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Can we get an update on Bioware's stance?

STAR WARS: The Old Republic > English > General Discussion
Can we get an update on Bioware's stance?

MidichIorian's Avatar


MidichIorian
10.05.2012 , 06:44 PM | #21
Quote: Originally Posted by Foobert View Post
Are we *still* QQing about the stun range? The ones that changed were the "oh crap" buttons anyway. They are 60s cooldowns. Switching these to 10m only slightly nerfs the longer range ACs of the classes they affect, but they don't affect the shorter-range ACs (assassin/shadow, vanguard/powertech), which should already be fighting in the 4-10m range anyway.

I can see the argument about the aoe knockback switched to cone going either way, but honestly I think a lot of the negative reactions are inherently because people are always going to complain about nerfs anyway, not because it has changed the game significantly. A sizable group of players have always complained the TOR was too casual and easy. Well now guess what? The nerf just increased the factor of player skill instead of just standing around and pressing 1, 2, 3, 4 in every fight.
I wouldnt have cared about it if it had happened to AC'es that were in a good place. Did anyone think sage/sorc and merc/commando were in a good place PvP'wise? So why would anyone in their right mind change a thing that only affects them? Even if it had just been a change, as in no negative or positive effect, it's still something new to adapt too, this when those classes already have spent months adapting to taking 6K hits back to back. Did they really need to make it even more complicated?

Or just look at rated teams, the reason to why people claim that dps sorc/sage can make it onto rated teams is because it's not the standard to put them on rated teams. The few I know of either started the team or re-speced from sage/sorc healer when they were already on the team. I'm still waiting for the day when a good PvP team advertises for a dps sorc/sage.

So that's the problem here, everyone begged for a buff in the feedback threads and they gave us the complete opposite. The fact that they dismissed everything in said threads was probably reason enough for many to quit the game. The hands down best sorc I've come across in this game, across several servers, quit when 1.2 hit and it's now ten times worse. I think that what they did to some classes is one of the main reasons to why the population is where it's currently at. People didnt roll sage/sorc and commandos on launch day because they knew those classes were in a good place at the time (thinking about the whole "sorcs are OP"), they rolled those classes because that's what they wanted to play. That's when BW decided to screw them over. Some re-rolled but a lot left.

Morgalica's Avatar


Morgalica
10.05.2012 , 07:05 PM | #22
Honestly I love the cone change with the inquisitor and sage.
I love how i can ( as a tank or melee dps) run towards the mobs and push some of them back to the rest of a group.

I love how i can ( as a caster dps) push mobs towards my tank and not blow everything thing to all hell.

If you take the time to learn how to use the force wave and the sith counterpart it works alot better now. But I guess there is the problem it mean some folks will have to think before they use it now. (What a shame!!)

As far as the stun, it still works where i need it to upclose and personal.

And as far as the trooper and bountyhunters go, get over it really. ya got a interupt now, and a really nice self heal plus all the other goodies you've had long before, those classes are the best example of being able to adapt to any given situation.

However I do dislike the random crashes to desktop and the influx of new lag thats poured in since 1.4
The nine most terrifying words in the English language are, 'I'm from the government and I'm here to help.'
- Ronald Reagan
Peace is merely a farce put forth by those too weak to fight.

Thylbanus's Avatar


Thylbanus
10.05.2012 , 07:07 PM | #23
Quote: Originally Posted by Morgalica View Post
Honestly I love the cone change with the inquisitor and sage.
I love how i can ( as a tank or melee dps) run towards the mobs and push some of them back to the rest of a group.

I love how i can ( as a caster dps) push mobs towards my tank and not blow everything thing to all hell.

If you take the time to learn how to use the force wave and the sith counterpart it works alot better now. But I guess there is the problem it mean some folks will have to think before they use it now. (What a shame!!)

As far as the stun, it still works where i need it to upclose and personal.

And as far as the trooper and bountyhunters go, get over it really. ya got a interupt now, and a really nice self heal plus all the other goodies you've had long before, those classes are the best example of being able to adapt to any given situation.

However I do dislike the random crashes to desktop and the influx of new lag thats poured in since 1.4
Glad someone else sees the benificial tactical advantage of this.
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Wraiven's Avatar


Wraiven
10.05.2012 , 07:11 PM | #24
Quote: Originally Posted by MidichIorian View Post
I wouldnt have cared about it if it had happened to AC'es that were in a good place. Did anyone think sage/sorc and merc/commando were in a good place PvP'wise? So why would anyone in their right mind change a thing that only affects them? Even if it had just been a change, as in no negative or positive effect, it's still something new to adapt too, this when those classes already have spent months adapting to taking 6K hits back to back. Did they really need to make it even more complicated?

Or just look at rated teams, the reason to why people claim that dps sorc/sage can make it onto rated teams is because it's not the standard to put them on rated teams. The few I know of either started the team or re-speced from sage/sorc healer when they were already on the team. I'm still waiting for the day when a good PvP team advertises for a dps sorc/sage.

So that's the problem here, everyone begged for a buff in the feedback threads and they gave us the complete opposite. The fact that they dismissed everything in said threads was probably reason enough for many to quit the game. The hands down best sorc I've come across in this game, across several servers, quit when 1.2 hit and it's now ten times worse. I think that what they did to some classes is one of the main reasons to why the population is where it's currently at. People didnt roll sage/sorc and commandos on launch day because they knew those classes were in a good place at the time (thinking about the whole "sorcs are OP"), they rolled those classes because that's what they wanted to play. That's when BW decided to screw them over. Some re-rolled but a lot left.
QFT

Online games have gone too far when they go around changing the complete mechanic of how an ability works. People expect nerfs, Damage reduction, CC reduction, cost of ability increase, so on and so forth...but when you completely change the mechanics of that ability, it really tends to tick people off.

Ask me how much I have played my Sorc or my Assassin or my Shadow since the latest "change" (I should call it what it is...a nerf) to the class? Almost zero. When I joined this game late Beta, I seen another guy use Overload...I thought to myself, wow...that is one cool ability. I would love to have that...simply for the theme (RP value?) of it. Now...it's nothing like it used to be. The whole idea of slamming down your fist on the ground, creating a shock-wave that forcibly knocks back everything around you, was just an awesome idea and I commended Bioware for this. Now...it's a shadow of what it once was...and the class just feels...like an empty shell of what it used to be. I can't stand to use the ability now.

For theme reasons, to be COMPLETELY HONEST HERE...if they had nerfed it in some other way...maybe add a longer timer to it, make it cost more Force Power to use...turn it in to a knock down instead of a knock back, I would have been fine with it. It would have still retained it's intended (Bioware intended it to work this way...I don't care what the Devs have backpedaled and now say, I'm no idiot.) function and held it's same themed value.

If they absolutely had to give us a cone knock back, they should have changed the animation all together in to a Force Push animation, and turned it in to a targeted ability, rather than a directional ability.. At least that would have made thematic sense.
Republic: Krulex (Shadow) Kn (Guardian) Krll (Sentinel) Wanatrime (Vanguard)
Imperial: Wraiven (Assassin) Krullous (Marauder) Krawl (Jugg) Xin (Jugg)
♠♠♠ The Soulstalker Legacy ♠♠♠
-FIGHT-

Wraiven's Avatar


Wraiven
10.05.2012 , 07:17 PM | #25
Quote: Originally Posted by Morgalica View Post
Honestly I love the cone change with the inquisitor and sage.
I love how i can ( as a tank or melee dps) run towards the mobs and push some of them back to the rest of a group.

I love how i can ( as a caster dps) push mobs towards my tank and not blow everything thing to all hell.

If you take the time to learn how to use the force wave and the sith counterpart it works alot better now. But I guess there is the problem it mean some folks will have to think before they use it now. (What a shame!!)
Ummm...you could do all that *before* the nerf. Why did it need to be changed in order for you to use it properly? I was doing ALL that long before the nerf got here.
Republic: Krulex (Shadow) Kn (Guardian) Krll (Sentinel) Wanatrime (Vanguard)
Imperial: Wraiven (Assassin) Krullous (Marauder) Krawl (Jugg) Xin (Jugg)
♠♠♠ The Soulstalker Legacy ♠♠♠
-FIGHT-

Wraiven's Avatar


Wraiven
10.05.2012 , 07:18 PM | #26
Quote: Originally Posted by Thylbanus View Post
Glad someone else sees the benificial tactical advantage of this.
So I take it you feel there was no tactical advantage to it the way it was before? Hmmm...

There was nothing wrong with it to begin with. It had the same tactical advantages then that it has now. That much has not changed.
Republic: Krulex (Shadow) Kn (Guardian) Krll (Sentinel) Wanatrime (Vanguard)
Imperial: Wraiven (Assassin) Krullous (Marauder) Krawl (Jugg) Xin (Jugg)
♠♠♠ The Soulstalker Legacy ♠♠♠
-FIGHT-

Morgalica's Avatar


Morgalica
10.05.2012 , 07:23 PM | #27
Quote: Originally Posted by Wraiven View Post
Ummm...you could do all that *before* the nerf. Why did it need to be changed in order for you to use it properly? I was doing ALL that long before the nerf got here.
I don't call it a nerf since it made the skill better at least for me as a tank or dps or healer, than it was prior. I got so sick of watching groups with 1 or 2 users blasting mobs all around for the "cool" factor. Now it can be aimed and can be very useful to knock a select few or more than that into a more tightly packed group for both tank and dps'ers to agro // dps down.

Like it or not, it is NOW the way the skill works, and it's doing alot better (imo) than it had before.
The nine most terrifying words in the English language are, 'I'm from the government and I'm here to help.'
- Ronald Reagan
Peace is merely a farce put forth by those too weak to fight.

Morgalica's Avatar


Morgalica
10.05.2012 , 07:25 PM | #28
Quote: Originally Posted by Wraiven View Post
So I take it you feel there was no tactical advantage to it the way it was before? Hmmm...

There was nothing wrong with it to begin with. It had the same tactical advantages then that it has now. That much has not changed.
Running headfirst into a group and doin the "splody stuff" used to annoy the hell outa me as a tank. at least now they can aim it and don't feel the need to run in and blow up all the mobs i grouped up on purpose to better help the dps and my agro gain abilitys
The nine most terrifying words in the English language are, 'I'm from the government and I'm here to help.'
- Ronald Reagan
Peace is merely a farce put forth by those too weak to fight.

MidichIorian's Avatar


MidichIorian
10.05.2012 , 07:28 PM | #29
Quote: Originally Posted by Morgalica View Post
I don't call it a nerf since it made the skill better at least for me as a tank or dps or healer, than it was prior. I got so sick of watching groups with 1 or 2 users blasting mobs all around for the "cool" factor. Now it can be aimed and can be very useful to knock a select few or more than that into a more tightly packed group for both tank and dps'ers to agro // dps down.

Like it or not, it is NOW the way the skill works, and it's doing alot better (imo) than it had before.
tl:dr - PvE

Moving on.

Kourage's Avatar


Kourage
10.05.2012 , 07:30 PM | #30
You wants BioWares stance on nerfs? lol
There is no update, it remains the same.
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