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Can we get an update on Bioware's stance?

STAR WARS: The Old Republic > English > General Discussion
Can we get an update on Bioware's stance?

Danbuterx's Avatar


Danbuterx
10.09.2012 , 10:34 AM | #81
Quote: Originally Posted by Wraiven View Post
In the last update, Bioware made some choices for us that many players obviously are not happy about, what-so-ever. Two of those changes are...

  • Taking away the Knock Back from Rocket Punch's Afterburner
  • Taking away an AoE from Inquisitors and Counselors
This kind of stuff happens when PvP trumps PvE when it comes to power design. PvP players cry the most, so their problems are more important than PvE players.

PlagaNerezza's Avatar


PlagaNerezza
10.09.2012 , 11:45 AM | #82
Quote: Originally Posted by Foobert View Post
Are we *still* QQing about the stun range? The ones that changed were the "oh crap" buttons anyway. They are 60s cooldowns. Switching these to 10m only slightly nerfs the longer range ACs of the classes they affect, but they don't affect the shorter-range ACs (assassin/shadow, vanguard/powertech), which should already be fighting in the 4-10m range anyway.

I can see the argument about the aoe knockback switched to cone going either way, but honestly I think a lot of the negative reactions are inherently because people are always going to complain about nerfs anyway, not because it has changed the game significantly. A sizable group of players have always complained the TOR was too casual and easy. Well now guess what? The nerf just increased the factor of player skill instead of just standing around and pressing 1, 2, 3, 4 in every fight.
As an Assassin this nerf was heavy. Our ability to get back to damage range is harder than a marauder or juggie. Its also a huge buff to long range classes. I use to stun and grab guys in cover and pull them into uncomfortable positions. Pretending all the melee classes are the same is the stupidity of this nerf. Its completely absent any thought into the class differences. Melee is melee. You guys are all the same is a completely ignorant and stupid method to balancing. BIOWARE/EA. DO YOU HEAR ME? JUST BECAUSE I DO MELEE DAMAGE DOESN"T MEAN MY STUN ABILITY SHOULD BE THE SAME AS ANOTHERS.

The problem with the model is that classes are not the same. So pretending a 10m stun range for a marauder and an assassin are the same is lame. Give me a 30m leap. My 30m gap closer force pull is only available in darkness and has a resolve limitation and a 30s longer cooldown. Oh and obliterate is a 10m closer in rage that goes through cover.

So don't go talking for assassins on this nerf. Yeah marauders and juggies its probably fair. For my class it sucks. Add in that I already play at a disadvantage to those classes. I wear light armor. My mitigation is less, and now my closer was gimped further compared to other classes.

Do I care? Nope. I am rolling a Smash juggie. He's lvl 46 and I'll just join the FOTM. These current developers are clueless on the impact they are making to classes. But you continue to support the ignorant view.
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