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Bioware can you explain to me why...

STAR WARS: The Old Republic > English > PvP
Bioware can you explain to me why...
First BioWare Post First BioWare Post

LarryRow's Avatar


LarryRow
10.18.2012 , 01:00 PM | #41
Quote: Originally Posted by Capt_Beers View Post
One of the biggest problems with Smash/Sweep now is the fact you can't stop it. It used be if you saw it coming you could knock them back and stop it.
Well, the problem used to be that you could setup the smash and get stunned or w/e after initiating the smash. This would burn your buffs and trigger the cooldown but do no damage. I'm sorry, but this was completely unacceptable and made the spec a nightmare to play. Nevermind the constant knockbacks ruining your smashes. If you are a one trick pony, it shouldn't be so easy to spoil your trick. That's not balance.

The only thing that Smash needed was for the INSTANT ability to actually BE INSTANT. And it got that. It also got a huge damage buff and other tweaks that made it significantly easier to achieve max damage more often, which it did NOT need.

@Bioware: This is not a FOTM spec that people will gravitate away from. This is hands down the most powerful spec for Knight/Warrior dps and people will play it because of that. Buff Vigilance, FFS!
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Chiltonium's Avatar


Chiltonium
10.18.2012 , 01:02 PM | #42
now can you ask him when Jung Ma gets a transfer option?
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Coldin's Avatar


Coldin
10.18.2012 , 01:16 PM | #43
Quote: Originally Posted by Polebreaker View Post
This, this, this. The spec really didnt need the help, the crazy damage was offset by the difficulty of lining up the moons and the stars to get the perfect smash. Now, there's no difficulty, and it's just lolsmash everywhere. WHY do you continue to "fix" things that arent broken, and ignore real issues for months at a time... I dont get it either.

As others have said, it's clear the designers do not actually play any pvp. "Keeping an eye on it"... ridiculous.... GO GET IN A WARZONE and tell us it's at all balanced. God, the over-reliance on "metrics" by this team is disgraceful.
To be honest, I really don't know if they are using "metrics". The whole "we'll keep on eye on it" is very telling in that regard.

Devilk's Avatar


Devilk
10.18.2012 , 01:25 PM | #44
Simple fix would change the PvP dynamics of smash/sweep to only affect the two closest people to the person smashing/sweeping at the time the damage is applied.

Soljin's Avatar


Soljin
10.18.2012 , 01:56 PM | #45
Seems hard to believe that An entire PvP Dev. team did not realize that Substantially buffing the Rage tree, and then Nerfing Veng/Vig (A Spec that was never considered OP, or atleast not by many), and having already nerfed the dmg potential of an already low dmg tank tree...would not result in a massive respec to the Rage tree for pretty much all Juggs....Then there is mara/Sent from what I understand Carnage is no longer the go to Burst tree...that has been replaced by Rage/Focus for them as well.....

So how does anyone not come to the conclusion that there will be massive AoE bombs going off in PvP indefinately? How? Seriously.....

They basically Buffed Rage/Focus and intentionally pushed All DPS Juggs to the spec, and Gave Mara/Sent No reason not to respec.....BW did this either out of ignorance...or because they truely have no foresight what so ever....

I Play a Jugg...I was Rage after the first nerf up to a week after 1.4...Now Im Veng. I wont play FoTM or anytrhing besides Veng because of the CC fest that PvP has become.. so please Nerf Rage back to pre-1.4, and for the love of everything Star Wars Give Veng a bitty DMG buff...Nerfing it was completely unjustified and random.
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DashaAdair's Avatar


DashaAdair
10.18.2012 , 02:29 PM | #46
From the developer response is sure smells suspiciously like they are gearing up for the 'metrics defense'. It will be prefaced by 'our internal measures indicate...' or some such to justify that the 1.4 changes are working. If that's the case, don't bother, you aren't measuring the right thing. You need to measure what is fun or makes sense or is more satisfying. Find an objective measure of that and then you can put the rest of the metrics you use in context.

KamujinKravshera's Avatar


KamujinKravshera
10.18.2012 , 02:47 PM | #47
Quote: Originally Posted by AllisonBerryman View Post
I asked Austin Peckenpaugh (Senior Designer) about Rage and Focus builds and how they're fitting into PvP overall right now, and here was his comment:

Rage and Focus have always been high burst specs, but they haven't been very popular due to some usability and quality of life issues in the past. Our goal for Focus and Rage was to address those issues without significantly affecting their burst. In large part, I think we've done that, but the result is that many people are playing them now, which means there's a lot of AOE burst happening in warzones that wasn't happening before. We're willing to wait and see if their popularity is a result of being viewed as "flavor of the month" (i.e. Rage/Focus populations will naturally subside as people realize the spec doesn't suit their playstyle) or if they are truly too good and were just too unusable before. In short, we're going to keep a close eye on it.
This response makes me wonder if the developer have ever watched a rated game played by highly ranked teams. People stream them and the developers would learn a great deal about this game if they took the time to watch a few.

Melee trains have dominated rated since rated warzones were released. Their AoE burst damage and AoE CC were already topping the charts prior to these changes. Rage/Focus specs were not under performing in PvP when used by coordinated teams in ranked warzones.
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wolfmith's Avatar


wolfmith
10.18.2012 , 02:48 PM | #48
Quote: Originally Posted by AllisonBerryman View Post
I asked Austin Peckenpaugh (Senior Designer) about Rage and Focus builds and how they're fitting into PvP overall right now, and here was his comment:

Rage and Focus have always been high burst specs, but they haven't been very popular due to some usability and quality of life issues in the past. Our goal for Focus and Rage was to address those issues without significantly affecting their burst. In large part, I think we've done that, but the result is that many people are playing them now, which means there's a lot of AOE burst happening in warzones that wasn't happening before. We're willing to wait and see if their popularity is a result of being viewed as "flavor of the month" (i.e. Rage/Focus populations will naturally subside as people realize the spec doesn't suit their playstyle) or if they are truly too good and were just too unusable before. In short, we're going to keep a close eye on it.
I think you guys are completely out of your game's reality, or in the US is completely different than in EU. Rage spec was always good, never heard any Warrior complaining about it, and Carnage was just required to be used in Ranked due to it's huge advantage regarding team tactics (insane predation speed). Never heard any decent player complaining about the spec. And, as if Maras weren't already FOTM, you even improve them I take out my hat at you guys.
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wolfmith's Avatar


wolfmith
10.18.2012 , 02:51 PM | #49
Quote: Originally Posted by Soljin View Post
Seems hard to believe that An entire PvP Dev. team did not realize that Substantially buffing the Rage tree, and then Nerfing Veng/Vig (A Spec that was never considered OP, or atleast not by many), and having already nerfed the dmg potential of an already low dmg tank tree...would not result in a massive respec to the Rage tree for pretty much all Juggs....Then there is mara/Sent from what I understand Carnage is no longer the go to Burst tree...that has been replaced by Rage/Focus for them as well.....

So how does anyone not come to the conclusion that there will be massive AoE bombs going off in PvP indefinately? How? Seriously.....

They basically Buffed Rage/Focus and intentionally pushed All DPS Juggs to the spec, and Gave Mara/Sent No reason not to respec.....BW did this either out of ignorance...or because they truely have no foresight what so ever....

I Play a Jugg...I was Rage after the first nerf up to a week after 1.4...Now Im Veng. I wont play FoTM or anytrhing besides Veng because of the CC fest that PvP has become.. so please Nerf Rage back to pre-1.4, and for the love of everything Star Wars Give Veng a bitty DMG buff...Nerfing it was completely unjustified and random.
did anyone used Veng ? xD Juggs I know were either Tanks or Smash spammers Never heard of a veng besides the obvious hybrid specs.
Slancerk | Wolfmith
Kyrar Kote Legions Of Lettow
Proud PvP Player -
981h of playtime (26/05) powered by ASUS ROG G74SX

Dasgruberg's Avatar


Dasgruberg
10.18.2012 , 03:00 PM | #50
Quote: Originally Posted by CBRGhostRider View Post
I just want to say... thank you very much for your reply! Good to see devs and mods starting to address some of the things being brought up, we need more of this involvement from you guys.

EDIT: FYI, I think the main issue with smash is the ridiculous auto-crit, which enables the player to stack surge and power and have big smash numbers.
Ive been playing my juggernaut since early access. I think hes onto something. If you remove the automatic crit, it would balance things pretty good i think. The way it is now, makes it far too powerful.
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