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1.4 Fixed Gunnery but Assault still needs help

STAR WARS: The Old Republic > English > Classes
1.4 Fixed Gunnery but Assault still needs help

HybridCode's Avatar


HybridCode
10.18.2012 , 10:53 PM | #1
I usually run assault spec for the mobility, but the new stun on stockstrike helps enough that gunnery is actually useful. I can do some real damage with gunnery spec now, but assault is still quite gimped. The big difference between assault for commandos and vanguards is how often you can proc HIB. The commando has full auto and charged bolts to proc HIB. No problem with full auto, it works well. However, charged bolts takes 1.5 secs, if you spec into it, to cast. During this time you are interrupted often and even if you do get it off it doesn't proc HIB more than half the time. I honestly rather use hammer shot and move around than risk standing still and not even proc HIB. Vanguards have 2 very strong instant attacks that proc HIB causing them to proc it more often. I suggest BW makes charged bolts an instant ability and just tone down the damage on it to balance this spec. Input?

xxIncubixx's Avatar


xxIncubixx
10.19.2012 , 04:26 AM | #2
what? stun? its a root... gunnery is still the ultimate garbage, to easily shut down, needs something to make immune to interrupts...

HybridCode's Avatar


HybridCode
10.19.2012 , 08:00 AM | #3
Ur right, root, I do think it works well enough to live though. I'm putting up some pretty good numbers now and I can actually solo Marauders occasionally. I couldn't do that before. I wish they would have kept the knockback and added the root though.

xxIncubixx's Avatar


xxIncubixx
10.19.2012 , 11:52 AM | #4
Quote: Originally Posted by HybridCode View Post
Ur right, root, I do think it works well enough to live though. I'm putting up some pretty good numbers now and I can actually solo Marauders occasionally. I couldn't do that before. I wish they would have kept the knockback and added the root though.
+1 they shouldnt have removed the knockback...

rob_y's Avatar


rob_y
10.19.2012 , 12:23 PM | #5
In PvP I don't usually use charged bolts. Like you said, it isn't worth trying to cast and unlike full auto if you're interrupted you don't proc HiB.

Some advantages Commandos have over Vanguards (Assault spec) to make up for increased HiB difficulty:

30m range on Incendiary round
30m range on assault plastique
Higher base damage from assault cannon

And post-1.4 Assault Commandos can load up a lot of burst with sticky grenade, assault plastique, a couple of DOTs ticking simultaneously, and a well-timed HiB. All from 30m. And you can still reproc HiB one extra time every 15 sec, without using charged bolts.
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HybridCode's Avatar


HybridCode
10.19.2012 , 05:49 PM | #6
The range is cool and all, but it's not enough compared to the fact that Vanguards proc HIB probably about 35% more often and the abilities that they use to do so are so strong. I have a 50 Vanguard with full battlemaster that outdamages my commando in full warhero fully mod'ed when they are both assault. It's easy to close the distance with a Vanguard, and we you do, you can actually do some damage. I'm sorry but even with distance I think they are plain and simply unbalanced.

Gyronamics's Avatar


Gyronamics
10.20.2012 , 06:12 AM | #7
Tone down the damage on Charged Bolts?

That sounds really useful for raiders.

In case you didn't know, CB doesn't hit as hard as GR because it has no armour penetration.

TalonVII's Avatar


TalonVII
10.20.2012 , 09:59 AM | #8
hell for vanguard you don't even have to use any attacks to setup HiB. Just go to plasma cell, and spam hammer shot till the other guy is on fire and then BAM HiB, then you go into your other attacks while HiB recharges then hit it again.

It's actually pretty easy to get HiB going for a vanguard. I don't know, i have a lvl 43 Vanguard and i am thinking about just going all the way up on Assault but on the other hand i do love that gut shot attack.
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klham's Avatar


klham
10.20.2012 , 07:19 PM | #9
Disagree that 1.4 fixed Gunnery. The AC as a whole (regardless of which tree it's spec'd into) needs some new survival tools in order to place it on par with other ACs in terms of both survivability and utility in PvP.

Gyronamics's Avatar


Gyronamics
10.21.2012 , 03:22 AM | #10
Quote: Originally Posted by klham View Post
Disagree that 1.4 fixed Gunnery. The AC as a whole (regardless of which tree it's spec'd into) needs some new survival tools in order to place it on par with other ACs in terms of both survivability and utility in PvP.
Healing is solid.