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What kind of combat mechanics would the dread masters use?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
What kind of combat mechanics would the dread masters use?

Anysao's Avatar


Anysao
10.09.2012 , 05:46 PM | #1
Ever since I put the pieces together, noticing all operations and level 50 flashpoints revolve around them (maybe not doctor lorrick...) but now we've killed their dread guard (and oh boy, are they tough!) what do you expect for a tier 3 chaotic final boss fight? Be as creative as you like. There is 6 of them, so it be tough.

My personal idea: Infernal council on steroids. Everyone gets one to fight (exception for healers), each randomly changing targets, with debuffs to make you swap, frenzys, taunting players to make them attack them, teleporting with eachother, making you end up staring at a different one you were jus fighting, adds, DOTs, and they all must die within 5 seconds of eachother.

Chaotic, am I right?
Ooh! In WildStar, I get double jumps, path choices, and massive PvP! That sounds cool, but one question, where do I get a lightsaber?
I will never take someone who says "EAware" seriously.
You cannot escape the Moonbanger!The Ebon Hawk Starfighter Enthusiast.

Wonkadude's Avatar


Wonkadude
10.09.2012 , 06:38 PM | #2
I'm thinking of a 6 boss raid that would scare hard core raiders!

Boss 1: Combines EV and KP 1st boss and on HM, EC 1st boss too Intended to give the healers a tough time and force the DPS to do enough damage not to wipe, but not enough for consistent raid wide damage. (explained later)
SM:
Main Mechanics: No aggro table, every 15% raid-wide AoE for set duration. no where to LoS. Tight enrage timer and has a bit of a potty mouth (slimy hutt-spawn bantha poo eating fwarks!)

HM: see above, but Raid-wide AoE every 10%, tighter enrage timer and randomly jumps to a raid member doing medium damage. Also, Dread Guard Captain present using battle meditation. Immune to damage until main boss is killed. Cures random condition on set timer and has an AoE DoT.

Boss 2:
Similar to Kaon Under Siege 1st boss. Previously you have been fighting undead mobs through a tunnel. (In HM there are some booby traps too!). You enter a cavern and have the exit shut on you. The ceiling opens up and you relies YOU'VE BEEN TRAPED! (with 2 cannons, which wasn't too smart of them!) A Dread guard is hovering over you in a speeder. when someone mounts a cannon the battle begins! And remember to USE THE CANNONS!

SM: Hordes of the undead attack you. Also, occasionally a missle will be fired at someone. they must run into an undead group because while the damage isn't very much on you, it deals significant damage to the poor undead thingies. when you are finished, a drouk breaks through the exit and the dread master runs away. Then kill the drouk and move on. Soft enrage is higher damage, more health, rockets do more damage and fire more frequently.

HM the same, but more undead with more health and more damage, more frequent missiles with greater damage and 2 drouks which will randomly swap targets and become untauntable.

more to come

sankalp's Avatar


sankalp
10.09.2012 , 09:05 PM | #3
would love mechanics like 2nd boss TFB. Force leech is a great example. so is Doomed

Anysao's Avatar


Anysao
10.09.2012 , 09:15 PM | #4
Quote: Originally Posted by sankalp View Post
would love mechanics like 2nd boss TFB. Force leech is a great example. so is Doomed
I'm just happy it's an op where I can finally fight Sith. I'm a Jedi guaddian for a reason!
Ooh! In WildStar, I get double jumps, path choices, and massive PvP! That sounds cool, but one question, where do I get a lightsaber?
I will never take someone who says "EAware" seriously.
You cannot escape the Moonbanger!The Ebon Hawk Starfighter Enthusiast.

AshlaBoga's Avatar


AshlaBoga
10.10.2012 , 12:38 PM | #5
Operations:
EV - The bombing run that started the rescue attempt of the DMs freed Soa
KP - They invaded Hutt Space (for whatever reason - to "sow fear" maybe?) and he thought it was us
EC - 100% them as we find out at the end
TfB - 100% them as we knew from the start

Battle of Illum and The False Emperor are level 50 Flashpoints. I think that none of the Flashpoints revolve around them unless I missed something big.
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Codek's Avatar


Codek
10.10.2012 , 01:17 PM | #6
Mass force choke! With a DDR type mini-game to break free in a hurry.
~Codek

Anysao's Avatar


Anysao
10.10.2012 , 03:14 PM | #7
Quote: Originally Posted by AshlaBoga View Post

Battle of Illum and The False Emperor are level 50 Flashpoints. I think that none of the Flashpoints revolve around them unless I missed something big.
Indirectly. Malgus promised that the empire will be "reborn". If you notice in EC, the empire has many aliens and women in the ranks.
Ooh! In WildStar, I get double jumps, path choices, and massive PvP! That sounds cool, but one question, where do I get a lightsaber?
I will never take someone who says "EAware" seriously.
You cannot escape the Moonbanger!The Ebon Hawk Starfighter Enthusiast.

Anysao's Avatar


Anysao
10.14.2012 , 12:59 AM | #8
How will we ever survive against these guys in combat? Anyone who has ever done the belsavis imperial story know how strong they are!
Ooh! In WildStar, I get double jumps, path choices, and massive PvP! That sounds cool, but one question, where do I get a lightsaber?
I will never take someone who says "EAware" seriously.
You cannot escape the Moonbanger!The Ebon Hawk Starfighter Enthusiast.

mcrmorgan's Avatar


mcrmorgan
10.14.2012 , 02:42 AM | #9
A mechanic I'd like to see for this battle for this battle given there are 6 dread masters would be something along the lines of catching 2 or 3 of them "off guard" when they are without the the rest of the dream masters. Then at some point, such as a hp constraint they summon the rest of the dread masters and the fight steps up.

Another option would be similar to the mind trap with soa, where everyone is in their own mind trap and has a fight similar to the infernal council, "freeing your mind" so that you can start fighting the dread masters proper. Without some way of getting the right battle for tanks/healers I can't see this happening however. Possibly not even a dps race fight, a puzzle for individual players would be an interesting way of doing it. (Or possibly the option of either surviving while being attacked and completing the puzzle or alternatively killing the mob, that way dps could kill it and tanks/healers can survive and do the puzzle instead.)

All of this is assuming you fight all 6 in 1 boss fight, I wouldn't be surprised if they split them up into 2 boss fights
UPLAX - Sith juggernaut MMorgan - Sage
EULC - Operative Morga'an - Sentinel
Marrak - Powertech Man-Killer - Commando
Mar-Kun - Assassin Mar'r - Gunslinger ToFN

Anysao's Avatar


Anysao
10.14.2012 , 11:46 AM | #10
Quote: Originally Posted by mcrmorgan View Post
All of this is assuming you fight all 6 in 1 boss fight, I wouldn't be surprised if they split them up into 2 boss fights
I remember reading the dread master's power connect to eachother, so they are inseperable. That's why I came up with the infernal council-like fight. You can't have them focus on one.
Ooh! In WildStar, I get double jumps, path choices, and massive PvP! That sounds cool, but one question, where do I get a lightsaber?
I will never take someone who says "EAware" seriously.
You cannot escape the Moonbanger!The Ebon Hawk Starfighter Enthusiast.