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Merc is TERRIBLE


Technohic's Avatar


Technohic
10.09.2012 , 08:47 PM | #181
Well, there is at least one strategy when playing against PUGs in sub-50 Voidstar. I opened the gate before the last set of doors and I saw a teammate in stealth break for the left door, and I saw the other team about to get released ffrom respawn. I ran toward the right door and they all came at me as I rocket punched, and ran around the junk on the far right side, switching targets. and weaving until somone jumped up on top of one of the boxes, and I even jumped up and punched them, but they finally got me...just as the stealther planted on the other door.

People are so set on a merc being an easy kill, I use it against them. Marauders are easily riled when, for example; I punch them near the ramp coming out of the pit in hutt ball (near where the heals spawn) and ignore them and just keep running. They usually jump back to me about when I get near the corner of the pit up by the ramp that takes you up to the catwalk. I then will push them back in the pit and keep going. The madder they get, the more I find I can do as they try to rage on me, they jump while I am near the acid pool and I push them in there, or as I cross fire, and I cure then punch.

So I guess, feast on the bads.

Henu's Avatar


Henu
10.09.2012 , 09:48 PM | #182
Quote: Originally Posted by Dovahbrah View Post
Yes, because class performance is solely based on damage done. Get out of here.

Edit: and for the record, if there's a merc/commando getting 400-600k damage outside of voidstar and pocket heals, the team they're facing is terrible.
Ive gotten 850k DPS in CW, epic battle for the mid flag that no one got, we had 1 healer that did out standing (650k from memory) and looking at the screen shot the other team was pug but far from terrible. i had 50 - 60 kills and the 1 death, i do not put it down to just 1 good healer or a bad team, i put it down to i know how to LOS, kite, heal myself, shield myself, good use of map and good CC use.

Im not saying mercs are not lacking in area's but a merc can be very useful if you know what your doing, and since getting the interrupt from the last update ive noticed myself getting better and better.
Kripty / Snips

Jherad's Avatar


Jherad
10.09.2012 , 10:03 PM | #183
Quote: Originally Posted by Henu View Post
Ive gotten 850k DPS in CW, epic battle for the mid flag that no one got, we had 1 healer that did out standing (650k from memory) and looking at the screen shot the other team was pug but far from terrible. i had 50 - 60 kills and the 1 death, i do not put it down to just 1 good healer or a bad team, i put it down to i know how to LOS, kite, heal myself, shield myself, good use of map and good CC use.

Im not saying mercs are not lacking in area's but a merc can be very useful if you know what your doing, and since getting the interrupt from the last update ive noticed myself getting better and better.
I'm sorry man, but get over it. You were fighting a PUG. I've seen all kinds of classes top that damage in endless civil wars. In ranked against good teams. Whilst not needing to be propped up. You are not a beautiful and unique snowflake. (Couldn't resist, sorry)

What setups do your top ranked teams run? Many DPS mercs?
Zachar´ah - Commando / Chasso - Merc
Youtube / Twitch
2.4 is the PvP Patch! ... J/K, Removing RWZs trolololol

ArchangelLBC's Avatar


ArchangelLBC
10.09.2012 , 10:45 PM | #184
Quote: Originally Posted by Henu View Post
Ive gotten 850k DPS in CW, epic battle for the mid flag that no one got, we had 1 healer that did out standing (650k from memory) and looking at the screen shot the other team was pug but far from terrible. i had 50 - 60 kills and the 1 death, i do not put it down to just 1 good healer or a bad team, i put it down to i know how to LOS, kite, heal myself, shield myself, good use of map and good CC use.

Im not saying mercs are not lacking in area's but a merc can be very useful if you know what your doing, and since getting the interrupt from the last update ive noticed myself getting better and better.
All of which you could do better on sniper.

Still waiting for that video.

Quote:
No other class kites like we can with our DoT and insta-cast HIB/AP/SG. There's no way I could play gunnery; only channeled ability I use is full auto, and the goal is just to proc my HIB (so no loss if it's interrupted).
Are you high? Commando kiting, even in assault, is pretty awful, and even worse after 1.4 with the nerf to sweltering heat. And you play a sentinel. Combat Sent may be one of the hardest melee classes to kite in the game.

Also if the only channeled skill you're using is Full Auto then you're a once every 15 seconds trick pony with the burst. Post a video or I'm calling shenanigans on all your claims.

Quote:
The thing people haven't pointed out about sustained damage is that it IS valuable in PvP because it is not burst damage that kills, it is focus fire. The sustained classes are the ones that give fire support to the burst classes who might not be able to finish off a class without exhausting their resources. What a sustained damage class like the merc can do is keep up the pressure on a target while a burst class recuperates resources and goes in for another attack.

In Military terms, Sustained classes are the ones that give suppressive fire. Suppressive fire rarely kills but it keeps a target harassed and pinned. Burst classes are the air support, the artillery support, the fireteam you sent out to flank the people pinned by your suppressive fire.

Also another military ideal that really does apply here: if you are giving the enemy a fair fight you are doing something badly wrong.

Good example is if I'm on my Operative. Now if I pop on a target and they survive the burst, they're going to get healed. Now if I have a Merc friend open up on that guy at the same time, it may just give the extra damage needed to finish off the target or at the very least negate much of the healing it will receive.
Snipers have better burst AND better sustained in a warzone environment. And two well coordinated burst classes can just alternate to steamroll through an entire team. Suppressive fire is only useful if you can make them keep their heads down and commando can't do that because they can be leapt to, interrupted and then shut down. Sorry, but do you even play this class? It's the melee in peoples faces that makes people keep their heads down for the artillery to land from range in this game.

Quote: Originally Posted by Svii View Post
Dead serious, anyone under focus fire without support will die instantly. Not a problem with Mercs specifically, but TTK in general. Escape mechanisms barely come into play, most likely you're chain stunned and/or defensives are on CD. Happens to me all the time and I'm wearing medium armor, so I die even faster than a merc! Lets not get too specific about circumstances, if this and that etc etc, in general this is what happens when good teams have excellent focus coordination.

Thus, invalid argument.
Sorry but you don't know what getting focus fired IS then if you honestly think it's as bad for you as it is for Merc/Commando. Have you ever been a sentinel that got focus fired when you had absolutely no defensive cooldowns? You know how you died before you realized you'd been engaged? That is commando ALL THE TIME.
The problem is that other classes have defensive cooldowns that they can use when they're in a badspot. Reactive Shield and Adrenaline Rush both need to be blown early on in the fight because they will never EVER actually save you unless you're Heal spec and can use a full resolve bar + reactive shield to heal yourself to full while laughing at everything uselessly trying to finish you off. Back when Charged Barrier granted 10% DR I might have believed we could stand and fight a little. CM hybrids were using it to become invincible though, so instead of just moving it higher in the tree to keep the hybrids away, they flat out nerfed it.

Also there's focus fire, and then there's focus fire. A commando can and will fold like a cheap card table in any uneven situation. Too easy to shut down and make impotent. Yes even assault. My shadow, my sent, and even my sniper can make people pay cash when I'm on the bad side of a 2v1. You nonchalantly dismissed the idea of using your AoE mez but that ability is amazing. SO useful. I'd kill for it on commando. Will any class fold under focus fire from all 4 of the other team's DPS? Yeah. But there are plenty of classes that can stall a 1v2, and sometimes even a 1v3, and being able to force that kind of uneven change is what Warzone victories are made of. If commando at least shined when in the middle of a zerg that would be one thing, but really they only go from "totally useless" to "good damage on par with other classes, so long as they're left alone", which just begs the question why aren't you bringing a class that does the on par damage but DOESN'T need their hand held.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Jherad's Avatar


Jherad
10.09.2012 , 11:18 PM | #185
Quote: Originally Posted by ArchangelLBC View Post
why aren't you bringing a class that does the on par damage but DOESN'T need their hand held.
And that, right there, is the problem. Played to the best extent possible, by the best players. the class can achieve pretty much the same as any other top DPS, but will need many more times the support to do so. And don't ever leave a DPS commando guarding a node.
Zachar´ah - Commando / Chasso - Merc
Youtube / Twitch
2.4 is the PvP Patch! ... J/K, Removing RWZs trolololol

Dovahbrah's Avatar


Dovahbrah
10.09.2012 , 11:25 PM | #186
Quote: Originally Posted by Henu View Post
Ive gotten 850k DPS in CW, epic battle for the mid flag that no one got, we had 1 healer that did out standing (650k from memory) and looking at the screen shot the other team was pug but far from terrible. i had 50 - 60 kills and the 1 death, i do not put it down to just 1 good healer or a bad team, i put it down to i know how to LOS, kite, heal myself, shield myself, good use of map and good CC use.

Im not saying mercs are not lacking in area's but a merc can be very useful if you know what your doing, and since getting the interrupt from the last update ive noticed myself getting better and better.
I maintain my statement. If you're getting that much damage in a warzone as a merc, the team you're facing is terrible. Sorry.
Leaf - 50 Commando - The Fatman Notleaf - 50 Juggernaught - POT5
Leafe - 50 Shadow - The Fatman
Leafy - 50 Vanguard - The Fatman
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TheronFett's Avatar


TheronFett
10.10.2012 , 12:11 AM | #187
Quote: Originally Posted by Henu View Post
Ive gotten 850k...blah blah blah
Flow chart time:

Do you play on a ranked team? ---> No ---> No one cares how awesome you are against PUGs.
|
|
Yes ---> Post a video, or it didn't happen.

DkSharktooth's Avatar


DkSharktooth
10.10.2012 , 02:33 AM | #188
Quote: Originally Posted by TheronFett View Post
Yes ---> Post a video, or it didn't happen.
Merc success against good players in ranked warzones is a myth. This is the only possibility for mercs in ranked: http://www.youtube.com/watch?v=MjnD6NdC3e4

Technohic's Avatar


Technohic
10.10.2012 , 06:28 AM | #189
Quote: Originally Posted by DkSharktooth View Post
Merc success against good players in ranked warzones is a myth. This is the only possibility for mercs in ranked: http://www.youtube.com/watch?v=MjnD6NdC3e4
At least that merc had a jet pack to fly there. I want one. It doesn't even have to carry me that far.

Wraiven's Avatar


Wraiven
10.10.2012 , 07:29 AM | #190
Merc was the worst class for pvp....and they got more nerfs. How in the hell do you nerf the worst class in game? Talk about kicking us when we're down. The nerf to the Knock Back and the nerf to the stun range was the straw that broke the camel's back. A retarded root? A freakin root that only lasts 2 seconds? Yes, 2 seconds, because in PvP, you are almost always being hit, so that 4 seconds is almost always 2 seconds. Even if it was 4 seconds, it wouldn't be enough. The knock back was great...it's what the class needed...arg...frustrating.

Sadly, you have people in General Discussion thread claiming they love the root, they do just fine in PvP with their merc...blah blah blah.

And sadly, for as long as a single person claims they do fine with their Merc and love the changes...Bioware will never fix the class.
Republic: Krulex (Shadow) K˛n (Guardian) Kr¨ll (Sentinel) Wanatrime (Vanguard)
Imperial: Wraiven (Assassin) Krullous (Marauder) Krawl (Jugg) Xi§n (Jugg)
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