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Merc is TERRIBLE


Svii's Avatar


Svii
10.09.2012 , 04:20 AM | #141
Quote: Originally Posted by Siorac View Post
Commandos/Mercs have no such escape abilities, only knockback, single target root and single target stun. So they die a lot faster in a 2 v 1 situation than most classes.
No they don't.

yoomazir's Avatar


yoomazir
10.09.2012 , 05:03 AM | #142
Quote: Originally Posted by Svii View Post
No they don't.
Joke post?

Svii's Avatar


Svii
10.09.2012 , 05:44 AM | #143
Quote: Originally Posted by yoomazir View Post
Joke post?
Dead serious, anyone under focus fire without support will die instantly. Not a problem with Mercs specifically, but TTK in general. Escape mechanisms barely come into play, most likely you're chain stunned and/or defensives are on CD. Happens to me all the time and I'm wearing medium armor, so I die even faster than a merc! Lets not get too specific about circumstances, if this and that etc etc, in general this is what happens when good teams have excellent focus coordination.

Thus, invalid argument.

yoomazir's Avatar


yoomazir
10.09.2012 , 05:59 AM | #144
Quote: Originally Posted by Svii View Post
Dead serious, anyone under focus fire without support will die instantly. Not a problem with Mercs specifically, but TTK in general. Escape mechanisms barely come into play, most likely you're chain stunned and/or defensives are on CD. Happens to me all the time and I'm wearing medium armor, so I die even faster than a merc! Lets not get too specific about circumstances, if this and that etc etc, in general this is what happens when good teams have excellent focus coordination.

Thus, invalid argument.
Thing is, we only have jet boost as our only way to avoid some damage, while other classes have a lot more ressources on that aspect, I'm fairly sure that my operative or juggernaut would have a better chance standing an assault on them than my merc, I could list the skills but I'm too tired of arguing.
Between the newbies that do random WZs and think they're experts and seeing Bioware having absolutely no clue (ooooh we're looking charts & graphs to fix pivipi !!!), no wonder people are leaving this game, being either subscirber or developer.

Technohic's Avatar


Technohic
10.09.2012 , 06:37 AM | #145
Quote: Originally Posted by Kerensk View Post
Sustained ranged AoE that have DoTs. How do you think well played mercs top DPS numbers if they suck at 1v1?
And it's stupidly easy to do if your not dumb enough to charge into the thick of battle with the marauders.
People that suck at mercs are the ones rushing in closer than 10m and spamming the tracer missile like they did before 1.2. Yes you will die if you try to Rambo like that. You're also a retard for playing PvP as a dueling sport and not a team game.
A Mercs job is ranged fire support, you can easily out DPS anybody but you have to spread the love more than a 1on1 dps. Set everybody on fire, make sure that the enemy is always in your AoE, and if somebody wants to duel you knock them back, hold them off until help arrives. You'll still die but everybody does. The difference is that people will continue to burn while you respawn, and the assistance that gives your team will make a difference.
So, you are saying to go pyrotech; which by all means is still way better as a powertech regardless of the nerf due to it being able to proc the railshot much easier by not relying on powershot to do so; giving more DPS in the long run and making it more heat efficient? Then also say to spread the damage around to fluff the numbers? And if someone engages me, run away?

Got it. Now who wants me on their ranked team doing that? Don't mind me running away from the node to avoid that one one one, right? I may not kill anyone in reality but I will spread that damage around so make sure you notice my numbers in the end and ignore what I did during the match. If I'm lucky, maybe the other team will cluster together for me and not run when they see that big red circle. That will make my numbers look awesome. I mean; I will eventually have more heat issues than a powertech, but why would you want one of those when I can do it at range, until I get leaped at or pulled. yay range!

Seriously; if my advantage is ranged DOT's Lethality sniper is much better. AOE from range? Engineer. (And FFS, that does not mean nerf sniper. That is my main. lol It means I clearly can see the ineptitude of the merc class)

Svii's Avatar


Svii
10.09.2012 , 06:39 AM | #146
Quote: Originally Posted by yoomazir View Post
Between the newbies that do random WZs and think they're experts and seeing Bioware having absolutely no clue (ooooh we're looking charts & graphs to fix pivipi !!!), no wonder people are leaving this game, being either subscirber or developer.


Absolutely, the PvP issues in this game is not restricted to one class in particular. Stacking certain classes is way too advantageous (lolsmashers, PTs are popular complaints) compared to having a "balanced" team.

Jherad's Avatar


Jherad
10.09.2012 , 06:55 AM | #147
Quote: Originally Posted by Svii View Post
No they don't.
We kinda do. One of the quickest forms of death for the DPS Commando in rateds is the 3xwarrior jump train (made much more 'fun' since the buffs to smash). I'm sure you all know what I'm talking about... 3 warriors (juggs/maras) jump in and smash in quick succession.

There is no escape for the commando. No vanish (shadows/scoundrels/sentinels), no sprint (sages/shadows), no jump away (guards), no cover (slingers) - and whilst the DPS vanguard suffers from SOME of the the same defensive limitations (tactics gets hold the line, which is a big help), at least he/she gets to keep DPSing, whilst we're completely shut down.

Quote: Originally Posted by Svii View Post
Dead serious, anyone under focus fire without support will die instantly. Not a problem with Mercs specifically, but TTK in general. Escape mechanisms barely come into play, most likely you're chain stunned and/or defensives are on CD. Happens to me all the time and I'm wearing medium armor, so I die even faster than a merc! Lets not get too specific about circumstances, if this and that etc etc, in general this is what happens when good teams have excellent focus coordination.

Thus, invalid argument.
Yeah, I actually have a 50 gunslinger (it was my first 50 on the shadowlands server) - you have no IDEA how much of a big deal cover is in comparison to mercs/commandos. You assume because you die quickly when you get focused we're in the same boat, but you don't get focused half as much by melee because you can't be jumped to much of the time. Also the difference between medium and heavy armor is *miniscule* once you factor in internal/elemental damage and debuffs (and of course the big portion of ranged damage mitigated by hard cover).
Zacharďah - Commando / Chasso - Merc
Zachariah's Merc/Mando PvP Guides
2.4 is the PvP Patch! ... J/K, Removing RWZs trolololol

IronFirewind's Avatar


IronFirewind
10.09.2012 , 08:16 AM | #148
The thing people haven't pointed out about sustained damage is that it IS valuable in PvP because it is not burst damage that kills, it is focus fire. The sustained classes are the ones that give fire support to the burst classes who might not be able to finish off a class without exhausting their resources. What a sustained damage class like the merc can do is keep up the pressure on a target while a burst class recuperates resources and goes in for another attack.

In Military terms, Sustained classes are the ones that give suppressive fire. Suppressive fire rarely kills but it keeps a target harassed and pinned. Burst classes are the air support, the artillery support, the fireteam you sent out to flank the people pinned by your suppressive fire.

Also another military ideal that really does apply here: if you are giving the enemy a fair fight you are doing something badly wrong.

Good example is if I'm on my Operative. Now if I pop on a target and they survive the burst, they're going to get healed. Now if I have a Merc friend open up on that guy at the same time, it may just give the extra damage needed to finish off the target or at the very least negate much of the healing it will receive.

The problem is is that too many CoD kiddies play the game and expect you can go Rambo and take out an entire team solo and expect all fights to be 1v1 and that the other guy's teammates aren't allowed to help out once you start fighting them. This is not that kind of game. Teamwork and coordination bets a bunch of CoD kiddies trying to be Solo Heroes any day of the week.

Quote: Originally Posted by klham View Post
It's an RP-PvE server, no? That means the PvP is optional. It's not optional on a PvP server while questing planetside in PvP areas.
First of all how often do you actually run into people of the opposite faction while levelling up? Alderaan and Voss are the only placed you really see people without having to actively go out looking for them because the quest zones in those areas aren't more or less completely separated.

Second. It's a Roleplay server. Roleplayers are the people that organise open world PvP events. My server recently had a huge one in Tatooine that lasted for several weeks.
Lilisetté - Assassin | The Progenitor EU (RP)

heechJunzi's Avatar


heechJunzi
10.09.2012 , 08:39 AM | #149
Quote: Originally Posted by Svii View Post
Dead serious, anyone under focus fire without support will die instantly. Not a problem with Mercs specifically, but TTK in general. Escape mechanisms barely come into play, most likely you're chain stunned and/or defensives are on CD. Happens to me all the time and I'm wearing medium armor, so I die even faster than a merc! Lets not get too specific about circumstances, if this and that etc etc, in general this is what happens when good teams have excellent focus coordination.

Thus, invalid argument.
You do have AOE stun which we lack. Escape for a commando doesn't exist.
Junzi - EWH Sentinel Buxi - EWH Commando Jünzi - EWH Operative
----------- The Harbinger -----------

Svii's Avatar


Svii
10.09.2012 , 08:58 AM | #150
Quote: Originally Posted by heechJunzi View Post
You do have AOE stun which we lack. Escape for a commando doesn't exist.
It's not a stun, breaks on damage. And doesn't always work, because of other people, full resolve etc. At best it can delay the inevitable for a couple seconds. _Slightly_ better off than Mercs for sure, in certain situations, but then I'm most likely out of cover and not better off. Focus fire = Mark of death.

And like the guy above me argues, it's a team game.. Some teams are better than they should be.