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Free-to-Play Preview #1

First BioWare Post First BioWare Post

Avalean's Avatar


Avalean
10.22.2012 , 02:21 AM | #101
A few ideas as we enter this new phase of the development.
1) Instead of putting out for videos just give a written update and then use the saved cash for updating your space combat areas and other suggestions below.

Have a look at games such as freelancer, Wing Commander, and Privateer. Use the same concepts to allow for in space team missions, Asteroid Mining of rare metals and possibly space combat PVP War Zones. I find the linear and railroad style of play reminiscent of the old rebel assault games which were fun in their day but get a grip folks I do not pay for a 3 or 5 thousand dollar computer system to play games from 20 years ago which gives me no actual gaming options other than up / down / little to the left, and now a little to the right. Now Multiplayer options, no team play options, no space missions options what gives? I find it boring, limiting and actually a little insulting to my mental level of space flight simulation comprehension and gaming abilities.…

2) PLEASE raise the cap on war zone and ranked war zone commendations the current cap is FAR too low to be practical for PVPing guilds and teams.
A) Simply add two zeros to the end of each so it is 200,000 War Zone and 375,000 Ranked.
B) Lower the level from 40 to 30 to transfer Commendations to ranked commendations as well.

This should for the short term resolve many problems people have concerning the lower ranged cap of commendations of both types.

3) Allow for Multiple tree specked talents. It becomes a massive time consumer when my OPs party is short a healer and I have to go and PAY FOR and then revamp my Sorcerer DPS into a healer to fill in the gap then next day have to go PA FOR and respect my Sorcerer back to DPS to play with my PVP Team. It seems it would make more sense and be more practical to allow characters to have two trees which could be specked at the same time with their points and then IF NOT IN COMBAT, be able to switch to the alternate tree according to PVE PVP FPs and OPs team needs. So sorcerers, Bounty hunters or consular’s could be specked for healer and DPS, Other classes could be dual specked and able to swap between DPS forms as needed due to mission or party constraints, Tanks could have the ability as needed to swap between say a primary tank and a defensive or secondary tank tree. Due to the complexity and constant changing of the game as it grows and develops this to me seems a practical advancement to character development and versatility for the gamers.

4) Allow for a "STOP EXPERINCE POINTS" paid option. A major problem our guild at least has as we get new low level members is not having low level characters to assist them without having to create a character level that character to a certain point, THEN delete the character to make a new one to go assist a new low level member since the low level character is gaining experience as we assist the newbie at the same time.

If player had the option to pay say 1000 credits to stop their experience progression while still getting legacy experience, guilds or even individuals if not in a guild could easily then have 8 slots to play and use fully to desires, then 4 others to formulate say 2 low level or medium level PVP Characters for guild PVP Zones or low and medium PVE characters to assist new or low level players without sucking all of their experience away due to massive level differences while still remaining at that set level.

Under this concept, a player then could have say a level 20 and 40 character stopped and not gaining experience while still assisting new players of low to intermediate levels on a fair playing field and still for themself building their social, light / dark side, and legacy points accordingly on both faction sides.

This would as well allow for those who enjoy low level PVP Zones to at a max stop their character experience progression at or before level 49 and still enjoy the nonranked PVP Zones with their friends and guildies of lower levels.

I realize some of these will require moderate to extensive development and reprogramming such as the space missions and space combat full 3D movement abilities. Others however are as simple as the warzone commendations of added 2 zeros to the max held of .... in the program to raise those commendation caps and the allotment of 2 talent skill tress instead of a single one along with the payment for a stop to experience gained ONLY are simply minor adjustments to already established program data.

By applying these suggestions I can see over a 25%+ gain if not 50% or more, of game content and playability which would as well constitute more revenue gains IF you allotted some of these changes for the Subscription members only.

Want dual talent trees? Subscribe..
Want Ability to start and stop experience gains? Subscribe...
Want access to the Space mining, PVP and team mission’s zones? Subscribe..
Well you get the idea.

Avalean
"Gaming for over 30 years now and still going forward"

Avalean's Avatar


Avalean
10.22.2012 , 03:02 AM | #102
OH OH!!! Can I buy a cute little Rift Acklay pet with my cartel coins that follows me around and if I stand in place for 4 or 5 minutes it will either sit down and use one of its front claws to point at its mouth to beg for food, or walk around me in a circle then curl up into a little ball with ZZzzzzzss coming off of it?

PS I like the restrictions on F2P.. You want the full Monty then pay for it as it cost cash to pay for servers, electricity "which the cost keeps rising for that alone", Tech support "opps sorry that is none existent right now but something useful to think about adding!!", Race and slot restrictions are a nice touch exactly what my guild originally was saying SHOULD be done. The limit on PVP I not so sure of unless a few modifications are made, as there are many flaws and bugs in the PVP program now as is. Say give them the 3 a day but IF they are DCed or Leave a War Zone with-in the first 2 Minutes it is not counted against them.
Also speaking of LEAVING war zones, I honestly think there should be a penalty for leaving a warzone, something like a 15 or 20 minute ban on entering any new WZs if you intentionally select and leave a warzone. I know at times I have been in a WZ and due to internet connections have DCed so there would have to be a qualifier for the penalty such as the selection and then approval to leave a warzone before it is completed by the player.
Yes one could simply shut the game off then restart possibly to avoid this but I am confident the development staff could if they wished devise some fair means of dealing with this bothersome issue. I hate walking into a WZ half way through or just as they are losing at the end, so have waste my time in the queue to start with, then to have to be forced to requeue so more wasted game time, AND I still got nothing for entering the zone to start with. As a PAYED subscriber that I consider a definite problem for member retention over this petty give me everything AND allow me to play for free issues. Pay to play or Subscription as many call it is simply a fact of the world today. So deal with it and or move on want free to play go try World of Tanks or Wizard 101, Oh ya forgot, they also have limitations on F2P with the option of "you want the full Monty then subscribe".
Avalean

Menelic's Avatar


Menelic
10.22.2012 , 03:37 AM | #103
Just two things to point toward F2P and the course of the game itself:

1. Make the purchase of subscription available on galactic market for creds. There is a ton of people who have real money and shortage of creds. On the other hand there is ton of ppl who have creds and no money for subscription. This way U make much more money together with F2P option since F2P players wont have to buy subscription in order to get high content, but U get the many for it ... .-)

2. I would appreciate an epic story line worth at least a month of daily playing to be able to change the faction. This would be just awsome to be able to quest through a storyline from light side to dark side (Republic to Empire) and back!!!! And also, it would be a totally new MMO feature!

GL

Avalean's Avatar


Avalean
10.22.2012 , 03:38 AM | #104
OK, I have FNIALLY gotten through all of the postings and concepts in this thread to date. So my final suggestions are as such.
1) If you PAID for the game originally and have had a continual subscription up until day one of the free to play release, then you should have no restrictions if you stop your subscription on THOSE specific characters and races you have developed. In short, you have access to them but under the limited format which is 4 or 6 ACTIVATED characters at a time. This I think has been covered enough and is the general idea originally to start with.

2) Much has been said on limited PVP war zones. Why not simply allow unlimited low level war zones while requiring 50 and above ranked warzones to require subscription? It seems that would for now solve the problem. Sorry even if you were previously a subscriber and bought the game this is a subscription ONLY option now. As for Flash points and Ops, the 3 low level Flashpoints found on the station should be enough to give people a taste of that so they get those three to play once every 24 hours for each FP, Anything else is subscription only simple enough.

3) The entire "Cartel Coin" thing I think is really a ruse to make people think they are getting more for a subscription, or to have subscribed players pay real money extra for unreal useless items to start with. That may work for the 12 to 15 year old range which has mommies and daddies credit card access.
But eventually the parents WILL catch on quickly and POOF end that little money maker. As someone who lives on a budget I can say with certainty, "I paid for the game, I pay for a subscription and have since day one and will continue to do so, But if you go adding more to my cash outflow (Pay for expansions, pay for extras, pay for this as you have no other way to access it), no matter how much I may like the game and those I play with, I am gone baby GONE!", enough said on that.

4) Game content is laggy at best right now, but I would rather see more content rather than simply the same old MMO routine of add more levels, add more armor, make what is there harder to do with the same number of people.
So, instead of the same old armor and level arms race routine, why not make as stated before in one of my post, the space combat fully 3D in control and interaction? Why not allow for space group missions / quest / and PVP combat, Oh and asteroid mining for underworld metals there is not enough underworld metals skills missions anyway so a good way to add to those. “Companion gifts? We don’t need any of your stinking companion gifts, give me Underworld metals and compounds!!!!” The technology is there to do this easily, the programs have been done years ago, seems you are limiting yourselves for no advantageous reason other than a lack of imagination on your concepts teams, so you are trying to recoup the losses with this supposedly F2P stuff.

Common folks you could do so much more with what you already have if you put some imagination into it. Heck need imagination providers? I have SKYPE, let us voice conference, you can have some of my imagination for free, the spouse says I have too much for my own good anyway!

Avalean

Draekos's Avatar


Draekos
10.22.2012 , 03:43 AM | #105
Quote: Originally Posted by Avalean View Post
OK, I have FNIALLY gotten through all of the postings and concepts in this thread to date. So my final suggestions are as such.
1) If you PAID for the game originally and have had a continual subscription up until day one of the free to play release, then you should have no restrictions if you stop your subscription on THOSE specific characters and races you have developed. In short, you have access to them but under the limited format which is 4 or 6 ACTIVATED characters at a time. This I think has been covered enough and is the general idea originally to start with.
I don't get this at all. If they quit and are no longer supporting the game why should they get full access? Currently if you quit you get nothing. Why would they let people come back and play like nothing has changed without paying anything at all? The whole point is to fund further development of the game. As a sub I have zero desire to pay for other players who can't be bothered to support a game they are playing.
Currently playing Nhatt Sixpack on the Bastion.

CinderBane's Avatar


CinderBane
10.22.2012 , 07:02 AM | #106
A full-blown trailer to tell us:

1. F2P Players will be able to choose from 3 races
2. F2P Players will be limited to 3 warzones per week
3. There will be a cash-shop - more details to come (same thing you've said since you announced F2P...)

You have got to be kidding me.

How many bugs could you have fixed with the resources you used to develop this completely uninformative trailer?

(You folks seriously need to learn how to prioritize)

Brewski's Avatar


Brewski
10.22.2012 , 08:58 AM | #107
Quote: Originally Posted by CinderBane View Post
A full-blown trailer to tell us:

1. F2P Players will be able to choose from 3 races
2. F2P Players will be limited to 3 warzones per week
3. There will be a cash-shop - more details to come (same thing you've said since you announced F2P...)

You have got to be kidding me.

How many bugs could you have fixed with the resources you used to develop this completely uninformative trailer?

(You folks seriously need to learn how to prioritize)
I think we can be fairly certain that no actual developer time was spent on this trailer.

People really need to work on separating the development side of this game from PR/Marketing/Community side. The same people do not work in both areas.

jjjojo's Avatar


jjjojo
10.22.2012 , 09:12 AM | #108
i have only one question? ill there be options to buy more character slot with the new cartel market?
The Wendt Legacy
Guardian lvl 50, Gunslinger lvl 50, Commando lvl 50
Marauder lvl 50, Sorcerer lvl 50, Powertech lvl 50

Datku's Avatar


Datku
10.22.2012 , 12:10 PM | #109
Quote: Originally Posted by Iceman_sith View Post
Looks good. But as a paying subscriber, why are you giving the F2p people only 3 Warzones per week???????? This shouldn't even be on the table, either unlimited or a high number, I want these people to increase the number of Warzones running on the servers especially in off peek, 3 Warzones is nothing, it's just nothing, what if they get in a Warzone that has 1 minute left. End of story that number most rise or the whole of the Internet will lash out on swtor again.

You just have to increase that number. If you want to give the a taste.
Umm Free to Play doesn't mean give everything away for free. Means you can play for free but if you want anything extra its gonna cost ya. See so many people saying what only 3 WZ matches a week? That isn't going to help that needs to be increased for reasons X, Y, X, AA, BB, CC etc. What I am hearing is "Wahhh I wanted to F2P but all I do is PvP and now I am going to be limited to only 3 matches a week?" You want to PvP pay for more matches or subscribe. All you PvP types have convinced the Production team that the real money in a MMO is from the PvP crowd....that the PvE crowd is a necessarily evil but the real bang for a MMO is PvP. So yea 3 matches a week works out well to motivate the big PvP money train to either sub or buy more matches. Consider the 3 WZ matches a teaser to get you to buy more. If you give 20-30 matches a week as some people are pushing for, then the majority of PvP players (ie the big money as you PvPers claim) will have no reason to subscribe or buy content yet still demand your voices be heard above all others when it comes to changes and class balance.
~~~
Krayt Dragon

Lilura 50 Sorc, Kilva 40 Sniper, Datku 40 Power Tech, Ciedoc 50 Marauder

Daaken's Avatar


Daaken
10.22.2012 , 01:01 PM | #110
1) A more enjoyable PvP experience for subs & f2p alike via Solo ranked warzones, utilizing a ranking system akin to a fantasy football point system. I think such a system would be necessary, as someone who may do little damage / healing / whatever, may be one of that WZ's better players, and should be rewarded for it. Further I think a "ladder bracket" style ranking system would keep players lucky enough to get in a bunch of great PUGs but otherwise stink from dragging down gamers playing at a consistent level.

And IMO, ranking shouldn't be based on Level or Valor rank. Time in game DOES NOT always equal better players! How many times has this happened to you: a) You get the huttball, start receiving focus fire, and see NOBODY to pass to (only to notice a swarm of teammates going for kills in your team's pit on res)? b) You're alone guarding a turret in Denova, because your teammates are busy chasing an opponent down the hill, you get destroyed by the 2-3 stealthers who snuck by them, and lose the node? c) You call out inc's on the Voidstar door your're guarding well in advance of your death, but nobody shows up (and no, they're not all stuck in the res area)?

A system that recognizes players for doing the little, non-glamorous work that results in better team play would result in consistently enjoyable PUGs & more importantly, give players impetus to improve & hence invest more time in the game.

2) In-game voice comms for ops / raid / WZ groups, free to all sub'd players & available a la carte for f2p'ers. I don't think it makes sense to have it available for general chat, both b/c of trolls & of the ridiculous bandwidth it'd hog. And ever since the consolidation, it's not like there aren't a few extra servers / available bandwidth to make this happen.

As a side note, a handy comm function available for subs & f2p alike would be a text macro for calling out inc's. Not only would that help with communication speed, but it'd be a solid metric for the above mentioned solo-ranked warzones (ie: [Time of death] - [Time inc call macro activation] = A*[ranking points], where A is some weighting coefficient). Might be nice to have the call-out tied to an voice-over comment ... eh, it's a thought.

3) Unlimited PvP for subs & f2p'ers. No brainer. If solo ranked WZ's happen then both guilded & solo players have a sort of end-game content. I'll be frank, when I was on a low-pop server I only PvP'd a few times a week, and didn't enjoy it. Since the merger, it's added an additional level of enjoyment for me. Giving f2p'ers 3 games a week won't be a good experience, and won't attract them to / keep them in the game.

4) Subs getting an extra skill tree points, capped at I dunno ... 5 (random #, not based on anything). I think subs need something tangible & exclusive that rewards them for their monetary investment, and it shouldn't be something piddly like access to a vendor for stuff most of which they won't want. For showing the extra love to BW, subs should get exclusive access to something that will have high appeal to all of them & is unavailable to f2p'ers. If implemented with the solo ranked WZ's, the extra points will be a wash secondary to how the gamer utilizes them anyway. BUT, subs will have a more enjoyable experience regardless of skill level & feel like BW is looking out for them at the same time.

5) I don't just love, I lurve Avalean's above idea for having 2 saved skill trees that can be switched without having to pay for a respec. In guild ops I like to tank, but in PvP I go with a DPS build. To 1) not have to travel to fleet to switch specs and b) being able to switch for free / a static, reasonable cost would be wonderful. I'm fine with changing the distribution within one of the skill trees being fair game for the current system though.


Just my $0.02.