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Premades are ruining non-ranked warzones

STAR WARS: The Old Republic > English > PvP
Premades are ruining non-ranked warzones

MotorCityMan's Avatar


MotorCityMan
06.01.2013 , 09:31 AM | #2711
You can sum up this whole thread and thousands of threads in different games the same way.

Pugs, Don't like getting facerolled,
Premades Like easymode ROFLStomping pugs
Pugs Ban premades
Premades Friends, mmos
Pugs Separate queues
Premades Queue times.

Premade players insisting that everyone can join a premade is disingenuous. It is almost as easy to form an 8 man team, witness all the Ops done every day. But what isn't easy is to ROFLfacestomp another team that has the same advantages as your team does. Consequently, ranked is next to dead.

A solution is simple enough. Code a matchmaking system that pits premades vs premades firstly, and fills in with pugs, with the remaining pugs going to all pug teams to face each other. Most players would find that satisfactory and there would be no noticeable increase in queue times. With cross server queues, there would even be less of a queue time than presently.
Certainly better than the pug farming that passes for instanced pvp currently.

foxmob's Avatar


foxmob
06.01.2013 , 12:53 PM | #2712
Quote: Originally Posted by MotorCityMan View Post
You can sum up this whole thread and thousands of threads in different games the same way.

Pugs, Don't like getting facerolled,
Premades Like easymode ROFLStomping pugs
Pugs Ban premades
Premades Friends, mmos
Pugs Separate queues
Premades Queue times.

Premade players insisting that everyone can join a premade is disingenuous. It is almost as easy to form an 8 man team, witness all the Ops done every day. But what isn't easy is to ROFLfacestomp another team that has the same advantages as your team does. Consequently, ranked is next to dead.

A solution is simple enough. Code a matchmaking system that pits premades vs premades firstly, and fills in with pugs, with the remaining pugs going to all pug teams to face each other. Most players would find that satisfactory and there would be no noticeable increase in queue times. With cross server queues, there would even be less of a queue time than presently.
Certainly better than the pug farming that passes for instanced pvp currently.
regardless of whether anyone adheres to the beliefs stated in the rest of your post, I think everyone would find this matchmaking fix legitimate. I doubt that BW has command of their own code to implement it.
Krackerjack/Deinon
JC/Harb

Sobotsinski's Avatar


Sobotsinski
06.02.2013 , 12:50 AM | #2713
Quote: Originally Posted by foxmob View Post
regardless of whether anyone adheres to the beliefs stated in the rest of your post, I think everyone would find this matchmaking fix legitimate. I doubt that BW has command of their own code to implement it.
Tihs.

SajPl's Avatar


SajPl
06.02.2013 , 04:11 AM | #2714
You bads know why people premade? So they reduce the chances of having all those 50k damage badds on their teams. End.

TonyDragonflame's Avatar


TonyDragonflame
06.02.2013 , 07:30 AM | #2715
Quote: Originally Posted by SajPl View Post
You bads know why people premade? So they reduce the chances of having all those 50k damage badds on their teams. End.
You just wanna have 50% chance meet bads on wz, when any solo players have 100% chance meet bads.

Try to play ranked wz, there is 0% chance meet bads in your team.
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SajPl's Avatar


SajPl
06.02.2013 , 07:37 AM | #2716
Quote: Originally Posted by TonyDragonflame View Post
You just wanna have 50% chance meet bads on wz, when any solo players have 100% chance meet bads.

Try to play ranked wz, there is 0% chance meet bads in your team.
If you dont like pvp dont do it.

Comfterbilly's Avatar


Comfterbilly
06.02.2013 , 07:52 AM | #2717
Quote: Originally Posted by SajPl View Post
If you dont like pvp dont do it.
Excuse me - the definition of PVP is not, "being stuck with premades."
A man is only as strong as the computer he plays Huttball on...

***Sign the Solo-Only que for Warzone PVP.***
***Pug Vs. Premade: Vicious Verbal Jousting.***

Skroting's Avatar


Skroting
06.02.2013 , 08:06 AM | #2718
" /1 Hey, "xclass-xspecc" looking for a group for warzones".

stop crying about people playing with their friends, go find someone to play with yourselves.
the game is meant for playing together, stop being anti-social cavedwellers, and stop crying : ))

Helig's Avatar


Helig
06.02.2013 , 08:21 AM | #2719
Quote: Originally Posted by Comfterbilly View Post
It's a red flag to thousands of solo PVP'ers in the market for a game provider that's ready to earn their business, to keep on looking. If pugs + premades is a forced marriage, premades are the fat girl no one wants to marry, pugs are the eligible bachelor with a lot of better options, and the devs are the fat girl's dad with a pitch fork ready to force you to get married.
No, the "elite" is on the opposite side of the argument. The spoilt rich kid who has his official fiancee, but who is stingy on letting them touch her (ranked), so he comes down and dirty with Cinderella (reg) who has no other choice but to comply, because she has nowhere else to go.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

MidichIorian's Avatar


MidichIorian
06.02.2013 , 09:00 AM | #2720
Quote: Originally Posted by MotorCityMan View Post
A solution is simple enough. Code a matchmaking system that pits premades vs premades firstly, and fills in with pugs, with the remaining pugs going to all pug teams to face each other. Most players would find that satisfactory and there would be no noticeable increase in queue times. With cross server queues, there would even be less of a queue time than presently.
Certainly better than the pug farming that passes for instanced pvp currently.
Your solution is based on the assumption that all premades are equal. They're not. There are a couple of guild premades on my server that I will quit on every time because even against a crappy full-pug chances are slim that we'll win. It's the type of premade with an average player skill so low that you wouldnt be able to make up for it with the four best players on the server. On top of this they're vastly overestimating their abilties and they never look at the roster so they will split up in three every time and let the sage and commando get steamrolled in mid while they're failing at killing one guy at the off-node.

Hence, the only solution is to implement player ratings and since premades rarely to never consist of a mix of players from the skill spectrum it would be enough that the premades were given the same rating as the person with the highest individual rating in the premade. This wouldnt be a definite solution but it would decrease the risk of a team of good players going up against people who always end up last on the board and never win. The matchmaking system would increase the search to a wider rating span every minute to assure that people wouldnt get stuck in queue forever.

And, people, enough with the "form your own" premade argument. People are complaining about the good premades and since far from everyone in this game is good it's not reasonable to believe that average players will become significally better and on par just because they group up. Hell, the best thing they can do is to not form a premade and take their chances with pugs instead.