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Probes should be TAB targetable

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AllisonBerryman's Avatar


AllisonBerryman
10.11.2012 , 08:59 AM | #11 This is the last staff post in this thread.  
I asked Jesse Sky (Lead Flashpoints and Operations Designer) what might be going on here. He mentioned that this may be an artifact of how tab targeting prioritizes enemies, and that it might be helpful to change your keybinding to "target nearest enemy." Let us know if this helps!

MillionsKNives's Avatar


MillionsKNives
10.11.2012 , 09:37 AM | #12
On a similar topic can the devs look into why there seems to be a problem with being able to tab target the pig in the Bonethrasher fight in KP? I only ever seem to be able to target him with TAB after he has taken damage. So I usually have to do some ground-targeted attack just to be able to tab to him.

This only ever started after 1.2 changed that you can't target or damage enemies that are still appearing (which I hate in general).

Codek's Avatar


Codek
10.11.2012 , 10:00 AM | #13
Quote: Originally Posted by AllisonBerryman View Post
I asked Jesse Sky (Lead Flashpoints and Operations Designer) what might be going on here. He mentioned that this may be an artifact of how tab targeting prioritizes enemies, and that it might be helpful to change your keybinding to "target nearest enemy." Let us know if this helps!
It's more of an issue that the probes at first are not considered an enemy but as a neutral mob (thus the yellow nameplate). They can be tab targeted easily once they are hit by someone (forcing them to have the red nameplate) but the issue is getting the first hit off.

I don't believe it is possible to tab to a neutral target as long as they are considered not a threat.
~Codek

Xaintis's Avatar


Xaintis
10.11.2012 , 10:34 AM | #14
Quote: Originally Posted by AllisonBerryman View Post
I asked Jesse Sky (Lead Flashpoints and Operations Designer) what might be going on here. He mentioned that this may be an artifact of how tab targeting prioritizes enemies, and that it might be helpful to change your keybinding to "target nearest enemy." Let us know if this helps!
There is also the (i think it's called) 'Tab Target Center Screen' or something to that effect. I find that to be insanely helpful.

Meepbot's Avatar


Meepbot
10.11.2012 , 10:40 AM | #15
Quote: Originally Posted by Codek View Post
It's more of an issue that the probes at first are not considered an enemy but as a neutral mob (thus the yellow nameplate). They can be tab targeted easily once they are hit by someone (forcing them to have the red nameplate) but the issue is getting the first hit off.

I don't believe it is possible to tab to a neutral target as long as they are considered not a threat.
It is possible, its just that the way tab targeting works, it will only cycle through red names if both yellow and red names are on the screen at the same time, if no red names are on the screen, then you can target yellow names just fine.... that being said, it doesnt help at all in this situation.
The Shadeslayer Legacy |The Harbinger | No Guild
Bloo, 50 Sniper | Turtlestomper, 50 Merc | Beautiful-Ocean, 50 Jug | Arran, 50 Sin
Guiotine, 50 Sent | Popojoe, 50 Sage | Ericksson, 50 Scoundrel | Phoenix, 50 VG

Suzina's Avatar


Suzina
10.11.2012 , 12:11 PM | #16
Sounds like the issue is misunderstood by Jesse Sky.


The probes just need to spawn as enemies, not neutrals.
Member of Bane Fleet

PakaOno's Avatar


PakaOno
10.11.2012 , 01:41 PM | #17
I would be ecstatic if tab targetting even worked!

It's so fail right now. Seriously whomever is in charge of coding tab targetting needs to play the game. It never ever targets the person standing directly in front of you, but someone off screen or behind you.

No more excuses, just fix it already!