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New Force Wave similar to Force Push...and I love it.

STAR WARS: The Old Republic > English > Classes
New Force Wave similar to Force Push...and I love it.

Prabhunath's Avatar


Prabhunath
10.05.2012 , 01:12 AM | #1
I just wanted to drop into the forums here and say thank you, and give a congratulatory pat on Bioware's back for the new change to the Jedi Consular's Force Wave ability.

It was in Hutball the other day when I realized the true potential of the new Force Wave. My team was playing pretty badly (by this I mean they were playing what appeared to be a deathmatch), and the enemy was constantly trying to score goals. Suffice to say, I found myself on the defensive, and was looking for ways disrupt the enemy's play. On one occasion, the enemy was on the lower side ramps that led to the goal line, and I found myself on the raised platform next the lower side ramp.

I was near the heal buff next to the pit, and I saw the enemy ball carrier and his supporters approaching the final fire trap between him and the goal line. I looked at my available abilities and realized Force Wave was off cooldown, and out of desperation I just pressed it.

The result was as funny as it was surprising: the ball carrier and all his supporters were flung from the ramp and into the pit! It was only then did I realize the new potential of this ability.

Bioware has, in a way, taken away our old ability to push back all the enemies around (aka Force Wave pre 1.4) and given us a new ability to push all the enemies in front of us (Force Wave post 1.4), very much in the same manner a Jedi Guardian and Sith Juggernaut pushes his enemy away. The only difference here would be that the Guardian/Juggernaut gets to push away only one enemy while we get to push just about everyone in front of us.

I've always loved the Force Push ability of the Juggernaut and Guardian, and so I am now excited to have a similar ability on my Consular.

What do you guys think?
+ Sorc running out of Force while fighting Marauders? Bioware says L2HYTF...wonderful +
A day may come, when our courage fails, when we forsake our class, and break all bonds from it; when we fall to our knees and cower in fear, and we look up to you and see death as inevitable. But today is not that day. Today, we fight!

TheNahash's Avatar


TheNahash
10.05.2012 , 12:15 PM | #2
I personally think Force Wave is now a much better ability than it used to be, both in terms of how it works and its new animation.

Pushing the enemies that are in front of you rather than everyone around you makes much more sense and can be used in more situations without having to worry about breaking CCs, compared to how it originally worked.

And as for the animation, it is also way better than it used to be. Sorcerers' Overload was a pretty cool looking animation, but the Force Wave...let's just say the first time I saw it, it made me laugh. It didn't "feel" as powerful as it was supposed to be. And it does kinda look like Force Push

Now if they could make a similar animation change to FiB, I'd be happy.

MidichIorian's Avatar


MidichIorian
10.05.2012 , 03:40 PM | #3
That it's horrible.

And I like how everyone is using Huttball as their example. Try VS instead, where you don't have cover and elevation, and see how far it gets you. As a sorc/sage you'll get swarmed at all times and there's no way of getting them off you with a cone.

TaylaEwa's Avatar


TaylaEwa
10.05.2012 , 04:01 PM | #4
Quote: Originally Posted by Prabhunath View Post
The result was as funny as it was surprising: the ball carrier and all his supporters were flung from the ramp and into the pit! It was only then did I realize the new potential of this ability.
You do know that Force Wave could do that before, right? Only now you're limited to facing one direction.. and usually they're buffed so that it doesn't even move them.
"Think, then act. Don't act, then think."

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GuruVII's Avatar


GuruVII
10.05.2012 , 08:01 PM | #5
The only difference was that for it to work before 1.4 you had to be basically standing in the middle of the imps for it to work.

Prabhunath's Avatar


Prabhunath
10.06.2012 , 01:12 AM | #6
Quote: Originally Posted by TaylaEwa View Post
You do know that Force Wave could do that before, right? Only now you're limited to facing one direction.. and usually they're buffed so that it doesn't even move them.
http://imgur.com/7D1Pl

Look at the link above, I was at position X, and I pushed the enemy on the platform at position Y.

I wasn't aware that you could push people off the ramp as a consular / inquisitor if you weren't on the ramp yourself (in their midst). I may be wrong, cause I only started playing my shadow not too long ago (currently only level 40), but I believe the range of the previous Force Wave was too short to do what I am able to do now.
+ Sorc running out of Force while fighting Marauders? Bioware says L2HYTF...wonderful +
A day may come, when our courage fails, when we forsake our class, and break all bonds from it; when we fall to our knees and cower in fear, and we look up to you and see death as inevitable. But today is not that day. Today, we fight!

Couver's Avatar


Couver
10.07.2012 , 02:33 AM | #7
Quote: Originally Posted by Prabhunath View Post
[URL="http://imgur.com/7D1Pl"] but I believe the range of the previous Force Wave was too short to do what I am able to do now.
Correct. The distance that enemies were knocked back was reduced but, the range at which they can be affected has been increased. I like the new push over the old.

Nilmot's Avatar


Nilmot
10.08.2012 , 07:54 AM | #8
Quote: Originally Posted by MidichIorian View Post
That it's horrible.

And I like how everyone is using Huttball as their example. Try VS instead, where you don't have cover and elevation, and see how far it gets you. As a sorc/sage you'll get swarmed at all times and there's no way of getting them off you with a cone.

Strafe 4 steps back, Force Push. Better result than before as all pushed in one direction so now you can flee in the opposite rather than still being surrounded on all sides.

Drudenfusz's Avatar


Drudenfusz
10.08.2012 , 08:00 AM | #9
I would like to have both, the old and the new version.
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Dyvim's Avatar


Dyvim
10.08.2012 , 12:15 PM | #10
Reducing from 360 to a cone is a huge nerf. Huge. Anyone that cant see it and is actually happy about it puzzles me...
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