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Stupid F2P Restrictions


Hekati's Avatar


Hekati
10.17.2012 , 11:58 AM | #181
Quote: Originally Posted by Monoth View Post
So your suggestion is just to cut the subscription price in half.....

F2P is not for people who have been playing for the last 10 months and have several 50's all pimped out, F2P is for new players or players who didn't stick with SWTOR to even get to 50 due to fee's to give SWTOR another shot, Bioware's hope is with new content being added that people will subscribe to the game...

The complaints I'm seeing are from existing customers who have been playing the game the last 10 months that now want a FREE subscription yet keep basically everything they have... like that makes any sense from a business perspective....

This F2P setup is only for:
1) New Players who never tried a MMO or people who want to try it before leaving there existing MMO
2) To get Players who left shortly after launch to give it another shot
3) People who can't play 24/7 and only maybe play 1-2 weeks out of a month

For people who want to play on a regular basis it only makes sense to subscribe to the game...

The people complaining are just existing players who are trying to figure out how to get something for nothing, if they didn't like the game or didn't think it was worth paying for they would of left a long time ago. There just hoping by complaining they can get Bioware to give them more game for free...
All of the this^^. And trust me, I'm not rolling in dough by any means, but if you really want the full experience, there has to be a way to scrape up $15/month. Do your grocery shopping at Dollar Tree. Clip coupons. Skip Starbucks. Because if you're able to afford the Internet access that you need to play for free, you can manage another $15/month. JMO, of course.
Han shot first. Anyone who says otherwise is a Gungan.

Tommot's Avatar


Tommot
10.17.2012 , 12:01 PM | #182
Wasn't the purpose of the F2P model to attract people to the game who weren't willing/able to pay the $15 a month? If so, then I don't know what they're thinking with these limitations. BW/EA is essentially just creating an extended trial version of the game. I'll still be paying my subscription, but I'm no longer going to try to convince my friends to come play this with me once F2P goes live anymore. Why? Because I know they'd hate it.

The reason for that is because of how obviously frustrating all these limitations are. Placing a limited number of deaths for local revival will do nothing but create a reduction in the amount of fun a player can have (along with many of the other restrictions). People who are new to the game are going to die more than the rest of us. In BWs mind, I guess they think this will incentivize them to buy the pass or even subscribe, in reality it will just cause frustration and make people quit.

Give them a REAL taste of the game so people actually stick around long enough to realize the game is actually very fun. It's nearly impossible to have fun with these kinds of restrictions and will cause people to quit before they're even able to realize what a great game this is.

Please reconsider some of these restrictions. I want this game to succeed and I really think it can if this is done correctly.
Roswin - 50 Jedi Sentinel | Vaelin - 50 Sith Juggernaut | Kordis - 50 Sith Marauder | Vaelis - 50 Sith Assassin | Tylus - 50 Sniper
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Blarpped's Avatar


Blarpped
10.17.2012 , 12:10 PM | #183
It's pretty obvious they want to make playing the game inconvenient for F2P players so those players will become frustrated and spend money or sub. That's a pretty bold assumption since most gamers will just find another, less restrictive, F2P game to play. If I become frustrated playing a game, I don't think to myself, "Well, I'll just give them some more of my money." I quit. I don't think such a restrictive model is going to help this game at all.

Entice gamers to come play F2P. Let them have access to everything. Put fluff and some legacy perks in the cash shop. Don't punish them for trying to play. Don't restrict content. Bah, I'm not sure what I expected from EA, but I thought F2P might see this game get some legs again.

PlagaNerezza's Avatar


PlagaNerezza
10.17.2012 , 12:14 PM | #184
Quote: Originally Posted by Monoth View Post
So your suggestion is just to cut the subscription price in half.....

F2P is not for people who have been playing for the last 10 months and have several 50's all pimped out, F2P is for new players or players who didn't stick with SWTOR to even get to 50 due to fee's to give SWTOR another shot, Bioware's hope is with new content being added that people will subscribe to the game...

The complaints I'm seeing are from existing customers who have been playing the game the last 10 months that now want a FREE subscription yet keep basically everything they have... like that makes any sense from a business perspective....

This F2P setup is only for:
1) New Players who never tried a MMO or people who want to try it before leaving there existing MMO
2) To get Players who left shortly after launch to give it another shot
3) People who can't play 24/7 and only maybe play 1-2 weeks out of a month

For people who want to play on a regular basis it only makes sense to subscribe to the game...

The people complaining are just existing players who are trying to figure out how to get something for nothing, if they didn't like the game or didn't think it was worth paying for they would of left a long time ago. There just hoping by complaining they can get Bioware to give them more game for free...
I don't care about f2p. All I am saying is that I only experience by biowares own admission being a pvp player 1/3 the game. Yet I pay full price per month. So let me pay for half, which I am 100% sure that when all is said and done with the game is going to be possible with f2p and cartel coins.

Instead of having a ton of nonsense just make it simple. Oh first I have to buy purple access. Now I have to buy weekly pvp pass. Maybe I buy the expanded inventory or bank.

What does that cost per month?

Now what does a monthly fee cost?

How does that help them?

Its going to end up costing them.
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OsarionRDM's Avatar


OsarionRDM
10.17.2012 , 12:18 PM | #185
You get what you pay for.
I find your over-inflated sense of self worth disturbing.

Durasturan's Avatar


Durasturan
10.17.2012 , 12:19 PM | #186
Quote: Originally Posted by OsarionRDM View Post
You get what you pay for.
LOL. Looks like someone doesn't understand how a post-industrial economy works.

MoltenRog's Avatar


MoltenRog
10.17.2012 , 12:26 PM | #187
Once again quite a few people are lost, I still pay for this game, this is mainly aimed at new players and the impacts on returning players, not all restrictions apply to both, some people in this thread have used their brain and made valid points, others have just gone on to try and troll me by saying, I should start paying for a game i already pay for and that my points are invalid because they don't exist, even though its on the main website.

So when this game goes free to play, will we see it on steam or will EA boast that Origin still has potential although it fails in all categories.

Trews's Avatar


Trews
10.17.2012 , 12:27 PM | #188
Quote: Originally Posted by Coldin View Post
SWTOR is competing for money against many other compelling games. $15 may be a pittance, but it's $15 I could be spending elsewhere for more content. I could go over to GW2 right now, and play as much PVP as I wanted, and it wouldn't cost me a single extra cent.
And when F2P hits, you'll be able to come over to SWTOR and play all the amazing voiced over story content you want (that you can't get in GW2)

It works both ways.

DarthMeerkat's Avatar


DarthMeerkat
10.17.2012 , 12:29 PM | #189
Quote: Originally Posted by Blarpped View Post
It's pretty obvious they want to make playing the game inconvenient for F2P players so those players will become frustrated and spend money or sub. That's a pretty bold assumption since most gamers will just find another, less restrictive, F2P game to play. If I become frustrated playing a game, I don't think to myself, "Well, I'll just give them some more of my money." I quit. I don't think such a restrictive model is going to help this game at all.

Entice gamers to come play F2P. Let them have access to everything. Put fluff and some legacy perks in the cash shop. Don't punish them for trying to play. Don't restrict content. .
It's obvious you've never played LOTRO or EQII.

In LOTRO, you had to pay money to unlock their taxi system and unlock zones to level also (Until recently) you could do no monster play at all (and even now its restrictive).

In EQ 2 is what they seem to be modeling this after, in it everything was doable save for crap like bank slots character slot money you can have ext ext. Problem was you had to pay to equip gear you found in dungeons. This sucked once they added a dungeon finder, master craft also made PvPing as a F2P or even silver member pretty unbalanced.

Assuming the price to unlock a weekly (or even daily) pass to unlimited WZ/FP is reasonable, something along the lines of 2-4$ a week, we should be good.

My suggestion to Bioware would be to have something of a silver member ship like EQII had, it would be a one time purchase that would lax the restrictions a bit, say 5 or 6 WZ and FP a week.
DDE

Durasturan's Avatar


Durasturan
10.17.2012 , 12:29 PM | #190
Quote: Originally Posted by Coldin View Post
Plenty. Do you really think F2P games earn their money solely from subscriptions? Subscribers are only part of the equation. As I understand it, DDO/LOTRO/STO are all doing just fine by giving their F2P's new purchasable content. In fact, LOTRO just launched it's new expansion with hundreds of new quests, and people purchased that gladly.
I've had positive experiences with both DDO and LOTRO and if SWTOR was using their models I would be more than optimistic about their chances at success. But it's almost like they took a look at most models and said "NAH, let's take this to the extreme of nickle and diming the customer."

Paying for content is good.
Paying for systems is bad, because without those systems the game becomes boring, frustrating, and slow. People get angry and quit.

I really wish they took a closer look at DDO and LOTRO and followed their approaches...