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Judging the game too harsh


Oyranos's Avatar


Oyranos
10.11.2012 , 05:28 AM | #51
Quote: Originally Posted by Andryah View Post


Name one recent MMO where this is the case. You know, where the MMO does not bleed out 60-70% of players within 6-8 months of launch before reaching some level of stable population. Name one.

Now go back 5-7 years and do the same thing.

Player base has changed. They buy, consume, and discard more often then not, especially if there is new eye candy on the horizon. The game hopping on new MMOs launches this year is a prime example of the behavior.

And i'ts NOT BLAMING anyone or anything... it is acknowledging the fact that the player base has changed.

That happens because developers start asking more and working less.. Luck of quality and new ideas. The whole casual idea, invented by them (developers), because its an easy way to do it, without lots of effort and try get some bucks.

EG. the legit way, gives you the ability to farm, craft, modify, explore, etc.. More programming..
The casual way: you just do the same thing over and over, get tokens and you buy it ready from a vendor... Not effort at all, no exploration, as you repeat the same things, just to keep you as many days as possible in an idiotic goal (eg. an amulet, or mount), and drain your money from credit cards..

Thats why they fail.. they should be ALL get fired and get new people in the development section, also the CO;s.. those are who give the final word... greedy beasts. (This reflects to most mmos out there).

If the game freezes in a point and has nothing to offer you, the most logical reaction for the consumer is to discard it. So tell me, is it consumers fault, or the luck of quality and originality...?

Another problem with swtor, I read that the development team is one of the biggest out there!!??? Do they test their creation before they release it? or they focus just in 1 thing and they ruin the overall quality of the game... (bugs)

If for example a cook, is not testing his food... he is a failed cook... He will never get a job in a good restaurant.. soo.....I wonder why EA fired the story line employees and not the ones who create the bugs and they dont fix them. Except if this guys involved into this... And we dont know. (in our eyes, EA fired those who create the materials for the game and not the ones who "cook" )

Kalfear's Avatar


Kalfear
10.11.2012 , 07:05 AM | #52
Quote: Originally Posted by Hazed View Post
First off, let me say I have been a huge critic of this game since I first began playing the Beta more than a year ago.

However, lately I have been wondering if maybe a large majority of the community was too harsh in writing off TOR as a failure. Very few times did people point out the good (which regardless of your view everyone can agree the good in this game outweighs the bad by far).

.
(Sorry didnt reply in other post but wanted to think about your question soundly before answering where as other responce was simple and straightforward to what was quoted as a responce)

(Wall of text incoming...you were warned)

I dont think so for a few reasons

1) TOR has lost 4 out of 5 subscribers to date.
Now I know the fanboy appoligists will make excuses and other such nonsense about how the customer to blame (though they word it so they can then turn around and claim they not blaming the customer for their gaming habits). Its all nonsense.
4 out of 5 people that purchased this game. Knowing full well there was a monthly subscription and how much prior to purchasing. Have left unsatisfied with the product.
Thats a 80% negative reveiw right there in itself from the very people who waited years for this product.
You open a restraunt and from opening day only 20% say they will return to eat again? THATS FAILURE FLAT OUT.
There is no logical way to spin these numbers other then to admit the game failed with its TARGET CORE AUDIENCE.

2) Lack of communication
The biggest issue I see with TOR is the lack of presence and communication by EA in game and on forums with its subscriber base!
Today I log onto fleet and im met with some moron (most likely some 13 year old) yammering on and on over general chat about abortion, womans body, political figures, yada yada yada. Topic had nothing to do with TOR and was a clear violation of the code of conduct the subscriber agreed to when joining TOR.
Yet once again there was no moderator online to be pro active and enforce the TOS.
Oh sure you could report the person. But why bother cause even if the person and the people responding went on for 5 hours. Your report is still going to be open and chances are the conversation will be long over and finished by time EA looks at report. The damage was already done so to speak.

But thats about ingame presence. How about just open lines of communication?
Did you cast your vote for the pet jawa when F2P hits?
I didnt because it was only on facebook.
I dont recall being informed I would need a active facebook acct to have a vote about something effecting me ingame as a subscriber. I still dont understand why people on facebook, many of whom do NOT have a active subscription got to vote on what pet I will receive in game when F2P hits.
Dont get me wrong, jawa would have been my choice as well anyways.
But isnt there something insanely wrong when the subscribers of a game have less of a voice over game content then people who liked TOR on facebook do?

Fact is EA has had terrible lines fo communication with its customers since the very go.
To this day many people veiw the suggestion forum as a online file "G" for their ideas and suggestions because of lack of responce there.

3) The Game isnt what was advertised and promised

Listen I complain about EA and the game allot because I honestly feel this franchise and property has been once again grossly mishandled from word go.

Do I hate TOR as the fanboys claim?
Not at all, in fact Id call them the bigger haters as they see its struggling and refuse to offer up suggestions and feedback to make it better. They just lie and say all is roses when clearly anyone can see its not.
I want TOR to get better and become the game it should have been from the get go.

So I judge the game in the spectrum it should be judged in with a VERY CRITICAL EYE TO DETAIL because at this stage of the game. ANY OVERSIGHT OR MISSTEP could literally kill this franchise off.

Thats not being overly dramatic either, this game is not healthy right now and every change and adjustment needs to be a home run.

So while some may say people are to harsh
I say people were not harsh enough early on
as clearly the message wasnt getting through to the people that needed to hear it months ago! Going on a year ago in a couple/few months.

Where is paazzak?
Where is swoop racing?
Why is there a mem leak still?
why is pvp so stun filled?
Why is pvp dependent on gear rather then skill?
Where is the open world pvp?
Where is the promised warzone?
Where is .... (well you get the list, its literally to long to bother typing out now)

Maybe its not fair to dump on the new blood in all the old positions but thats the sad thing in a consumer business. You take on the mistakes and reputation of those before you. So many of the old high profile names may have left but the old questions remain unanswered.

So no, I dont think games judged to harsh.
I think EA has ALLOT OF WORK ahead of itself to change the perceived judgement of this title
And a active and engaging presence on the forums would be a great start to changing that harsh judgement.

Normally if people feel they not being listened to, they focus on the negatives. Its human nature. The more you ignore them, the louder they yell. Until they so frustrated they leave! Unfortunately for EA, when someone leaves that also means another lost subscriber!

If EA wants some of the positives spoken about TOR, they need to shorten the huge list of negatives!
Right now, over looking the endless sea of negatives for a few positives will just make you sound like your in denial or a paid plant to try and change the tone of the feedback.

The ONE GOOD THING about all the harsh judgement spoken and written about TOR is its all out in the open for EA to hear and read first hand. There can be no misunderstanding if they simply read whats written by the posters and not the pro spin artists that always come minutes after. EA should know EXACTLY why people are upset and this leaves no room for failing to understand the complaints. No yes man can muddle the message into something its not. The critics have been VERY FORTHRIGHT AND CLEAR about their displeasure.

Now all anyone waiting for is some action to be taken on all those displeasure and harsh judgement.

Ball is firmly in EAs court and they are 1000% in control now of which direction the judgement goes from here.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Lostpenguins's Avatar


Lostpenguins
10.11.2012 , 08:51 AM | #53
Quote: Originally Posted by Andryah View Post
So... getting back to that list of MMOs in recent time that did not bleed out seriously within months?? Where is that list, a list that could help justify you claims that player base has not changed it's consumption habits?

Yeah, thought so.

Even the great and wonderful WoW bleeds out within months of a new expansion release.
Every video game has a bleed out ratio. Everything in life that gives the person option has a bleed out ratio. Saying something so general doesn't mean your entire argument is right.

The others arguing with you are right, there hasn't been a good quality MMO released since WoW to compete equally with it. It's fair enough to assume some people who played WoW when there was only WoW were probably on the fence and once there was diversity they immediately left for what they considered greener pastures. But the fact that WoW retains such a high subscription count should testify to the fact that lots of people like their game.

Quote: Originally Posted by Andryah View Post
You know, where the MMO does not bleed out 60-70% of players within 6-8 months of launch before reaching some level of stable population.
So new MMO's bleed out 60-70%, but WoW does, or doesn't? If you're saying that percent doesn't include WoW, then why does it have a lower bleed ratio? You said once that it was because people are entrenched with their characters on WoW. I'm sorry, aren't you arguing people are nomadic in MMO's. Which one is it then? Nomadic or entrenched. Can't swing the sword both ways...

If you are including WoW in your high percent then please show me numbers where WoW went from 10 million to 4 million within 6-8 months. Also, if, during that time, WoW gained 1 million new customers that means they would have had to lose 7 million subscribers during that time to equal out your, at the most lenient, claim of 60% of the players.

Until you can provide some facts that prove that the player base is nomadic in nature you're really just giving your opinion on the matter which gives as much credibility as anyone else arguing their point.

GalacticKegger's Avatar


GalacticKegger
10.11.2012 , 09:12 AM | #54
I guess that depends on whether one is judging for themselves or passing their judgement on to others. Since there are no video game magistrates in here, passing judgement isn't much different than passing gas. Save the nose hairs!
Can we please just have our pre-KotFE SWTOR MMORPG back?

TUXs's Avatar


TUXs
10.11.2012 , 09:40 AM | #55
Quote: Originally Posted by Lostpenguins View Post
So new MMO's bleed out 60-70%, but WoW does, or doesn't? If you're saying that percent doesn't include WoW, then why does it have a lower bleed ratio? You said once that it was because people are entrenched with their characters on WoW. I'm sorry, aren't you arguing people are nomadic in MMO's. Which one is it then? Nomadic or entrenched. Can't swing the sword both ways...
Well done! It seems as though people will argue whatever nonsense they need to just to bolster their claims. I'm glad you called out this blatant contradiction.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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DarthMeerkat's Avatar


DarthMeerkat
10.11.2012 , 10:07 AM | #56
Quote: Originally Posted by Lostpenguins View Post
Until you can provide some facts that prove that the player base is nomadic in nature you're really just giving your opinion on the matter which gives as much credibility as anyone else arguing their point.
The MMO crowd (Save for the ones with massive amount of investment in WoW) is nomadic in nature. Just look at the MMO juggernaut GW2, it lost over 50% of its player base in a month and a half.
DDE

DarthMeerkat's Avatar


DarthMeerkat
10.11.2012 , 10:12 AM | #57
Quote: Originally Posted by Kalfear View Post
1) TOR has lost 4 out of 5 subscribers to date.
This is a common sight in todays MMO world whether people like you want to believe it or not. Guild Wars 2 proves this its F2P after purchase yet people are still leaving in droves. http://beta.xfire.com/games/gw2

Quote: Originally Posted by Kalfear View Post
2) Lack of communication
Agreed actually although as someone who takes 3-9 months breaks on his MMOs this is rather unimportant to me.

Quote: Originally Posted by Kalfear View Post
3) The Game isnt what was advertised and promised
Now this is just flat out wrong, you where promised a Story driven SW MMO and you got one. Its not the devs fault that you take everything they say at face value.
DDE

TUXs's Avatar


TUXs
10.11.2012 , 10:39 AM | #58
Quote: Originally Posted by DarthMeerkat View Post
This is a common sight in todays MMO world whether people like you want to believe it or not. Guild Wars 2 proves this its F2P after purchase yet people are still leaving in droves. http://beta.xfire.com/games/gw2

Agreed actually although as someone who takes 3-9 months breaks on his MMOs this is rather unimportant to me.

Now this is just flat out wrong, you where promised a Story driven SW MMO and you got one. Its not the devs fault that you take everything they say at face value.
I will argue that it's only common because there hasn't been a decent MMO released in years. As others have stated, developers have gotten lazy and sloppy. This game is a perfect example of just how freaking sloppy they've become.

So...you're a nomad yourself huh?! LOL

You were ALSO told to expect everything you'd expect in any AAA MMO. Crafting, PvP, PvE...stories can only ever go on so long. NO fool would make an MMO based only upon the story...they'd be morons to do so.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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DarthMeerkat's Avatar


DarthMeerkat
10.11.2012 , 10:47 AM | #59
Quote: Originally Posted by TUXs View Post
I will argue that it's only common because there hasn't been a decent MMO released in years. As others have stated, developers have gotten lazy and sloppy. This game is a perfect example of just how freaking sloppy they've become.

So...you're a nomad yourself huh?! LOL

You were ALSO told to expect everything you'd expect in any AAA MMO. Crafting, PvP, PvE...stories can only ever go on so long. NO fool would make an MMO based only upon the story...they'd be morons to do so.
Nomad? No, just a guy who understands that a developer can't release content at the pace that I can complete it, or in the case of RvR and sandbox features get bored of it.

Once again GW2 pretty much proves that I am right.

Edit: As to your last point you got what you were promised they had those things.
DDE

Qarran's Avatar


Qarran
10.11.2012 , 11:01 AM | #60
Ok... let me interject a few thoughts.

First and foremost, this game was and is different from other MMOs. It is different because the target audience was not specific to MMO fans at launch. In fact, what BW tried to do is take the KOTOR single player fan base and combine it with MMO fans looking for a new experience. They wanted to provide the best of both worlds and in the process set a new standard for MMOs by expanding the market and generating new revenues.

And initially it was a huge success and well received. The launch was phenomenal, players of all walks were happy and things were great for a few months. But... they couldn't maintain it. BW couldn't keep up with the demand. There are many reasons for this and BW's internal strife due to EA is not the least of them. Nevertheless, they couldn't keep up and the game began to lose players. Hardcore MMO fans began looking for the next shiny, the nuance was gone for them because the content updates weren't good enough or frequent enough. This was probably expected and somewhat planned attrition. But what really caught BW off guard must have been the flight of the casual/single player core. You see, many casual/single players did not become MMO fans like they planned. They got the experience they wanted for the most part and once they were satisfied, there was no compelling reason to stick around. Content updates are much more important to them because they want and need the content to keep the experience going. Story is the biggest part of the allure but so are new game mechanics and experiences and these were not occurring at a rate that would hold their interest.

This had to be surprising to BW. The rate at which customers ate up content was accelerated because the story lines and voice overs were and are incredible. Thus TOR was a victim of its own success. Unfortunately, unlike other MMOs TOR lost many core players who in fact were not playing for the traditional MMO experience. They were not converted. They were happy to pay for what they got, but without any new experiences to be had, they moved on.

And so... the ambitious combination of two gaming segments was not the success they hoped it would be. Had BW been able to support the game fully without the auspices of new ownership and less resources it could have revolutionized the MMO world. But alas, it was not to be. However, this is what makes this game very different than other MMOs. Bleeding subs were and are more than just losing MMO players, there are casual/single players out there who are now sitting on the sidelines again looking for the next chapter of the story. They will return, and from my perspective, there is still an opportunity to provide them with a serialized subscription based service that they will accept. But it seems this is not the plan any longer.

And so yes... I think many judge the game too harshly. What they tried to do here is incredible and yet this game is not a failure. I know many players for whom this game is their first MMO experience. They are still around and enjoying the game immensely. But... this game could have been so much more... and it still has a chance to be.