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Premades are ruining non-ranked warzones

STAR WARS: The Old Republic > English > PvP
Premades are ruining non-ranked warzones

LanceCorporalDan's Avatar


LanceCorporalDan
01.31.2013 , 12:07 PM | #2141
Hey let's punish people that want to play with their friends in on a multiplayer game? Am I missing something?

Lol but no really.. I do see the point of the seperate que idea. I would be interested to see how that would unfold though.
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Jadescythe's Avatar


Jadescythe
01.31.2013 , 12:17 PM | #2142
Quote: Originally Posted by TonyDragonflame View Post
Premades will not happy, cuz they dont wanna challenge but wanna fun and easy win

I think, premade queue will be dead in next week after begins.
Hooray for ignoring any logical argument against separating the queues! There is no way that the handful of people with the mentality you described would solo queue at the same time to get put together in the same match....

What I am taking away from your post is this:
Other team played cooperatively and objectively--->Make them play somewhere else so I can mindlessly deathmatch undergeared and inexperienced players instead

If you feel my assumption is incorrect, then I suggest posting a logical reason for separating the queues. Not "ZOMG, premades just want it easy".
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Jadescythe's Avatar


Jadescythe
01.31.2013 , 12:27 PM | #2143
Quote: Originally Posted by HobbesTay View Post
I can see what you mean but I think the fact that you would be normalising the teams would detract from the warezones simply because every match would be with virtually equal team which may get boring after a while.

i don't think most people would mind coming up against a team that was totally better geared/skilled (such as a ranked team) than the team they are in, i think for most people the issue is that it can happen 3,4,5 warezones in a row which is then very annoying.
If you are queuing solo and came up against a team that had fully geared and skilled people in it but knew that they had been thrown together randomly then its just "hey thats the luck of the draw" and you just hope that the next random roll of the dice puts you in a similar group.
Part of the challenge of solo warezones is being in an inferior (geared) group but still coming out on top because you have outplayed the oposition. One of the problems with the current system is that you can be constantly in the inferior group because the oposition are all groups and not totally randomly selected.
The point you made in this post is the exact reason why separating queues will not have an impact on making games more fair. Like you said, it will eliminate one person from always being on a superior team by taking away their opportunity to group, but the teams still won't be fair. And how would having even teams make games less exciting? I don't want to play 3-capping snoozefests every match. I like to win, but I like to work for my wins not have them handed to me. That being said, I also don't want to wait 6 hours for my queues to pop.

Thus matchmaking>queue separating. After all, do you really care that the other team is grouped? No, the complaints come from them beating people soundly which won't be the case if you aren't on their level or if your teammates are of equal skill to them.
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cycao's Avatar


cycao
01.31.2013 , 12:35 PM | #2144
Quote: Originally Posted by Jadescythe View Post
Hooray for ignoring any logical argument against separating the queues! There is no way that the handful of people with the mentality you described would solo queue at the same time to get put together in the same match....

What I am taking away from your post is this:
Other team played cooperatively and objectively--->Make them play somewhere else so I can mindlessly deathmatch undergeared and inexperienced players instead

If you feel my assumption is incorrect, then I suggest posting a logical reason for separating the queues. Not "ZOMG, premades just want it easy".
Honestly I could care less about perfect group make up, voice coms and gear. I group with someone I know has a head on their shoulders and trust them to call incs, pass the ball, run ahead to get a pass, not over commit, not break cc, marks healers, attacks marked healers, does not go for a 3 cap when we don't need one etc....

Arutar's Avatar


Arutar
01.31.2013 , 12:50 PM | #2145
Quote: Originally Posted by iPvP View Post
so the whinners on this thread basically want people to NOT play with thier friends in a star wars large scale MMO
No, nobody said that, but thanks for the strawmen.

People simply should have a choice on how to play and every way should have a reasonable chance to be successful, rewarding and fun.

I.e. we need options for large (4+) premades, small premades and pugs who don`t want to /can`t always be in premades. E.g. WZ (ranked/unranked), arenas, open world pvp.

I admit, however, that this all requires a large pvp population and cross server pvp.

criminalheretic's Avatar


criminalheretic
01.31.2013 , 01:45 PM | #2146
Quote: Originally Posted by Arutar View Post
No, nobody said that, but thanks for the strawmen.

People simply should have a choice on how to play and every way should have a reasonable chance to be successful, rewarding and fun.

I.e. we need options for large (4+) premades, small premades and pugs who don`t want to /can`t always be in premades. E.g. WZ (ranked/unranked), arenas, open world pvp.

I admit, however, that this all requires a large pvp population and cross server pvp.
No. Not in "competition". In the PVE portion of the game, absolutely. But the second players start competing against other players, the idea that everyone has an equal "right to win" goes out the window. Bioware is not the opposition at that point, the other players are, and to say everyone has a right to win and have fun, is the same as saying other players have a responsibility to let you win, and make sure you have fun. But nobody says that, because they know it would sound ridiculous and entitled, so instead they say "Bioware, tell the people who won't let me win, that they are not allowed to play against me."

"Well then the game is just going to lose subs".... I've said it before, I'll say it again. If the vast majority of the PvP population is "casuals", then chances are they aren't running into premades as often as they think. And if the casuals only make up the fringe, well better to lose them, than the hardcore PvPers who play 23.5 hours a day.

This is mostly directed at the thread, not just the guy I quoted...
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GodsFavritPerson's Avatar


GodsFavritPerson
01.31.2013 , 03:55 PM | #2147
Pugs shouldn't have to face organized groups. It's like beating up an angry puppy. Why aren't all these amazing premades facing each other, anyways?

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cashogy_reborn
01.31.2013 , 03:57 PM | #2148
how has this mishigas been allowed to continue for so long?
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ODTONE's Avatar


ODTONE
01.31.2013 , 04:58 PM | #2149
funny how premades always tell soloers that they need a challenge lol
i just find no matter what type you play it should be a challenge.

NathanielStarr's Avatar


NathanielStarr
01.31.2013 , 05:19 PM | #2150
Quote: Originally Posted by GodsFavritPerson View Post
Pugs shouldn't have to face organized groups. It's like beating up an angry puppy. Why aren't all these amazing premades facing each other, anyways?
Because they don't really want to.

Imagine if this game had cross-server pvp and an actual ELO type matchmaking system. Why do I always feel like I'm playing a game that will do nothing to really help it's players enjoy the game?