Assassins.
The Shadowlands

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Angantyr | Hollande | Cilas | Cairine | Indignatus | Digotz

ShupFace's Avatar


ShupFace
10.20.2012 , 10:51 PM | #3
The sorcerer/sage already has some life leeching abilities:
  • Parasitism - Focused Insight
  • Deathfield - Force in Balance
  • Devour - Psychic Absorption

I would just be moving the life leeching out of madness/balance and making it more central to their healing mechanic...

AdmiralParmesan's Avatar


AdmiralParmesan
10.22.2012 , 03:31 PM | #4
Quote: Originally Posted by Indignatron View Post
As an aside, what exactly do you mean melee attacks working off of willpower? If you're talking about the basic striking skill and such, they do use Willpower just like they do for Assassins.
Actually sorc and sage melee attacks don't benefit from willpower at all. They get a small bonus from strength to melee crit and damage, but no willpower bonus like they should.

ShupFace's Avatar


ShupFace
10.24.2012 , 10:48 PM | #5
Here's an example of what I had in mind to make the Lightning tree more bursty:
  1. Move madness and wrath to lightning tree (replacing suppression and backlash maybe).
  2. Increase the damage on Lightning Strike (possibly just when wrath procs) so that it's at least a dps increase on just casting force lightning again.
  3. Lightning Storm could additionally reset the cooldown on Thundering Blast and make it insta-cast (may need to spec for this).

Your ideal rotation would then look like this:
Affliction (procs Barrage) > Force Lightning (procs Wrath) > Lightning Strike (procs Lightning Storm) > Thundering Blast (insta-crit)

TheNahash's Avatar


TheNahash
10.25.2012 , 07:35 AM | #6
Quote: Originally Posted by ShupFace View Post
I really like the idea of the Sith Sorcerer and I think there are some cool ideas in the skill tree, but I also think it could have been done better. Functionally the Sorcerer performs fine in PvE (though it's DPS is a bit behind), but in PvP it lacks burst and survivability. I have some ideas for how I would change the sorc class:

Madness:
The theme of this skill tree should be mental force powers. Less reliance on force lightning and more focus on dots and control to make it more of a support/kiting class. I would probably also pull death field as it seems more physical than mental.

Lightning:
The theme of this skill tree would be "unlimited power" (burst and aoe). Force lightning and lightning strike are your bread and butter with force storm and chain lightning as your aoe's. You could give up some dps for survability in the form of buffs to lightning shield.

Corruption:
The theme of this skill tree would be life stealing. I feel that the current sorc heals is pretty boring and standard, so it would be fun to add a different mechanism. For the sage mirror you could call it something else like, inspiration, but have the same mechanics.

Afterthought: It would also be nice if our melee attacks worked off willpower...
So, in a nutshell, you are asking them to
a. make Madness rely more on dots (of which we have just 3) without actually proposing an increase in damage (as if we aren't already relying on dots and low on DPS)
b. make Madness have no burst ability at all, by removing Deathfield, the one and only ability that does more than 3k instant damage
c. make Madness sorcerers, a light-armor wearing class, (even more) kiting-dependent and easy to kill, esp. for PVP.

And my question is:
Why don't you just ask them to get rid of the Madness tree altogether?

Indignatron's Avatar


Indignatron
10.25.2012 , 09:13 AM | #7
Quote: Originally Posted by ShupFace View Post
The sorcerer/sage already has some life leeching abilities:
  • Parasitism - Focused Insight
  • Deathfield - Force in Balance
  • Devour - Psychic Absorption

I would just be moving the life leeching out of madness/balance and making it more central to their healing mechanic...
Okay, I see what you're saying now. Moving abilities from a different tree isn't how I understood it from the first post, what I gathered from the first post originally (which may have been my fault from lack of sleep) was wanting different healing abilities. As for moving abilities around, like someone else said that's not really as viable either because then it detracts from that other tree. Changing other abilities to use this mechanic more for Sorcerers would be a better idea, but that would require a lot more work and fall into the issue I brought up before since it would make things less of a mirror. It is a good idea I think though to find some way to do it.

Quote: Originally Posted by AdmiralParmesan View Post
Actually sorc and sage melee attacks don't benefit from willpower at all. They get a small bonus from strength to melee crit and damage, but no willpower bonus like they should.
Ah, I wasn't aware of that since I haven't started my Sorc/Sage yet like I said before. That really doesn't make much sense then.
The Shadowlands

Ulýsses | Tyrfing | Kavarin | Tahnia | Marelda | Elýse
Angantyr | Hollande | Cilas | Cairine | Indignatus | Digotz

ShupFace's Avatar


ShupFace
10.25.2012 , 08:27 PM | #8
Quote: Originally Posted by TheNahash View Post
So, in a nutshell, you are asking them to
a. make Madness rely more on dots (of which we have just 3) without actually proposing an increase in damage (as if we aren't already relying on dots and low on DPS)
b. make Madness have no burst ability at all, by removing Deathfield, the one and only ability that does more than 3k instant damage
c. make Madness sorcerers, a light-armor wearing class, (even more) kiting-dependent and easy to kill, esp. for PVP.

And my question is:
Why don't you just ask them to get rid of the Madness tree altogether?
You might have noticed that my original post was not particularly in depth. That is because it was only intended as an overview. I don't want to gimp the Madness tree, I just want its purpose to be clarified.

Some of the ways I can think of to make Madness a more successful kiting spec include:
  1. Increase Survivability - Add a Defensive Cooldown
  2. Access to more CC - Move Backlash and/or Electric Bindings to Madness
  3. Increase the DPS of DoTs - Increase damage, reduce duration, immune to purge, add another DoT
  4. Boost Shock - Make it an execute ability

As for deathfield, if it was removed completely it would obviously need to be replaced with something else, but another option is to drop the life steal and then rename it something more appropriate for a mental power e.g. Cloud of Darkness.

EDIT:

Quote: Originally Posted by Indignatron View Post
Okay, I see what you're saying now. Moving abilities from a different tree isn't how I understood it from the first post, what I gathered from the first post originally (which may have been my fault from lack of sleep) was wanting different healing abilities. As for moving abilities around, like someone else said that's not really as viable either because then it detracts from that other tree. Changing other abilities to use this mechanic more for Sorcerers would be a better idea, but that would require a lot more work and fall into the issue I brought up before since it would make things less of a mirror. It is a good idea I think though to find some way to do it..
I'm sorry to have confused the issue so much :P

I have talked about moving abilities around between the madness and lightning tree a bit, as well as adding some new abilities in the mix. But for corruption I would pretty much like to revamp the whole skill tree to make it life-drain themed. The "trickle-healing" abilities in madness really aren't that helpful so I'm suggesting they be removed altogether. Although an alternative would be to make the trickle-healing more substantial and leave it where it is.

Digimanbyte_ID's Avatar


Digimanbyte_ID
10.27.2012 , 08:19 AM | #9
It would be nice if spamming lightning stike procced by wrath in madness would increase the damage of your DoT's with a self buff. Also the parasitism really needs to heal more and unnatural preservation getting high tier talent where when used you get a damage reduction for 12 seconds.

Lightning, well obviously Thundering blast should flat out be instant and it have those crit talent procs get affected by the spell. Unnatural preservation could consume some of your buffs to give you more health healed. To me it seems like the more I stand there casting my lightning spells the more faster and deadlier I should be until I run out of force or am forced to keep mobile to keep me from dying.

Also more basis sorcerer abilities like force crushing a person with a 1.5 second stun on 12 sec CD to do damage would be nice. I mean Sages and Sorcerors are pure force casters, we really need more basic force like abilities.

Hell it would be nice with willpower affecting our sabres damage output, tie that with force speed so we do like 12 strikes in that instant would be fun and have tumalt affect players with a shorter CD for sorcerors.

Those are just some ideas I am shooting out there.

Exiled-Phoenix's Avatar


Exiled-Phoenix
10.28.2012 , 10:34 AM | #10
Sorcs can heal themselves and have bubble which is defensive enough in lighting tree...
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