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Stupid F2P Restrictions


NasherUK's Avatar


NasherUK
10.17.2012 , 11:06 AM | #161
5 deaths then you have to go back to the main med center isn't bad. How many times do you actually die during questing? Barely ever...

Coldin's Avatar


Coldin
10.17.2012 , 11:07 AM | #162
Quote: Originally Posted by FlyinSpaghetti View Post
F2P games are usually pay to skip the grind, or grind like mad to play with the content you want for free. My guess is these weekly passes will be purchasable with cartel coins, however getting enough cartel coins for them would be no easy task so you'll either have to grind endless dailies and other content for enough coins a pass or pay up actual cash to skip the grind and play away.

That's what most F2P games would do, just hope they're not too greedy and only have the weekly passes as cash purchases and the cartel coins being useless items.

As I recall, there is no in-game way to earn Cartel Coins. If you want to unlock these restrictions you HAVE to pay real-world money. So there is no way to grind up enough coins.

PlagaNerezza's Avatar


PlagaNerezza
10.17.2012 , 11:07 AM | #163
Weekly unlimited access to end game content is a joke.

It will quickly be changed. You've not introduced a f2p model. You've introduced a gimped game mode with a stupid payment model.

Let me do you a simple favor. Cartel Coins. People around the world have currency. We don't need your made up currency. You'll find it universally panned and mocked.

Just give people cash credits on there account. Introduce a cash shop. Let me buy additional game time, or whatever trash your selling.

Leave only unlimited PvP and unlimited PVE.

Allow people to pay to unlock just that end game content they want. If you want both the sum = 14.99. If you want other trinkets on the shop like armor skins, or other bs, please introduce it.

The rest of this F2P model does the following:

Makes the game suck to play.

You want to make it so it sucks to play?

Why not give them permanent open pvp status and any subscriber can instant kill them and laugh at them?

F2P should not equal terrible gameplay.

You walk everywhere!
You heres no armor. Heres no weapons. Heres 1 crew skill. What you want to craft? LOL! You want to play as Chiss? Haha. You sucker.

Ripping people off in f2p isn't a great way to get subscribers. It is a way to get universally mocked.

Just make everyone who wants to keep playing past 50 pay at least $7.49.

If you want to level all classes and do all the stuff sub 50 go ahead. If you want to play end game its going to cost you something.

Making new players you are "recruiting" in have a bad experience isn't going to convert them to subscribers or paying customers.
Judust Jax
7 days of free subscription! A free server transfer! + More Goodies!
New & Returning Players. Give a Click and Get a Click!
http://www.swtor.com/r/zTCMYK!

Tim-ONeil's Avatar


Tim-ONeil
10.17.2012 , 11:08 AM | #164
Quote: Originally Posted by Illyean View Post
I dont see how this f2p model is supposed to entice players back, any ex-player who is looking to return but has been put off by the sub is not going to come back to this highly restricted and limited sub set of the game, are they?
Specifically it allows them to sample the game- which has improved significantly since they left. It's going to be a value judgement to the individual to decide if they want to come back at that point but they get a 'preview' of the game without further initial monetary investment.

The point people miss here is that the model opens the game up to a non traditional MMO sect that might otherwise have never tried it while gradually getting them used to the MMO subscription environment of a AAA title.

When I started playing MMOs the $15 per month was standard in all MMOs. That's the MMO environment I 'grew up' in and if you wanted to play it was accepted. Player attitudes about entitlement were different back then too.

Console gaming really expanded the potential gamer pool and changed people's expectations on subscriptions. That and a flood of sub par MMO's that adopted a more lucrative FTP model changed the landscape of what was considered value in gaming.

Initially FTP was reserved for very poor games that would not be able to compete with AAA titles and generate the revenue needed to survive and continue operations. Over time as WoW continued to dominate the western MMO landscape more and more older existing AAA titles moved to the FTP model to try to further increase revenue.

That system combined with console gaming has lead us to the age of gamer entitlement. I like it but I don't want to pay $15 per month for it is the mantra of this generation while they are completely comfortable buying 2-3 $60 console games per month that might give them 8-10 hours of game play each. The FTP model will help bridge the gap back to a subscription based service.
Rhèy Phin
Kýló Nemonica
The Ren Legacy Server: Ebon Hawk US/EAST

bravotwentysev's Avatar


bravotwentysev
10.17.2012 , 11:16 AM | #165
Quote: Originally Posted by PlagaNerezza View Post
Weekly unlimited access to end game content is a joke.

It will quickly be changed. You've not introduced a f2p model. You've introduced a gimped game mode with a stupid payment model.

Let me do you a simple favor. Cartel Coins. People around the world have currency. We don't need your made up currency. You'll find it universally panned and mocked.

Just give people cash credits on there account. Introduce a cash shop. Let me buy additional game time, or whatever trash your selling.

Leave only unlimited PvP and unlimited PVE.

Allow people to pay to unlock just that end game content they want. If you want both the sum = 14.99. If you want other trinkets on the shop like armor skins, or other bs, please introduce it.

The rest of this F2P model does the following:

Makes the game suck to play.

You want to make it so it sucks to play?

Why not give them permanent open pvp status and any subscriber can instant kill them and laugh at them?

F2P should not equal terrible gameplay.

You walk everywhere!
You heres no armor. Heres no weapons. Heres 1 crew skill. What you want to craft? LOL! You want to play as Chiss? Haha. You sucker.

Ripping people off in f2p isn't a great way to get subscribers. It is a way to get universally mocked.

Just make everyone who wants to keep playing past 50 pay at least $7.49.

If you want to level all classes and do all the stuff sub 50 go ahead. If you want to play end game its going to cost you something.

Making new players you are "recruiting" in have a bad experience isn't going to convert them to subscribers or paying customers.
Now again your asking for more for free. WZ's is an area that alot of players only do. PVE is a an area that players only do.

Giving unlimted PVP and PVE defeats the purpose of a F2P. End game cant be the only advantage a sub player has over a F2P player.

HanStyle's Avatar


HanStyle
10.17.2012 , 11:17 AM | #166
im shocked to see even ppl are whining about f2p features, what were you expecting ? game is good , if you want to play pay for it, or if you dont get the hell out

PlagaNerezza's Avatar


PlagaNerezza
10.17.2012 , 11:19 AM | #167
Quote: Originally Posted by Tim-ONeil View Post
Specifically it allows them to sample the game- which has improved significantly since they left. It's going to be a value judgement to the individual to decide if they want to come back at that point but they get a 'preview' of the game without further initial monetary investment.

The point people miss here is that the model opens the game up to a non traditional MMO sect that might otherwise have never tried it while gradually getting them used to the MMO subscription environment of a AAA title.

When I started playing MMOs the $15 per month was standard in all MMOs. That's the MMO environment I 'grew up' in and if you wanted to play it was accepted. Player attitudes about entitlement were different back then too.

Console gaming really expanded the potential gamer pool and changed people's expectations on subscriptions. That and a flood of sub par MMO's that adopted a more lucrative FTP model changed the landscape of what was considered value in gaming.

Initially FTP was reserved for very poor games that would not be able to compete with AAA titles and generate the revenue needed to survive and continue operations. Over time as WoW continued to dominate the western MMO landscape more and more older existing AAA titles moved to the FTP model to try to further increase revenue.

That system combined with console gaming has lead us to the age of gamer entitlement. I like it but I don't want to pay $15 per month for it is the mantra of this generation. The FTP model will help bridge the gap back to a subscription based service.
The introduction of a FTP model in games with both models has been shown to decrease subscribers in those games. The problem is once you give it away for free to one customer group, everyone asks for it to be free.

The music industry very much will tell you that the only way to get people to pay is removing the ftp options. If people can get it for free they will not pay no matter the quality or service.

Cartel Coins should be a revenue enhancement. Not an attempt at getting customers who refuse to pay for your game to pay for something they want and/or expect to be free.
Judust Jax
7 days of free subscription! A free server transfer! + More Goodies!
New & Returning Players. Give a Click and Get a Click!
http://www.swtor.com/r/zTCMYK!

Coldin's Avatar


Coldin
10.17.2012 , 11:30 AM | #168
Quote: Originally Posted by Tim-ONeil View Post
Specifically it allows them to sample the game- which has improved significantly since they left. It's going to be a value judgement to the individual to decide if they want to come back at that point but they get a 'preview' of the game without further initial monetary investment.
.
Significantly improved is pretty subjective actually. And it really depends when the player stopped playing. Gearing up to battlemaster in PVP is a lot easier, but in some respects the gear disparity is even worse. There's still no actual story updates to the game, so players that want more interaction with companions and personalized instances have no reason to play. Only a couple new operations have been added, and those are completely locked out. Only two new flashpoints have been added. Plus a player has to pay an extra fee to even wear the gear required to run them. In some respects, class balance is even worse since the last update, but that is admittedly depending on what class you play.

Look, there should be a cost to unlocking some of this content. But it should be one flat fee. Give Eternity Vault for free (how can a player even know they want more operations if they can't try any?). Then you make Karraga's unlockable for a flat cost. Explosive Content and Terror from Beyond would both have seperate unlock costs as well. Then once a player buys that content, they actually feel motivated to keep playing it, which keeps them logging in and potentially buying more items.

Monoth's Avatar


Monoth
10.17.2012 , 11:34 AM | #169
Quote: Originally Posted by PlagaNerezza View Post
Weekly unlimited access to end game content is a joke.


Just make everyone who wants to keep playing past 50 pay at least $7.49.

If you want to level all classes and do all the stuff sub 50 go ahead. If you want to play end game its going to cost you something.

Making new players you are "recruiting" in have a bad experience isn't going to convert them to subscribers or paying customers.
So your suggestion is just to cut the subscription price in half.....

F2P is not for people who have been playing for the last 10 months and have several 50's all pimped out, F2P is for new players or players who didn't stick with SWTOR to even get to 50 due to fee's to give SWTOR another shot, Bioware's hope is with new content being added that people will subscribe to the game...

The complaints I'm seeing are from existing customers who have been playing the game the last 10 months that now want a FREE subscription yet keep basically everything they have... like that makes any sense from a business perspective....

This F2P setup is only for:
1) New Players who never tried a MMO or people who want to try it before leaving there existing MMO
2) To get Players who left shortly after launch to give it another shot
3) People who can't play 24/7 and only maybe play 1-2 weeks out of a month

For people who want to play on a regular basis it only makes sense to subscribe to the game...

The people complaining are just existing players who are trying to figure out how to get something for nothing, if they didn't like the game or didn't think it was worth paying for they would of left a long time ago. There just hoping by complaining they can get Bioware to give them more game for free...
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

Tim-ONeil's Avatar


Tim-ONeil
10.17.2012 , 11:36 AM | #170
Quote: Originally Posted by Coldin View Post
Significantly improved is pretty subjective actually. And it really depends when the player stopped playing. Gearing up to battlemaster in PVP is a lot easier, but in some respects the gear disparity is even worse. There's still no actual story updates to the game, so players that want more interaction with companions and personalized instances have no reason to play. Only a couple new operations have been added, and those are completely locked out. Only two new flashpoints have been added. Plus a player has to pay an extra fee to even wear the gear required to run them. In some respects, class balance is even worse since the last update, but that is admittedly depending on what class you play.

Look, there should be a cost to unlocking some of this content. But it should be one flat fee. Give Eternity Vault for free (how can a player even know they want more operations if they can't try any?). Then you make Karraga's unlockable for a flat cost. Explosive Content and Terror from Beyond would both have seperate unlock costs as well. Then once a player buys that content, they actually feel motivated to keep playing it, which keeps them logging in and potentially buying more items.
Of course it's subjective but I can also point to all of the game improvements made in various patches, community requests like groupfinder, new hm flashpoints, ops, and warzones. It's subjective but to say progress hasn't been made would be argumentative.

There is a flat fee for this content. $15 per month it's simple really.
Rhèy Phin
Kýló Nemonica
The Ren Legacy Server: Ebon Hawk US/EAST