Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

lock box debate


aeterno's Avatar


aeterno
10.15.2012 , 11:58 AM | #131
I haven't played a game with such lock-boxes before but it seems to me BW could kill2 birds with one stone here by making keys purchasable with both cash (f2p folks) and a prohibitive amount of credits (subscribers). Money sink that also brings in the money, if you know what I mean.

Redat's Avatar


Redat
10.15.2012 , 12:18 PM | #132
Quote: Originally Posted by Leggomy View Post
This still is a subscription game and will remain a subscription game after the f2p switch. You guys are freaking out about something that you made up in your head. Nowhere does it say you have to buy anything from the store.
Now THIS is just the sort of dog that doesn't hunt, and is a good example of the attitude that is killing MMo's. I will state MY argument, which has more validity than yours...

1) A subscibing player should NEVER have to spend EXTRA cash, over and above his sub for ANY in-game content that is not purely cosmetic. New races, gear, consumables WILL appear on the store, to NOT have them would defeat the object of having a store.....They are NOT going to do all this work just to give players pandas and fairy wings.....

2) All (dont quote me on that one ) the players here telling the truth about the lock-box debate are talking from experience first hand, mine was in STO, SWG (card game) etc and are the best placed to judge.

3) Like it or not, when a software house implements this type of transaction in an MMo, its not long until the subs go through the floor (yes, even more than now) and the game becomes a ghost town aka STO.............

Sweetiepies's Avatar


Sweetiepies
10.15.2012 , 12:33 PM | #133
Quote: Originally Posted by Redat View Post
Now THIS is just the sort of dog that doesn't hunt, and is a good example of the attitude that is killing MMo's. I will state MY argument, which has more validity than yours...

1) A subscibing player should NEVER have to spend EXTRA cash, over and above his sub for ANY in-game content that is not purely cosmetic. New races, gear, consumables WILL appear on the store, to NOT have them would defeat the object of having a store.....They are NOT going to do all this work just to give players pandas and fairy wings.....

2) All (dont quote me on that one ) the players here telling the truth about the lock-box debate are talking from experience first hand, mine was in STO, SWG (card game) etc and are the best placed to judge.

3) Like it or not, when a software house implements this type of transaction in an MMo, its not long until the subs go through the floor (yes, even more than now) and the game becomes a ghost town aka STO.............
BOTH of you are on opposite ends of the hyperbole stick. He thinks nothing is going to change, and ftp will not touch you if you are a subscriber. This is obviously wrong. You, at the other end, think that your 15 skrilla buys you everything in the game. It does not . Especially in a sub/micro world we'll be playing in shortly.

Mithros's Avatar


Mithros
10.15.2012 , 12:37 PM | #134
Quote: Originally Posted by Ster-Ling View Post
All along, that has been your argument, not mine. You know what's in the boxes, you know what isn't in them. Caveat emptor, there is nothing of value in lockboxes. But reality will tell a different story. Virtual items represent an entertainment value to mmo customers, and whether or not I would ever pay real money for a sparklepony, people buy them and value them.
What is in the boxes? A bunch of game stuff.

What isn't in the boxes? Anything with any real monetary value.

The two are not contradictory.

Quote:
Trying to say that lockboxes aren't gambling because that value isn't real is just arguing semantics. Semantic arguments may be sufficient to keep this issue out of court, but it doesn't justify the business practice of monetizing art assets through a system whose only purpose is to expoit gambling behaviors on the part of customers.

If you are so offended you can ride your high horse out of town and take your money with you.
Beta Squadron 157

As long as we remember, it's never really gone.

kooffee's Avatar


kooffee
10.15.2012 , 12:37 PM | #135
Quote: Originally Posted by Fornix View Post
A masters in business maybe, but apparently not a master in statistics, nor a master in game design. Random in statistics means little more than slot A having an equal probability of being chosen as slot B. In game design this is translated into random number generators, where each number can be read as a slot and based on loot tables developers can asign a single or multiple slots to a certain item.

Everything can be asigned a single slot, with 3000 of which 2980 items are various crappy items for example, or there can be 10 items in the bunch with 8 of them taking up 12 slots a piece for example.

Nothing is guaranteed for the player in such a model. It's all left up to chance.

And if definitely doesn't have to drive people to use them, for example look at GW2. The lockboxes truly don't have a driving force to be used. They're fun if you're already planning on using the boosters anyway to get a shot at a random booster with some bonuses, but it's not something required to play competitive or anything.
i never said it is guaranteed for the player.... i said the actual model is not "random" it just shows itself to the end user has random.

there is no way a business model like this would work for any company if it was just all random. why take the weeks of man hours to put a item in a lockbox if theres a random chance it will never be seen in game... it doesn't work like that.

why advertise the new latest must have item, if there is a chance no one will ever see it...
You all say it is random for it to be random they has to be a chance of nothing, gaming company's want u to see that new item ingame, they want you to see it and want it, they want you to spend money on it.....

there is nothing random about that.

business models are not based on randomness, and make no mistake these lockboxes are a business model.

Urael's Avatar


Urael
10.15.2012 , 12:50 PM | #136
There "used to be" a thread called:

"STAR WARS: The Old Republic - I stopped playing sto because [of lockboxes]."

It did contain some semi-official stance from EAware about what they thought about lockboxes. It has undergone forum rendition by the moderators for some reason. The thread was live all last week and was disappeared on 14Oct2012.

If anyone reading this has the "article" (source) with the EA stance on lockboxes and has not done so, please link in this thread.

The bottom line is EA is all for lockboxes and orange modible gear will be in the lockboxes. I no longer have any source to back that up. I am looking for the source interview. Thanks ...

utio's Avatar


utio
10.15.2012 , 01:04 PM | #137
Quote: Originally Posted by Urael View Post
There "used to be" a thread called:

"STAR WARS: The Old Republic - I stopped playing sto because [of lockboxes]."

It did contain some semi-official stance from EAware about what they thought about lockboxes. It has undergone forum rendition by the moderators for some reason. The thread was live all last week and was disappeared on 14Oct2012.

If anyone reading this has the "article" (source) with the EA stance on lockboxes and has not done so, please link in this thread.

The bottom line is EA is all for lockboxes and orange modible gear will be in the lockboxes. I no longer have any source to back that up. I am looking for the source interview. Thanks ...
I wouldn't be surprised if orange modable gear was in them. I don't see a problem there though, as you can get it from different places quite easily, without opening a box.
PROPER SPACE COMBAT PLEASE

utio's Avatar


utio
10.15.2012 , 01:15 PM | #138
Quote: Originally Posted by kooffee View Post
i never said it is guaranteed for the player.... i said the actual model is not "random" it just shows itself to the end user has random.

there is no way a business model like this would work for any company if it was just all random. why take the weeks of man hours to put a item in a lockbox if theres a random chance it will never be seen in game... it doesn't work like that.

why advertise the new latest must have item, if there is a chance no one will ever see it...
You all say it is random for it to be random they has to be a chance of nothing, gaming company's want u to see that new item ingame, they want you to see it and want it, they want you to spend money on it.....

there is nothing random about that.

business models are not based on randomness, and make no mistake these lockboxes are a business model.
How does there have to be a chance of nothing for it to be random? There will be no empty lockboxes. Of course the odds on getting a certain prize from one box isn't random. For it to be random there would have to be an equal chance to get all prizes. The randomness comes from multiple people opening multiple boxes. They all have an equal chance of getting the big prize, but it's random as to who gets it. It's that randomness that causes players to buy a box/key. I see that guy got a big prize, I'll try my luck kind of thing.
PROPER SPACE COMBAT PLEASE

Urael's Avatar


Urael
10.15.2012 , 01:21 PM | #139
Quote: Originally Posted by utio View Post
I see that guy got a big prize, I'll try my luck kind of thing.
Or alternatively (if it ends up like STO): Look that guy could "afford" to "gamble" and got a big pay-out 'Play to WIN' item (that is better than anything that can be obtained in game otherwise).

Let's hope it doen't become this. I for one HATE lockboxes. H.A.T.E. them!

Sweetiepies's Avatar


Sweetiepies
10.15.2012 , 01:27 PM | #140
Quote: Originally Posted by Urael View Post
(that is better than anything that can be obtained in game otherwise).

Let's hope it doen't become this. I for one HATE lockboxes. H.A.T.E. them!
I don't understand "better" in this context. If they do what they have stated, (No advantage items), how would it be "better" than what can be obtained in game?