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GDC Online 2012: SWTOR's Damion Schubert dissects story as a mechanic

STAR WARS: The Old Republic > English > General Discussion
GDC Online 2012: SWTOR's Damion Schubert dissects story as a mechanic

Tim-ONeil's Avatar


Tim-ONeil
10.11.2012 , 12:32 PM | #61
Quote: Originally Posted by Urael View Post
If you take WoW for example there is A LOT to do compared to SWTOR. This may be due to the fact that WoW is an older property. Agreed it could all be viewed as a "grind" but, all of these variable results skinner boxes we play that are known as MMORPGs are each and everyone one a grind fest in one form or another.
Can you be more specific? I see this posted all the time without sufficient follow up. I'm curious beyond, dungeons, raids, pvp, and fishing are available after max level.
Rhèy Phin
Kýló Nemonica
The Ren Legacy Server: Ebon Hawk US/EAST

Urael's Avatar


Urael
10.11.2012 , 12:39 PM | #62
Quote: Originally Posted by Tim-ONeil View Post
Can you be more specific? I see this posted all the time without sufficient follow up. I'm curious beyond, dungeons, raids, pvp, and fishing are available after max level.
There are a lot of "diversions" and "time wasters" so to speak. Think mini-mini-games. Collecting pets, mounts, etc. Going back to farm older gear now that you can make gear look like what ever you want now with transmorgraphy. Grinding Achievements for titles and mounts. Grinding reputation to get certain components for crafting from certain faction vendors. Going back and doing some "extreem" soloing. Even if you don't get anything for it (accept maybe some cash). Things like that in addition to end game PvP and PvE Raiding.

Samoth_Nomad's Avatar


Samoth_Nomad
10.11.2012 , 12:45 PM | #63
It's a shame that out of all the people that have left BW, Damion Schubert isn't one of them. They guy has always rubbed me the wrong way. Ever since the guild summit, I realized how out of touch this guy is. In most interviews, his answers come off as a bit douchey. He seemed to blow off most suggestions given by guilds at the guild summit. Why focus on Legacy and yet provide next to nothing in way of a reward for reaching high legacy levels?

Goretzu's Avatar


Goretzu
10.11.2012 , 12:53 PM | #64
Quote: Originally Posted by Tim-ONeil View Post
PVP, space, flashpoints, etc. Allow you to gain xp outside the normal 'path'. It's not required to do any of those things but they exist to give you options on how to level. Once you've over leveled a planet you can skip the planet non story quests if you choose.

I have leveled more than 1 character doing PVP only and the story quests. I have done others through the normal story arc and planet quests. Sometimes I out level Taris because I've done it so much and want to skip it, the game will give you those options.

Level 50 engagement is up to you. There's flashpoints, ops, pvp, dailies, space, etc. If you played another game what would you be doing there? Pretty much the same thing I think when you reach the max level.

PvP is 3 WZ, there is no RvR.
Space is basically Star Fox [1993] and is mind numbing past doing it on 1 character.
FPs? Some are really nice (mostly the story heavier ones), but even those do them a few times and it's horrible, and it's no good when on solo or when on for a short time (Raiding and Dungeons were old at the turn of this century in EQ1, they haven't really progressed past that - although some of SWTORs story bases ones are as close to genuine progression as I've seen).

As for L50 I've played well over a dozen MMORPGs over the years, but I've never felt there as little to do as in SWTOR. (bear in mind what made me quit WoW was realising all their was to do in Burning Crusade at max level was dailys and grind another season of arena gear).

I've never felt as constrained levelling either, even though the story in the class quests is great, it's not enough to make up for everything else being the same.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Urael's Avatar


Urael
10.11.2012 , 01:26 PM | #65
Quote: Originally Posted by Goretzu View Post
I've never felt as constrained levelling either, even though the story in the class quests is great, it's not enough to make up for everything else being the same.
If you go to the DH article (linked above Post 60) you will see that this may have been by design to synchronize class quests:

Quote:
•Too many quests
During development, the staff discovered they had a quest problem — there were too many. Damion used the example that initially when players started, quest givers gave them too many problems to solve all at once. He mentioned that there were a series of six or so quests lined up where they all talked to you and wanted you to be the solver of problems. To solve this problem, they removed the excessive conversation quest content and placed in bonus quests that you would obtain automatically or pick up throughout the world. In another conversation related revelation, Damion mentioned that due to the way BioWare writes stories, Consulars ended up with more conversation choices than Smugglers.

•Class story path inconsistencies
Getting people together in the same place is arguably the most important thing for an MMO. Early in development, the group noticed that due to the way the stories were structured, players of the same faction sometimes would not end up on the same world at the same level. The writers and designers then had to preform what Damion calls “quest surgery” to get the quests to work on the planets in the same scope of the original story for the class.
^Really?

Not buying it.

Tim-ONeil's Avatar


Tim-ONeil
10.11.2012 , 01:32 PM | #66
Quote: Originally Posted by Goretzu View Post
PvP is 3 WZ, there is no RvR.
Space is basically Star Fox [1993] and is mind numbing past doing it on 1 character.
FPs? Some are really nice (mostly the story heavier ones), but even those do them a few times and it's horrible, and it's no good when on solo or when on for a short time (Raiding and Dungeons were old at the turn of this century in EQ1, they haven't really progressed past that - although some of SWTORs story bases ones are as close to genuine progression as I've seen).

As for L50 I've played well over a dozen MMORPGs over the years, but I've never felt there as little to do as in SWTOR. (bear in mind what made me quit WoW was realising all their was to do in Burning Crusade at max level was dailys and grind another season of arena gear).

I've never felt as constrained levelling either, even though the story in the class quests is great, it's not enough to make up for everything else being the same.
4 warzones. Soon to be 5. Explain aside from a faster queue pop how RvR is more engaging please? Since we are located on large consolidated servers I tend to view this as unnecessary now but it's still something that is requested all the time. I can see the benefit of an RvR system when we had 100+ servers.

The rest of your view is subjective. These things might not hold your interest but they work for other people. I'm at the end of my ability to comfortably grind in this game but that doesn't mean the problem is the game itself. It means I really have no interest in creating or leveling alts going forward.

The PVP and Ops is sufficient enough content for me now on the level 50's I'm concentrating on. The number of hours I've played total is a staggering amount because of my unique work environment too and that's a factor. Hardcore gamers that play more than 60 hours a week should have different expectations for a game. There's just nothing that can ever have enough to do to fill that time on a consistent basis.
Rhèy Phin
Kýló Nemonica
The Ren Legacy Server: Ebon Hawk US/EAST

Tim-ONeil's Avatar


Tim-ONeil
10.11.2012 , 02:11 PM | #67
My bad I thought RvR was server vs server.

I just looked this up on wiki and got this:

Spoiler


Now how is this different than something like Alderaan Civil War that is objective based where the gun points are essentially keeps?
Rhèy Phin
Kýló Nemonica
The Ren Legacy Server: Ebon Hawk US/EAST

chuixupu's Avatar


chuixupu
10.11.2012 , 02:48 PM | #68
Quote: Originally Posted by Urael View Post
If you go to the DH article (linked above Post 60) you will see that this may have been by design to synchronize class quests:

•Too many quests
During development, the staff discovered they had a quest problem — there were too many. Damion used the example that initially when players started, quest givers gave them too many problems to solve all at once. He mentioned that there were a series of six or so quests lined up where they all talked to you and wanted you to be the solver of problems. To solve this problem, they removed the excessive conversation quest content and placed in bonus quests that you would obtain automatically or pick up throughout the world. In another conversation related revelation, Damion mentioned that due to the way BioWare writes stories, Consulars ended up with more conversation choices than Smugglers.

Class story path inconsistencies
Getting people together in the same place is arguably the most important thing for an MMO. Early in development, the group noticed that due to the way the stories were structured, players of the same faction sometimes would not end up on the same world at the same level. The writers and designers then had to preform what Damion calls “quest surgery” to get the quests to work on the planets in the same scope of the original story for the class.

^Really?

Not buying it.
I buy it. The bonus quest thing was a good idea. Honestly, talking to quest givers about every little thing (kill 12 of these guys, destroy 10 of these armaments) gets very tedious and encourages me to want to spacebar. I want meaningful conversations, having too many bland, repetitive quest conversations where I have a choice of 3 generic responses kind of waters the whole experience down IMO.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

Yogol's Avatar


Yogol
10.11.2012 , 02:48 PM | #69
Quote: Originally Posted by Tim-ONeil View Post
To your original post, after sleeping on it I think we are reading too much into a focused comment made by one person and really shouldn't take it as the direction of the game.
This is not just ''one person'', lol. This is the boss of the content. If he says (translated) they are not working on end-game but on alts, you know they are doing just that.

But maybe this is the only way for the game to survive for a while longer, get people to play alts. That's what Bioware is best at, the story-telling and single-player aspects. Focus on that.

Just don't bill it as a MMO, just because a few thousand people are on the same servers.
Yogol. Rebel without a cause. Often without a clue too.
Founder of The Fruitfly Guild, the one-day-beta-guild for one-day-beta-characters.

Tim-ONeil's Avatar


Tim-ONeil
10.11.2012 , 02:52 PM | #70
Quote: Originally Posted by Yogol View Post
This is not just ''one person'', lol. This is the boss of the content. If he says (translated) they are not working on end-game but on alts, you know they are doing just that.

But maybe this is the only way for the game to survive for a while longer, get people to play alts. That's what Bioware is best at, the story-telling and single-player aspects. Focus on that.

Just don't bill it as a MMO, just because a few thousand people are on the same servers.
The second part of the quote you snipped was more important.
Rhèy Phin
Kýló Nemonica
The Ren Legacy Server: Ebon Hawk US/EAST