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Do you adjust attitude/personality to the character/class?

STAR WARS: The Old Republic > English > Story and Lore
Do you adjust attitude/personality to the character/class?

Path-x's Avatar

10.13.2012 , 05:43 PM | #1
So basically I am curious if you create different personality (reflected through conversation choices) for each character/class or do you just play all characters with the same attitude (you just pick a choice that you feel is right)? And the second question is which classes suited you and which didn't?

When I played each of the class characters I tended to play them with different attitude and made choices that particular character would make. For example, I played Sith characters with Sith mentality, BH with mercenary mentality and so on.

I enjoyed both Sith, IA and smuggler while Jedi, BH and Trooper didn't felt right and therefore I didn't enjoy them that much.

Edit: Reformed the post a bit to make more sense.
Jedi: You won the day, Sith. So, kill me if you must.
Warrior: I must.

Icebergy's Avatar

10.13.2012 , 06:03 PM | #2
MY personality? No...but I do make up personalities for all my different characters and try to choose choices they would pick.
Unsubscribed due to no new Operations.
I am happy that there will be a renewed focus on story, I love story, its why I picked this MMO. But I picked an MMO, not an episodic single player RPG that I have to pay a subscription to receive the episodes.

Eightus's Avatar

10.14.2012 , 06:25 PM | #3
Yep i create a different personality for each of my characters and I choose the choices that they would pick. I also try to develop that personality over the course of the game.

Timarick's Avatar

10.14.2012 , 06:29 PM | #4
my main is me had I grown up as a Jedi, but he's clearly me once you get past it all. But all my characters are based on someone I know in real life and is merely a Star Wars adaptation, so what I try to do with each character is use the backstory and setting I created for them with my own stories, but play it as sincerely as possible to what they people they are based on in real life situations. So example, my Sith Warrior is the jealous younger brother of my Jedi Knight, so he's saddled with that backstory, but he's also based on my ACTUAL little brother, whose typically disinterested and raw, often being lazy, though dangerous when you piss him off. And to me it just feels more alive.

happysister's Avatar

10.14.2012 , 09:52 PM | #5
Quote: Originally Posted by Eightus View Post
Yep i create a different personality for each of my characters and I choose the choices that they would pick. I also try to develop that personality over the course of the game.
pretty much what i do. it's fun watching your characters grow throughout the story.

the classes that i enjoyed the most out of the one's i've currently played (all but SW and IA) would have to be smuggler and jedi knight. i played my gunslinger snarky and a tad greedy, but she was a softy too. my guardian was dutiful, but did have a sense of humor.
Lorhin - Gunslinger | Sashel - Scoundrel
Shylar - Guardian | Meewa - Sage
RIP my old servers [The Corsair, Canderous Ordo, Jedi Covenant] .

Rabenschwinge's Avatar

10.15.2012 , 01:34 AM | #6
That's a strange formulation. I don't adjust my own attitude to match with the character, I just play her in a way that she may display a certain attitude. However, in SW:TOR, due to the voice over, the options are limited. Regardless of what dialogue options your choose, a very big part of every character's personality is already implied in the class.

The behavior, the way she talks I pictured for my Jedi Consular is completely unlike the Jedi Consular in SW:TOR. I pictured a light-hearted, funny, easy going and notoriously shallow character that lets the deeper seriousity of a Jedi Knight only sparsely shine through - she would have never had problems with "not forming attachments" even though she likes to dwell in the spotlight and the center of things, simply because she is shallow. Now if you look at the always serious, always formal role model Jedi Consular, even if you pick dark side options, always reclusive and unapproachable, that's just not possible to do in SW:TOR.

Oggthebase's Avatar

10.15.2012 , 02:04 AM | #7
As Rabenschwinge wrote above me, the voiced dialogues do imply a certain mindset / personality, but it's fun to work within these limitations.

I've told this a few times already in this forum, but when I started my bounty hunter I wanted him to be a cold and ruthless professional, and chose my dialogues with that personality in mind. But as the story progressed, I the player got more attached to Mako and Blizz and decided to alter my character so that he too would like them more than he did initially. So the cold manhunter gradually became more human and compassionate. Which is also fitting for a character growth with a story spanning many many years from the Great Hunt to the open war between the Old Republic and the Empire.

DarthObelisk's Avatar

10.15.2012 , 12:48 PM | #8
yeah i have very different and similar personalities for my different characters. example my jedi knight is very serious while my jedi shadow is a smart @ss and my Sith inquisitor is a power hungry lets kill them all sorta way.
Jedi Sentinel 70 Jedi Consular 70 Jedi Shadow 70
Gunslinger 65 Commando 50

Imperial Agent 65 Sith Assassin 70 Sith Sorcerer 70
Sith Warrior 70
Mercenary 70

chuixupu's Avatar

10.15.2012 , 01:18 PM | #9
I guess I am like Oggthebase. I have certain ideas about how I want the character to make choices, I create a backstory for them, I often imagine extra dialogue "off screen". But the characters in the game are by no means a clean slate, and that's a good thing, IMO. I find that in the beginning I may have a certain idea of who my character is, but I shift and mold it throughout the story based on what happens and what decisions I meke.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

spookysage's Avatar

10.17.2012 , 12:26 PM | #10
Yeah, I enjoy keeping different personalities in mind for different charactesrs. The main problem I have is that I'm still playing all these characters, so an awful lot of them turn out to be inveterate smart alecks. And I do tend toward light side choices or at least outright neutrality, so I have a Sith warrior for the specific purpose of being eeeeevil.

What's interesting is that my Jedi Knight actually has a pretty consistent personality, even though a little ways into leveling him I decided to always pick a choice with a question mark if available, unless that would refuse the quest. He does share a voice actor with Solid Snake, after all. Planet Prison...!?