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What is holding back SWTOR the most?

STAR WARS: The Old Republic > English > General Discussion
What is holding back SWTOR the most?

Javaans's Avatar

10.04.2012 , 05:45 AM | #21
Quote: Originally Posted by Costello View Post
The development time is holding TOR back a lot, this was mentioned pre-launch that the game seemed to be stuck in development with very little information or response from the devs. Even in interviews when asked directly how they spoke of keeping players interested the two options were roll alts or box the game and wait for an expansion.

Waiting for an expansion is fine but with the development time any new content that seems to be added is very minor and more about grinding out gear than anything else. As for rolling alts which were linked to the legacy it becomes apparant that 75% of the game is world quests and they get dull after a while. With only limited space and PvP warzones as alternate methods of advancement it not much of an option.

Hopefully the game will be saved but as it stands too little is being done and teaser trailers of HK and Cathar and new planets seem to speak of things that aren't even in production.
I'm afraid it's true. They put a patch and break a lot of things, now they will be need other 3 months to repair game like was before. There must be something very bad

Muesliac's Avatar

10.04.2012 , 05:53 AM | #22
Personally, if given those three options, I'd say that it's the Hero engine who puts me off from playing TOR the most.

But not for the reasons listed by iheartnyc.

I have played an IA to 50, a Sage to 33 and quite a few low alts. Which means I spent some time in the game. And I still struggle with the game's camera. It just is too jerky and somehow is fastened at an odd point of my character.
It also annoys me that after almost a year, I still cannot for the life of me find that godbammed option that prohibits the camera from snapping back to the standard Over-The-Shoulder view the second I move.
Thirdly, as stated in another thread, the engine is simply not suited to all those jumpathons we players have to beat to get most Datacrons.
Fourthly, the engine has strange collision surfaces at times. I dimply dove it when I dry to jump... and something holds me, resulting in me botching the jump.
Fifthly (is this even a word?), the long loading times and segmentation of the world. Eugh! I don't think I need to elaborate that one.
This is not my cow. It is a sheep with a pitchfork. Unfortunately, it goes quack.

simplius's Avatar

10.04.2012 , 07:28 AM | #23
Quote: Originally Posted by anstalt View Post
Themepark isn't the reason for modern MMO successes, its accessibility.

Older sandbox games were simply too complicated for the average gamer. Hell, my first month in SWG was a nightmare! Dumped on a planet with no weapons, no tutorial and no clue! Its was dire! Luckily, I had a friend to teach me and so I stuck with it, learned the game and it has been my favourite mmo to date.

Simply being a themepark is not enough to hook players. The best MMO (yet to be built) will have a combination of sandbox and themepark elements. Themepark elements are the best way to guide people through a game, for example classes, levels and linear questing. Sandbox elements are the best way to keep people playing long term, for example player cities, player made pvp wars, strong crafter-based economy, dynamic quests, random high level gear drops, dynamic / random open world raids etc.

A good example of this in the single-player world is the Elder Scrolls Series. These games include the best bits of themepark design (linear quest lines and dungeons) with the best bits of sandbox design (open world exploration, complete character freedom, strong crafting, choice of quests). As a consequence, the Eldar Scrolls are some of the most popular RPG games ever made.
again,,wow had those things,,from easy to hardcore gameplay,,tons of fun fluff and content
in fact it is exactly those things that would save this game,,adding more end game wont save it

kevlarto's Avatar

10.04.2012 , 07:34 AM | #24
two rounds of layoffs, converting to f2p, will pretty much hold everything back.. /sigh
Do not dwell in the past, do not not dream of the future, concentrate the mind on the present moment.

Expectations lead to suffering

Lord_Ravenhurst's Avatar

10.04.2012 , 07:38 AM | #25
1. The Engine (technical shortcomings)
2. Missing free roam space
3. Missing mini games and Nar Shaddaa Casino
4. Missing racing/vehicle combat
5. Slow Speeders without a feeling of velocity
6. Not enough warzones
7. Missing day/night change on planets
8. Not enough NPCs to make the planets feel alive

simplius's Avatar

10.04.2012 , 07:40 AM | #26
Quote: Originally Posted by Ifrica View Post
The thing holding back SWTOR the most is the pessimistic community that keeps on ranting on the forums driving new and old players away from the game.
should we log on and whine in general chat?
no this is exactly what forums are for,,sharing opinions and thoughts
and the best way to improve is by learning from others mistakes too
there are thousands of hours of REAL MMO experience in these forums,,from real players
and i hope that they still make games for us, rather than shareholders
but perhaps, they dont, and thats why the business is in decline

lklinga's Avatar

10.04.2012 , 07:45 AM | #27
1 Idiot marketing managers
2 EA/BW pushing this game out 70% finished and causing a lot of bad press.
3 Whiny players because of the 2 points above
and bonus
Stuttering in 1.4

As of 1.3 when I arrived the game is good it has ton of content, lot of replay-ability.
Bit weaker on PVP heavy on PVE [if PVP is your cup of tea you will get bored here and quick]
It is a good game that suffered because of the over hyped marketing and bitter SWG sandbox people being very active together with the EMO GW2 kids spreading negative news like rats the black plague.
Combined with buggy and incomplete feature set at launch you get the f2p in under a year.

f2p is same bull buzzword of managers just like cloud. I keep my sub active and go for at least 6 more months.
Having a blast.

Muwarr's Avatar

10.04.2012 , 07:49 AM | #28
I see two major issues:

1. Overall poor planning and implementation. The best example of this is the server population problems. The past 6 months have fairly well been consumed by dealing with the effects of the miscalculations of the intitial server structure and the ad hoc responses to it. EA/BW seems to have had no plans for how to deal with server population issues. It's been a constant annoyance for much of the community.

2. Poor integration of the game elements. SWTOR has some really good things going for it. However too many of the elements, good and bad, are disconnected from each other. Space combat is basically a side game that can be totally ignored without loss. While set up ideally for RvR gameplay, PvP and clashes between the Republic and Empire have no impact on play. Light/Dark decisions have little impact outside of the individual class storyline other than a couple of vendors.

simplius's Avatar

10.04.2012 , 07:55 AM | #29
and it isnt the sub fee either,,if it was an EPIC SW MMO,,they could charge

A LOT more money for that,,this is , what really confuses me,,they had

THE BIGGEST CASH COW IN MMO within their reach,,and they let it slip away?

im beginning to think , that game was used as a weapon with two purposes:

getting control of BW and blocking the SW MMO market for others use

as i said: an EPIC SW MMO,,id pay 50 $ a month for that,,and pay for expansions too

but perhaps im the only one

bravotwentysev's Avatar

10.04.2012 , 07:56 AM | #30
Its sort of runny as many of these thing people are listing are the same when EQ, EQ2, SWG, many other MMO's.

People wanted more...much more....pleanty more with in the first year. Shoot when EQ came up there were no raid zones at first. EQ2 had no PVP and went through what 3 combat revamps before the first expansion. SWG we had no vehicles we all had to run and than we got slapped with NGE...UGH still hate saying those words to this day.

I have no clue on WOW as I never played it.

I know this game was bum rushed and sort of a massive flop with its story driven ADVENTURE...yeah right. It's old outdated engine and it massive spending on its famous people voice overs.

Now look at the 3 MMO's EQ, EQ2, WOW. They are all still here and with a pretty solid player base to each its own. All have gone through revamps of some sort and people still play them.

Can Bioware learn from their mistakes? I hope so. Do they have enough time to change and I hate to say might cause a revamp? Yes.

We have to live with it and hope after the first year or so it improves. No MMO to this date had a nice first year with out many issues and changes. If I am worng then list the MMO and not a GW or GW2 or COD type game. I am talking a true type MMO.